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OpenAssetTools/src/ObjCommon/XModel/JsonXModel.h.template

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#options GAME (IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#if GAME == "IW3"
#define FEATURE_IW3
#elif GAME == "IW4"
#define FEATURE_IW4
#elif GAME == "IW5"
#define FEATURE_IW5
#elif GAME == "T5"
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#endif
// This file was templated.
// See JsonXModel.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Json/JsonCommon.h"
#include <memory>
#include <optional>
#include <string>
#include <vector>
namespace GAME
{
class JsonXModelLod
{
public:
std::string file;
float distance;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModelLod, file, distance);
class JsonXModel
{
public:
std::vector<JsonXModelLod> lods;
std::optional<int> collLod;
std::optional<std::string> physPreset;
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
std::optional<std::string> physCollmap;
#elif defined(FEATURE_T5) || defined(FEATURE_T6)
std::optional<std::string> physConstraints;
#endif
#if defined(FEATURE_T6)
JsonVec3 lightingOriginOffset;
float lightingOriginRange;
#endif
unsigned flags;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(
JsonXModel,
lods,
collLod,
physPreset,
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
physCollmap,
#elif defined(FEATURE_T5) || defined(FEATURE_T6)
physConstraints,
#endif
#if defined(FEATURE_T6)
lightingOriginOffset,
lightingOriginRange,
#endif
flags
);
} // namespace GAME