762 lines
29 KiB
C++

#include "AssetDumperWeapon.h"
#include "Game/IW5/CommonIW5.h"
#include "Game/IW5/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW5/InfoString/WeaponFields.h"
#include "Game/IW5/ObjConstantsIW5.h"
#include "Weapon/AccuracyGraphWriter.h"
#include <bit>
#include <cassert>
#include <cstring>
#include <sstream>
#include <type_traits>
#include <unordered_set>
using namespace IW5;
namespace IW5
{
class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
{
public:
InfoStringFromWeaponConverter(const WeaponFullDef* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback)),
m_weapon(structure)
{
}
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<weapFieldType_t>(field.iFieldType))
{
case WFT_WEAPONTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapTypeNames, std::extent_v<decltype(szWeapTypeNames)>);
break;
case WFT_WEAPONCLASS:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClassNames, std::extent_v<decltype(szWeapClassNames)>);
break;
case WFT_OVERLAYRETICLE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
break;
case WFT_PENETRATE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
break;
case WFT_IMPACT_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, impactTypeNames, std::extent_v<decltype(impactTypeNames)>);
break;
case WFT_STANCE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapStanceNames, std::extent_v<decltype(szWeapStanceNames)>);
break;
case WFT_PROJ_EXPLOSION:
FillFromEnumInt(std::string(field.szName), field.iOffset, szProjectileExplosionNames, std::extent_v<decltype(szProjectileExplosionNames)>);
break;
case WFT_OFFHAND_CLASS:
FillFromEnumInt(std::string(field.szName), field.iOffset, offhandClassNames, std::extent_v<decltype(offhandClassNames)>);
break;
case WFT_ANIMTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, playerAnimTypeNames, std::extent_v<decltype(playerAnimTypeNames)>);
break;
case WFT_ACTIVE_RETICLE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, activeReticleNames, std::extent_v<decltype(activeReticleNames)>);
break;
case WFT_GUIDED_MISSILE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, guidedMissileNames, std::extent_v<decltype(guidedMissileNames)>);
break;
case WFT_PER_SURFACE_TYPE_SOUND:
{
const auto* perSurfaceTypeSound = *reinterpret_cast<SndAliasCustom**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (perSurfaceTypeSound && perSurfaceTypeSound->name)
{
const std::string firstBounceSound(perSurfaceTypeSound->name->soundName);
const auto endOfBouncePrefix = firstBounceSound.rfind("_default");
assert(endOfBouncePrefix != std::string::npos);
if (endOfBouncePrefix != std::string::npos)
{
m_info_string.SetValueForKey(std::string(field.szName), firstBounceSound.substr(0, endOfBouncePrefix));
}
else
m_info_string.SetValueForKey(std::string(field.szName), "");
}
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case WFT_STICKINESS:
FillFromEnumInt(std::string(field.szName), field.iOffset, stickinessNames, std::extent_v<decltype(stickinessNames)>);
break;
case WFT_OVERLAYINTERFACE:
FillFromEnumInt(std::string(field.szName), field.iOffset, overlayInterfaceNames, std::extent_v<decltype(overlayInterfaceNames)>);
break;
case WFT_INVENTORYTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapInventoryTypeNames, std::extent_v<decltype(szWeapInventoryTypeNames)>);
break;
case WFT_FIRETYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
break;
case WFT_AMMOCOUNTER_CLIPTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, ammoCounterClipNames, std::extent_v<decltype(ammoCounterClipNames)>);
break;
case WFT_ICONRATIO_HUD:
case WFT_ICONRATIO_PICKUP:
case WFT_ICONRATIO_AMMOCOUNTER:
case WFT_ICONRATIO_KILL:
case WFT_ICONRATIO_DPAD:
FillFromEnumInt(std::string(field.szName), field.iOffset, weapIconRatioNames, std::extent_v<decltype(weapIconRatioNames)>);
break;
case WFT_HIDETAGS:
{
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::hideTags)>; i++)
{
const auto& str = m_get_scr_string(hideTags[i]);
if (!str.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << str;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case WFT_NOTETRACKSOUNDMAP:
{
const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
const auto* values = &keys[std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>];
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>; i++)
{
const auto& key = m_get_scr_string(keys[i]);
const auto& value = m_get_scr_string(values[i]);
if (!key.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << key;
if (!value.empty())
ss << " " << value;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case WFT_NOTETRACKRUMBLEMAP:
