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OpenAssetTools/src/ObjWriting/Game/IW4/Material/DecompilingMaterialDumperIW4.cpp
2025-06-26 22:40:30 +01:00

1117 lines
52 KiB
C++

#include "DecompilingMaterialDumperIW4.h"
#include "Game/IW4/MaterialConstantsIW4.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Utils/ClassUtils.h"
#pragma warning(push, 0)
#include <Eigen>
#pragma warning(pop)
#include <iomanip>
#include <sstream>
#include <string>
#include <type_traits>
#include <vector>
// #define DUMP_AS_GDT 1
// #define FLAGS_DEBUG 1
using namespace IW4;
using namespace std::string_literals;
namespace
{
const char* AssetName(const char* name)
{
if (name && name[0] == ',')
return &name[1];
return name;
}
std::string CreateSurfaceTypeString(const unsigned surfaceTypeBits)
{
if (!surfaceTypeBits)
return "<none>";
static constexpr auto NON_SURFACE_TYPE_BITS =
~(std::numeric_limits<unsigned>::max() >> ((sizeof(unsigned) * 8) - (static_cast<unsigned>(SURF_TYPE_NUM) - 1)));
assert((surfaceTypeBits & NON_SURFACE_TYPE_BITS) == 0);
std::ostringstream ss;
auto firstSurfaceType = true;
for (auto surfaceTypeIndex = static_cast<unsigned>(SURF_TYPE_BARK); surfaceTypeIndex < SURF_TYPE_NUM; surfaceTypeIndex++)
{
if ((surfaceTypeBits & (1 << (surfaceTypeIndex - 1))) == 0)
continue;
if (firstSurfaceType)
firstSurfaceType = false;
else
ss << ",";
ss << surfaceTypeNames[surfaceTypeIndex];
}
if (firstSurfaceType)
return "<none>";
return ss.str();
}
class TechsetInfo
{
public:
std::string m_techset_name;
std::string m_techset_base_name;
std::string m_techset_prefix;
GdtMaterialType m_gdt_material_type = MATERIAL_TYPE_UNKNOWN;
GdtCustomMaterialTypes m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_NONE;
std::string m_gdt_custom_string;
MaterialType m_engine_material_type = MTL_TYPE_DEFAULT;
std::string m_sort_key_name;
bool m_no_cast_shadow = false;
bool m_no_receive_dynamic_shadow = false;
bool m_no_fog = false;
bool m_tex_scroll = false;
bool m_uv_anim = false;
bool m_has_color_map = false;
bool m_has_detail_map = false;
bool m_has_normal_map = false;
bool m_has_detail_normal_map = false;
bool m_has_specular_map = false;
bool m_zfeather = false;
bool m_use_spot_light = false;
bool m_falloff = false;
bool m_dist_falloff = false;
bool m_outdoor_only = false;
// TODO: Find out what p0 in techset name actually means, seems like it only does stuff for techsets using a specular texture though
// TODO: Find out what o0 in techset name actually means, seems like it gives the colormap a blue/whiteish tint and is almost exclusively used on
// snow-related materials
// TODO: Find out what _lin in techset name actually means
bool m_specular_p_flag = false;
bool m_color_o_flag = false;
bool m_effect_lin_flag = false;
};
class StateBitsInfo
{
public:
BlendFunc_e m_blend_func = BlendFunc_e::UNKNOWN;
BlendOp_e m_custom_blend_op_rgb = BlendOp_e::UNKNOWN;
BlendOp_e m_custom_blend_op_alpha = BlendOp_e::UNKNOWN;
CustomBlendFunc_e m_custom_src_blend_func = CustomBlendFunc_e::UNKNOWN;
CustomBlendFunc_e m_custom_dst_blend_func = CustomBlendFunc_e::UNKNOWN;
CustomBlendFunc_e m_custom_src_blend_func_alpha = CustomBlendFunc_e::UNKNOWN;
CustomBlendFunc_e m_custom_dst_blend_func_alpha = CustomBlendFunc_e::UNKNOWN;
AlphaTest_e m_alpha_test = AlphaTest_e::UNKNOWN;
