2025-01-01 18:14:41 +01:00

36 lines
2.1 KiB
C++

#pragma once
#include "Game/IW4/IW4.h"
namespace IW4
{
inline cspField_t tracer_fields[]{
{"material", offsetof(TracerDef, material), CSPFT_MATERIAL},
{"drawInterval", offsetof(TracerDef, drawInterval), CSPFT_INT },
{"speed", offsetof(TracerDef, speed), CSPFT_FLOAT },
{"beamLength", offsetof(TracerDef, beamLength), CSPFT_FLOAT },
{"beamWidth", offsetof(TracerDef, beamWidth), CSPFT_FLOAT },
{"screwRadius", offsetof(TracerDef, screwRadius), CSPFT_FLOAT },
{"screwDist", offsetof(TracerDef, screwDist), CSPFT_FLOAT },
{"colorR0", offsetof(TracerDef, colors[0][0]), CSPFT_FLOAT },
{"colorG0", offsetof(TracerDef, colors[0][1]), CSPFT_FLOAT },
{"colorB0", offsetof(TracerDef, colors[0][2]), CSPFT_FLOAT },
{"colorA0", offsetof(TracerDef, colors[0][3]), CSPFT_FLOAT },
{"colorR1", offsetof(TracerDef, colors[1][0]), CSPFT_FLOAT },
{"colorG1", offsetof(TracerDef, colors[1][1]), CSPFT_FLOAT },
{"colorB1", offsetof(TracerDef, colors[1][2]), CSPFT_FLOAT },
{"colorA1", offsetof(TracerDef, colors[1][3]), CSPFT_FLOAT },
{"colorR2", offsetof(TracerDef, colors[2][0]), CSPFT_FLOAT },
{"colorG2", offsetof(TracerDef, colors[2][1]), CSPFT_FLOAT },
{"colorB2", offsetof(TracerDef, colors[2][2]), CSPFT_FLOAT },
{"colorA2", offsetof(TracerDef, colors[2][3]), CSPFT_FLOAT },
{"colorR3", offsetof(TracerDef, colors[3][0]), CSPFT_FLOAT },
{"colorG3", offsetof(TracerDef, colors[3][1]), CSPFT_FLOAT },
{"colorB3", offsetof(TracerDef, colors[3][2]), CSPFT_FLOAT },
{"colorA3", offsetof(TracerDef, colors[3][3]), CSPFT_FLOAT },
{"colorR4", offsetof(TracerDef, colors[4][0]), CSPFT_FLOAT },
{"colorG4", offsetof(TracerDef, colors[4][1]), CSPFT_FLOAT },
{"colorB4", offsetof(TracerDef, colors[4][2]), CSPFT_FLOAT },
{"colorA4", offsetof(TracerDef, colors[4][3]), CSPFT_FLOAT },
};
}