{
const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
const auto* values = &keys[std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>];
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>; i++)
{
const auto& key = m_get_scr_string(keys[i]);
const auto& value = m_get_scr_string(values[i]);
if (!key.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << key;
if (!value.empty())
ss << " " << value;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case WFT_ANIM_NAME:
FillFromString(std::string(field.szName), field.iOffset);
break;
case WFT_ATTACHMENT:
FillFromAttachments(std::string(field.szName));
break;
case WFT_ANIM_OVERRIDES:
FillFromAnimOverrides(std::string(field.szName));
break;
case WFT_SOUND_OVERRIDES:
FillFromSoundOverrides(std::string(field.szName));
break;
case WFT_FX_OVERRIDES:
FillFromFxOverrides(std::string(field.szName));
break;
case WFT_RELOAD_OVERRIDES:
FillFromReloadOverrides(std::string(field.szName));
break;
case WFT_NOTETRACK_OVERRIDES:
FillFromNoteTrackOverrides(std::string(field.szName));
break;
case WFT_NUM_FIELD_TYPES:
default:
assert(false);
break;
}
}
private:
void FillFromAttachments(const std::string& key)
{
std::stringstream ss;
bool first = true;
for (const auto& scope : m_weapon->scopes)
{
if (scope && scope->szInternalName)
{
if (!first)
ss << "\n";
else
first = false;
ss << scope->szInternalName;
}
}
for (const auto& underBarrel : m_weapon->underBarrels)
{
if (underBarrel && underBarrel->szInternalName)
{
if (!first)
ss << "\n";
else
first = false;
ss << underBarrel->szInternalName;
}
}
for (const auto& other : m_weapon->others)
{
if (other && other->szInternalName)
{
if (!first)
ss << "\n";
else
first = false;
ss << other->szInternalName;
}
}
m_info_string.SetValueForKey(key, ss.str());
}
[[nodiscard]] std::string GetNameForSingleWeaponAttachment(const WeaponAttachmentCombination& combination) const
{
// Only one attachment type can be set
assert(combination.scope == 0 || (combination.underBarrel == 0 && combination.other == 0));
assert(combination.underBarrel == 0 || (combination.scope == 0 && combination.other == 0));
assert(combination.other == 0 || (combination.scope == 0 && std::popcount(combination.other) == 1));
if (combination.scope > 0 && m_weapon->weapCompleteDef.scopes)
{
const auto attachment = m_weapon->weapCompleteDef.scopes[combination.scope - 1];
if (attachment && attachment->szInternalName)
return attachment->szInternalName;
}
else if (combination.underBarrel > 0 && m_weapon->weapCompleteDef.underBarrels)
{
const auto attachment = m_weapon->weapCompleteDef.underBarrels[combination.underBarrel - 1];
if (attachment && attachment->szInternalName)
return attachment->szInternalName;
}
else if (combination.other > 0 && m_weapon->weapCompleteDef.others)
{
const auto attachment = m_weapon->weapCompleteDef.others[std::countr_zero(combination.other)];
if (attachment && attachment->szInternalName)
return attachment->szInternalName;
}
return {};
}
void FillFromAnimOverrides(const std::string& key)
{
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < m_weapon->weapCompleteDef.numAnimOverrides; i++)
{
const auto& animOverride = m_weapon->weapCompleteDef.animOverrides[i];
if (!first)
ss << "\n";
else
first = false;
assert(animOverride.attachment1.fields);
assert(animOverride.animTreeType < WEAP_ANIM_COUNT);
if (animOverride.attachment1.fields)
ss << GetNameForSingleWeaponAttachment(animOverride.attachment1);
else
ss << "none";
ss << ' ';
if (animOverride.attachment2.fields)
ss << GetNameForSingleWeaponAttachment(animOverride.attachment2);
else
ss << "none";
ss << ' ';
if (animOverride.animTreeType < WEAP_ANIM_COUNT)
ss << weapAnimFilesNames[animOverride.animTreeType] << ' ';
if (animOverride.overrideAnim && animOverride.overrideAnim[0])
ss << animOverride.overrideAnim;
else
ss << "none";
ss << ' ';
if (animOverride.altmodeAnim && animOverride.altmodeAnim[0])
ss << animOverride.altmodeAnim;
else
ss << "none";
ss << ' ' << animOverride.animTime << ' ' << animOverride.altTime;
}
m_info_string.SetValueForKey(key, ss.str());
}
void FillFromSoundOverrides(const std::string& key)
{
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < m_weapon->weapCompleteDef.numSoundOverrides; i++)
{
const auto& soundOverride = m_weapon->weapCompleteDef.soundOverrides[i];
if (!first)
ss << "\n";
else
first = false;
assert(soundOverride.soundType < SNDTYPE_PLAYER_COUNT);
if (soundOverride.attachment1.fields)
ss << GetNameForSingleWeaponAttachment(soundOverride.attachment1);
else
ss << "none";
ss << ' ';