DepthTest_e m_depth_test = DepthTest_e::UNKNOWN;
StateBitsEnabledStatus_e m_depth_write = StateBitsEnabledStatus_e::UNKNOWN;
CullFace_e m_cull_face = CullFace_e::UNKNOWN;
PolygonOffset_e m_polygon_offset = PolygonOffset_e::UNKNOWN;
StateBitsEnabledStatus_e m_color_write_rgb = StateBitsEnabledStatus_e::UNKNOWN;
StateBitsEnabledStatus_e m_color_write_alpha = StateBitsEnabledStatus_e::UNKNOWN;
StateBitsEnabledStatus_e m_gamma_write = StateBitsEnabledStatus_e::UNKNOWN;
StencilMode_e m_stencil_mode = StencilMode_e::UNKNOWN;
StencilFunc_e m_stencil_front_func = StencilFunc_e::UNKNOWN;
StencilOp_e m_stencil_front_fail = StencilOp_e::UNKNOWN;
StencilOp_e m_stencil_front_zfail = StencilOp_e::UNKNOWN;
StencilOp_e m_stencil_front_pass = StencilOp_e::UNKNOWN;
StencilFunc_e m_stencil_back_func = StencilFunc_e::UNKNOWN;
StencilOp_e m_stencil_back_fail = StencilOp_e::UNKNOWN;
StencilOp_e m_stencil_back_zfail = StencilOp_e::UNKNOWN;
StencilOp_e m_stencil_back_pass = StencilOp_e::UNKNOWN;
};
class ConstantsInfo
{
public:
Eigen::Vector4f m_color_tint = Eigen::Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
float m_env_map_min = 0.2f;
float m_env_map_max = 1.0f;
float m_env_map_exponent = 2.5f;
float m_zfeather_depth = 40.0f;
float m_eye_offset_depth = 0.0f;
float m_falloff_begin_angle = 35.0f;
float m_falloff_end_angle = 65.0f;
float m_dist_falloff_begin_distance = 200.0f;
float m_dist_falloff_end_distance = 10.0f;
Eigen::Vector4f m_falloff_begin_color = Eigen::Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
Eigen::Vector4f m_falloff_end_color = Eigen::Vector4f(0.5f, 0.5f, 0.5f, 0.5f);
Eigen::Vector2f m_detail_scale = Eigen::Vector2f(8.0f, 8.0f);
Eigen::Vector2f m_distortion_scale = Eigen::Vector2f(0.5f, 0.5f);
Eigen::Vector4f m_color_obj_min = Eigen::Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
Eigen::Vector4f m_color_obj_max = Eigen::Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
Eigen::Vector4f m_water_color = Eigen::Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
// Speed in which the wave animation is played
float m_flag_speed = 1.0f;
// Offset of the wave animation
float m_flag_phase = 0.0f;
float m_uv_scroll_x = 0.0f;
float m_uv_scroll_y = 0.0f;
float m_uv_rotate = 0.0f;
};
class MaterialGdtDumper
{
public:
explicit MaterialGdtDumper(const Material& material)
: m_material(material)
{
}
GdtEntry& CreateGdtEntry()
{
m_entry = GdtEntry();
m_entry.m_gdf_name = ObjConstants::GDF_FILENAME_MATERIAL;
m_entry.m_name = m_material.info.name;
SetCommonValues();
SetMaterialTypeValues();
SetTextureTableValues();
return m_entry;
}
private:
void SetValue(const std::string& key, const char* value)
{
m_entry.m_properties.emplace(std::make_pair(key, value));
}
void SetValue(const std::string& key, std::string value)
{
m_entry.m_properties.emplace(std::make_pair(key, std::move(value)));
}
void SetValue(const std::string& key, const Eigen::Vector4f& v)
{
std::ostringstream ss;
ss << v.x() << " " << v.y() << " " << v.z() << " " << v.w();
m_entry.m_properties.emplace(std::make_pair(key, ss.str()));
}
void SetValue(const std::string& key, const bool value)
{
m_entry.m_properties.emplace(std::make_pair(key, value ? "1" : "0"));
}
template<typename T, typename = typename std::enable_if_t<std::is_arithmetic_v<T>, T>> void SetValue(const std::string& key, T value)
