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76 lines
1.6 KiB
Plaintext
76 lines
1.6 KiB
Plaintext
#options GAME (IW3, IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h"
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#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
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#if GAME == "IW3"
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#define FEATURE_IW3
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#elif GAME == "IW4"
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#define FEATURE_IW4
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#elif GAME == "T5"
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#define FEATURE_T5
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#elif GAME == "T6"
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#define FEATURE_T6
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#endif
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// This file was templated.
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// See JsonXModel.h.template.
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// Do not modify, changes will be lost.
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#pragma once
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#include "Json/JsonCommon.h"
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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namespace GAME
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{
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class JsonXModelLod
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{
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public:
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std::string file;
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float distance;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModelLod, file, distance);
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class JsonXModel
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{
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public:
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std::vector<JsonXModelLod> lods;
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std::optional<int> collLod;
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std::optional<std::string> physPreset;
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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std::optional<std::string> physCollmap;
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#elif defined(FEATURE_T5) || defined(FEATURE_T6)
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std::optional<std::string> physConstraints;
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#endif
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#if defined(FEATURE_T6)
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JsonVec3 lightingOriginOffset;
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float lightingOriginRange;
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#endif
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unsigned flags;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(
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JsonXModel,
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lods,
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collLod,
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physPreset,
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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physCollmap,
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#elif defined(FEATURE_T5) || defined(FEATURE_T6)
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physConstraints,
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#endif
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#if defined(FEATURE_T6)
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lightingOriginOffset,
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lightingOriginRange,
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#endif
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flags
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);
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} // namespace GAME
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