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OpenAssetTools/src/ObjCompiling/Techset/TechniqueCompiler.h.template
2026-03-14 20:54:59 +01:00

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#options GAME(IW3, IW4, T6)
#filename "Game/" + GAME + "/Techset/TechniqueCompiler" + GAME + ".h"
#if GAME == "IW3"
#define FEATURE_IW3
#elif GAME == "IW4"
#define FEATURE_IW4
#elif GAME == "IW5"
#define FEATURE_IW5
#elif GAME == "T5"
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#endif
// This file was templated.
// See TechniqueCompiler.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Asset/IAssetCreator.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include <memory>
#set CREATE_COMPILER_METHOD "CreateTechniqueCompiler" + GAME
namespace techset
{
std::unique_ptr<ISubAssetCreator> CREATE_COMPILER_METHOD(MemoryManager& memory, Zone& zone, ISearchPath& searchPath);
}