{
m_entry.m_properties.emplace(std::make_pair(key, std::to_string(value)));
}
void SetCommonValues()
{
SetValue("textureAtlasRowCount", m_material.info.textureAtlasRowCount);
SetValue("textureAtlasColumnCount", m_material.info.textureAtlasColumnCount);
SetValue("surfaceType", CreateSurfaceTypeString(m_material.info.surfaceTypeBits));
}
[[nodiscard]] bool MaterialCouldPossiblyUseCustomTemplate() const
{
if (m_material.constantCount > 0)
return false;
if (m_material.textureTable)
{
static constexpr auto COLOR_MAP_HASH = Common::R_HashString("colorMap", 0u);
static constexpr auto DETAIL_MAP_HASH = Common::R_HashString("detailMap", 0u);
for (auto i = 0u; i < m_material.textureCount; i++)
{
const auto nameHash = m_material.textureTable[i].nameHash;
if (nameHash != COLOR_MAP_HASH && nameHash != DETAIL_MAP_HASH)
return false;
}
}
return true;
}
static std::vector<std::string> GetTechsetNameParts(const std::string& basename)
{
std::vector<std::string> result;
auto partStartPosition = 0u;
auto currentPosition = 0u;
for (const auto& c : basename)
{
if (c == '_')
{
result.emplace_back(basename, partStartPosition, currentPosition - partStartPosition);
partStartPosition = currentPosition + 1;
}
currentPosition++;
}
if (partStartPosition < basename.size())
result.emplace_back(basename, partStartPosition);
return result;
}
void ExamineCommonUnlitTechsetInfo()
{
const auto nameParts = GetTechsetNameParts(m_techset_info.m_techset_base_name);
bool inCustomName = false;
bool customNameStart = true;
std::ostringstream customNameStream;
for (const auto& namePart : nameParts)
{
if (inCustomName)
{
if (customNameStart)
customNameStart = false;
else
customNameStream << "_";
customNameStream << namePart;
continue;
}
// Anything after a custom part is part of its custom name
if (namePart == "custom")
{
inCustomName = true;
continue;
}
if (namePart == "falloff")
m_techset_info.m_falloff = true;
else if (namePart == "distfalloff")
m_techset_info.m_dist_falloff = true;
else if (namePart == "zfeather")
m_techset_info.m_zfeather = true;
else if (namePart == "nofog")
m_techset_info.m_no_fog = true;
else if (namePart == "nocast")
m_techset_info.m_no_cast_shadow = true;
else if (namePart == "spot")
m_techset_info.m_use_spot_light = true;
else if (namePart == "lin")
m_techset_info.m_effect_lin_flag = true;
else if (namePart == "outdoor")
m_techset_info.m_outdoor_only = true;
else if (namePart == "ua")
m_techset_info.m_uv_anim = true;
else
{
if (namePart != "add" && namePart != "replace" && namePart != "blend" && namePart != "eyeoffset" && namePart != "screen"
&& namePart != "effect" && namePart != "unlit" && namePart != "multiply" && namePart != "sm")
{
assert(false);
}
}
}
if (inCustomName)
{
m_techset_info.m_gdt_custom_string = customNameStream.str();
}
}
void ExamineLitTechsetInfo()
{
if (!m_techset_info.m_techset_prefix.empty() && m_techset_info.m_techset_prefix[0] == 'm')
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_MODEL_PHONG;
else
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_WORLD_PHONG;
const auto nameParts = GetTechsetNameParts(m_techset_info.m_techset_base_name);
bool inCustomName = false;
bool customNameStart = true;
std::ostringstream customNameStream;
m_techset_info.m_no_receive_dynamic_shadow = true;