if (soundOverride.attachment2.fields)
ss << GetNameForSingleWeaponAttachment(soundOverride.attachment2);
else
ss << "none";
ss << ' ';
if (soundOverride.soundType < SNDTYPE_PLAYER_COUNT)
ss << soundOverrideTypeNames[soundOverride.soundType] << ' ';
if (soundOverride.overrideSound.name && soundOverride.overrideSound.name->soundName && soundOverride.overrideSound.name->soundName[0])
ss << soundOverride.overrideSound.name->soundName;
else
ss << "none";
ss << ' ';
if (soundOverride.altmodeSound.name && soundOverride.altmodeSound.name->soundName && soundOverride.altmodeSound.name->soundName[0])
ss << soundOverride.altmodeSound.name->soundName;
else
ss << "none";
}
m_info_string.SetValueForKey(key, ss.str());
}
void FillFromFxOverrides(const std::string& key)
{
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < m_weapon->weapCompleteDef.numFxOverrides; i++)
{
const auto& fxOverride = m_weapon->weapCompleteDef.fxOverrides[i];
if (!first)
ss << "\n";
else
first = false;
assert(fxOverride.fxType < FXTYPE_COUNT);
if (fxOverride.attachment1.fields)
ss << GetNameForSingleWeaponAttachment(fxOverride.attachment1);
else
ss << "none";
ss << ' ';
if (fxOverride.attachment2.fields)
ss << GetNameForSingleWeaponAttachment(fxOverride.attachment2);
else
ss << "none";
ss << ' ';
if (fxOverride.fxType < FXTYPE_COUNT)
ss << fxOverrideTypeNames[fxOverride.fxType] << ' ';
if (fxOverride.overrideFx && fxOverride.overrideFx->name && fxOverride.overrideFx->name[0])
ss << fxOverride.overrideFx->name;
else
ss << "none";
ss << ' ';
if (fxOverride.altmodeFx && fxOverride.altmodeFx->name && fxOverride.altmodeFx->name[0])
ss << fxOverride.altmodeFx->name;
else
ss << "none";
}
m_info_string.SetValueForKey(key, ss.str());
}
void FillFromReloadOverrides(const std::string& key)
{
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < m_weapon->weapCompleteDef.numReloadStateTimerOverrides; i++)
{
const auto& reloadOverride = m_weapon->weapCompleteDef.reloadOverrides[i];
if (!first)
ss << "\n";
else
first = false;
if (reloadOverride.attachment.fields)
ss << GetNameForSingleWeaponAttachment(reloadOverride.attachment);
else
ss << "none";
ss << ' ' << reloadOverride.reloadAddTime << ' ' << reloadOverride.reloadStartAddTime;
}
m_info_string.SetValueForKey(key, ss.str());
}
void FillFromNoteTrackOverrides(const std::string& key)
{
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < m_weapon->weapCompleteDef.numNotetrackOverrides; i++)
{
const auto& noteTrackOverrides = m_weapon->weapCompleteDef.notetrackOverrides[i];
assert(noteTrackOverrides.notetrackSoundMapKeys || noteTrackOverrides.notetrackSoundMapValues);
if (!noteTrackOverrides.notetrackSoundMapKeys || !noteTrackOverrides.notetrackSoundMapValues)
continue;
const auto attachmentName = noteTrackOverrides.attachment.fields ? GetNameForSingleWeaponAttachment(noteTrackOverrides.attachment) : "none";
for (auto j = 0u; j < 24u; j++)
{
const auto& noteTrackKey = m_get_scr_string(noteTrackOverrides.notetrackSoundMapKeys[j]);
const auto& noteTrackValue = m_get_scr_string(noteTrackOverrides.notetrackSoundMapValues[j]);
if (noteTrackKey.empty() || noteTrackValue.empty())
continue;
if (!first)
ss << "\n";
else
first = false;
ss << attachmentName << ' ' << noteTrackKey << ' ' << noteTrackValue;
}
}
m_info_string.SetValueForKey(key, ss.str());
}
const WeaponFullDef* m_weapon;
};
GenericGraph2D ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
{
GenericGraph2D graph;
graph.name = graphName;
graph.knots.resize(originalKnotCount);
for (auto i = 0u; i < originalKnotCount; i++)
{
auto& knot = graph.knots[i];
knot.x = originalKnots[i][0];
knot.y = originalKnots[i][1];
}
return graph;
}
} // namespace IW5
void AssetDumperWeapon::CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef)
{
fullDef->weapCompleteDef = *weapon;
if (weapon->weapDef)
{
fullDef->weapDef = *weapon->weapDef;
fullDef->weapCompleteDef.weapDef = &fullDef->weapDef;
}
if (weapon->hideTags)
{
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::hideTags)>);
fullDef->weapCompleteDef.hideTags = fullDef->hideTags;
}
if (weapon->szXAnims)
{
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnims)> == WEAP_ANIM_COUNT);
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * WEAP_ANIM_COUNT);
fullDef->weapCompleteDef.szXAnims = fullDef->szXAnims;
}
if (fullDef->weapDef.gunXModel)
{
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::gunXModel)>);
fullDef->weapDef.gunXModel = fullDef->gunXModel;
}
if (fullDef->weapDef.szXAnimsRightHanded)
{
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnimsRightHanded)> == WEAP_ANIM_COUNT);