for (const auto& namePart : nameParts)
{
if (namePart == "l")
continue;
if (inCustomName)
{
if (customNameStart)
customNameStart = false;
else
customNameStream << "_";
customNameStream << namePart;
continue;
}
// Anything after a custom part is part of its custom name
if (namePart == "custom")
{
inCustomName = true;
continue;
}
if (namePart == "scroll")
m_techset_info.m_tex_scroll = true;
else if (namePart == "ua")
m_techset_info.m_uv_anim = true;
else if (namePart == "nocast")
m_techset_info.m_no_cast_shadow = true;
else if (namePart == "nofog")
m_techset_info.m_no_fog = true;
else if (namePart == "sm" || namePart == "hsm")
m_techset_info.m_no_receive_dynamic_shadow = false;
else if (namePart == "flag")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_PHONG_FLAG;
}
else if (namePart.size() >= 2 && namePart[1] == '0')
{
for (auto i = 0u; i < namePart.size(); i += 2)
{
switch (namePart[i])
{
case 'r':
m_state_bits_info.m_blend_func = BlendFunc_e::REPLACE;
m_state_bits_info.m_alpha_test = AlphaTest_e::ALWAYS;
break;
case 'a':
m_state_bits_info.m_blend_func = BlendFunc_e::ADD;
break;
case 'b':
m_state_bits_info.m_blend_func = BlendFunc_e::BLEND;
break;
case 't':
m_state_bits_info.m_blend_func = BlendFunc_e::REPLACE;
m_state_bits_info.m_alpha_test = AlphaTest_e::GE128;
break;
case 'c':
m_techset_info.m_has_color_map = true;
break;
case 'd':
m_techset_info.m_has_detail_map = true;
break;
case 'n':
m_techset_info.m_has_normal_map = true;
break;
case 'q':
m_techset_info.m_has_detail_normal_map = true;
break;
case 's':
m_techset_info.m_has_specular_map = true;
break;
case 'p':
m_techset_info.m_specular_p_flag = true;
break;
case 'o':
m_techset_info.m_color_o_flag = true;
break;
default:
assert(false);
break;
}
}
}
else
assert(false);
}
if (inCustomName)
{
m_techset_info.m_gdt_custom_string = customNameStream.str();
}
}
void ExamineUnlitTechsetInfo()
{
if (!m_techset_info.m_techset_prefix.empty())
{
if (m_techset_info.m_techset_prefix[0] == 'm')
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_MODEL_UNLIT;
else
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_WORLD_UNLIT;
}
else
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_UNLIT;
ExamineCommonUnlitTechsetInfo();
}
void ExamineTechsetInfo()
{
if (!m_material.techniqueSet || !m_material.techniqueSet->name)
return;
m_techset_info.m_techset_name = AssetName(m_material.techniqueSet->name);
m_techset_info.m_techset_base_name = m_techset_info.m_techset_name;
for (auto materialType = MTL_TYPE_DEFAULT + 1; materialType < MTL_TYPE_COUNT; materialType++)
{
const std::string_view techsetPrefix(g_materialTypeInfo[materialType].techniqueSetPrefix);
if (m_techset_info.m_techset_name.rfind(techsetPrefix, 0) == 0)
{
m_techset_info.m_techset_base_name = m_techset_info.m_techset_name.substr(techsetPrefix.size());
m_techset_info.m_techset_prefix = std::string(techsetPrefix);
break;
}
}
if (m_material.info.sortKey < SORTKEY_MAX && SortKeyNames[m_material.info.sortKey])
{
m_techset_info.m_sort_key_name = SortKeyNames[m_material.info.sortKey];
}
else
{
m_techset_info.m_sort_key_name = std::to_string(m_material.info.sortKey);
}
if (m_techset_info.m_techset_base_name == "2d")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_2D;
}
else if (m_techset_info.m_techset_base_name == "tools")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_TOOLS;