memcpy(fullDef->szXAnimsRightHanded, fullDef->weapDef.szXAnimsRightHanded, sizeof(void*) * WEAP_ANIM_COUNT);
fullDef->weapDef.szXAnimsRightHanded = fullDef->szXAnimsRightHanded;
}
if (fullDef->weapDef.szXAnimsLeftHanded)
{
static_assert(std::extent_v<decltype(WeaponFullDef::szXAnimsLeftHanded)> == WEAP_ANIM_COUNT);
memcpy(fullDef->szXAnimsLeftHanded, fullDef->weapDef.szXAnimsLeftHanded, sizeof(void*) * WEAP_ANIM_COUNT);
fullDef->weapDef.szXAnimsLeftHanded = fullDef->szXAnimsLeftHanded;
}
if (fullDef->weapDef.notetrackSoundMapKeys)
{
memcpy(fullDef->notetrackSoundMapKeys,
fullDef->weapDef.notetrackSoundMapKeys,
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
}
if (fullDef->weapDef.notetrackSoundMapValues)
{
memcpy(fullDef->notetrackSoundMapValues,
fullDef->weapDef.notetrackSoundMapValues,
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackSoundMapValues)>);
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
}
if (fullDef->weapDef.notetrackRumbleMapKeys)
{
memcpy(fullDef->notetrackRumbleMapKeys,
fullDef->weapDef.notetrackRumbleMapKeys,
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
fullDef->weapDef.notetrackRumbleMapKeys = fullDef->notetrackRumbleMapKeys;
}
if (fullDef->weapDef.notetrackRumbleMapValues)
{
memcpy(fullDef->notetrackRumbleMapValues,
fullDef->weapDef.notetrackRumbleMapValues,
sizeof(scr_string_t) * std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapValues)>);
fullDef->weapDef.notetrackRumbleMapValues = fullDef->notetrackRumbleMapValues;
}
if (fullDef->weapDef.worldModel)
{
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::worldModel)>);
fullDef->weapDef.worldModel = fullDef->worldModel;
}
if (fullDef->weapDef.parallelBounce)
{
static_assert(std::extent_v<decltype(WeaponFullDef::parallelBounce)> == SURF_TYPE_COUNT);
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::parallelBounce)>);
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
}
if (fullDef->weapDef.perpendicularBounce)
{
static_assert(std::extent_v<decltype(WeaponFullDef::perpendicularBounce)> == SURF_TYPE_COUNT);
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * std::extent_v<decltype(WeaponFullDef::perpendicularBounce)>);
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
}
if (fullDef->weapDef.locationDamageMultipliers)
{
static_assert(std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)> == HITLOC_COUNT);
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
memcpy(fullDef->locationDamageMultipliers,
fullDef->weapDef.locationDamageMultipliers,
sizeof(float) * std::extent_v<decltype(WeaponFullDef::locationDamageMultipliers)>);
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
}
if (fullDef->weapCompleteDef.scopes)
{
memcpy(fullDef->scopes, fullDef->weapCompleteDef.scopes, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::scopes)>);
fullDef->weapCompleteDef.scopes = fullDef->scopes;
}
if (fullDef->weapCompleteDef.underBarrels)
{
memcpy(fullDef->underBarrels, fullDef->weapCompleteDef.underBarrels, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::underBarrels)>);
fullDef->weapCompleteDef.underBarrels = fullDef->underBarrels;
}
if (fullDef->weapCompleteDef.others)
{
memcpy(fullDef->others, fullDef->weapCompleteDef.others, sizeof(void*) * std::extent_v<decltype(WeaponFullDef::others)>);
fullDef->weapCompleteDef.others = fullDef->others;
}
}
InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
{
const auto fullDef = std::make_unique<WeaponFullDef>();
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
CopyToFullDef(asset->Asset(), fullDef.get());
InfoStringFromWeaponConverter converter(fullDef.get(),
weapon_fields,
std::extent_v<decltype(weapon_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
{
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
const auto weapon = asset->Asset();
const auto* weapDef = weapon->weapDef;
if (!weapDef)
return;
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
{
AccuracyGraphWriter::DumpAiVsAiGraph(
context,
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
}
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
{
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
weapDef->originalAiVsPlayerAccuracyGraphKnots,
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
}
}
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
{
return true;
}
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
{
// TODO: only dump infostring fields when non-default
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
stream.write(stringValue.c_str(), stringValue.size());
}
DumpAccuracyGraphs(context, asset);
}