}
else if (m_techset_info.m_techset_base_name == "objective")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_OBJECTIVE;
}
else if (m_techset_info.m_techset_base_name == "sky")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_SKY;
}
else if (m_techset_info.m_techset_base_name == "water")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_WATER;
}
else if (m_techset_info.m_techset_base_name.rfind("ambient_", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_MODEL_AMBIENT;
}
else if (m_techset_info.m_techset_base_name.rfind("distortion_", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_DISTORTION;
}
else if (m_techset_info.m_techset_base_name.rfind("particle_cloud", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_PARTICLE_CLOUD;
}
else if (m_techset_info.m_techset_base_name == "grain_overlay")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_GRAIN_OVERLAY;
}
else if (m_techset_info.m_techset_base_name == "effect_add_eyeoffset")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_EFFECT_EYE_OFFSET;
}
else if (m_techset_info.m_techset_base_name == "reflexsight")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_REFLEX_SIGHT;
}
else if (m_techset_info.m_techset_base_name == "shadowclear")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_SHADOW_CLEAR;
}
else if (m_techset_info.m_techset_base_name == "shadowoverlay")
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_SHADOW_OVERLAY;
}
else if (m_techset_info.m_techset_base_name.rfind("splatter", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_SPLATTER;
}
else if (m_techset_info.m_techset_base_name.rfind("effect", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_EFFECT;
ExamineCommonUnlitTechsetInfo();
}
else if (m_techset_info.m_techset_base_name.rfind("l_", 0) == 0)
{
ExamineLitTechsetInfo();
}
else if (m_techset_info.m_techset_base_name.rfind("unlit", 0) == 0)
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_UNLIT;
ExamineUnlitTechsetInfo();
}
else if (MaterialCouldPossiblyUseCustomTemplate())
{
m_techset_info.m_gdt_material_type = MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_material_type = CUSTOM_MATERIAL_TYPE_CUSTOM;
m_techset_info.m_gdt_custom_string = m_techset_info.m_techset_base_name;
}
else
{
std::cout << "Could not determine material type for material \"" << m_material.info.name << "\"\n";
}
}
struct BlendFuncParameters
{
BlendFunc_e m_blend_func;
BlendOp_e m_blend_op_rgb;
CustomBlendFunc_e m_src_blend_func;
CustomBlendFunc_e m_dst_blend_func;
BlendOp_e m_blend_op_alpha;
CustomBlendFunc_e m_src_blend_func_alpha;
CustomBlendFunc_e m_dst_blend_func_alpha;
};
static inline BlendFuncParameters knownBlendFuncs[]{
// Only considering passthrough statemap
{BlendFunc_e::ADD,
BlendOp_e::ADD,
CustomBlendFunc_e::ONE,
CustomBlendFunc_e::ONE,
BlendOp_e::DISABLE,
CustomBlendFunc_e::UNKNOWN,
CustomBlendFunc_e::UNKNOWN},
{BlendFunc_e::BLEND,
BlendOp_e::ADD,
CustomBlendFunc_e::SRC_ALPHA,
CustomBlendFunc_e::INV_SRC_ALPHA,
BlendOp_e::DISABLE,
CustomBlendFunc_e::UNKNOWN,
CustomBlendFunc_e::UNKNOWN},
{BlendFunc_e::MULTIPLY,
BlendOp_e::ADD,
CustomBlendFunc_e::ZERO,
CustomBlendFunc_e::SRC_COLOR,
BlendOp_e::DISABLE,
CustomBlendFunc_e::UNKNOWN,
CustomBlendFunc_e::UNKNOWN},
{BlendFunc_e::REPLACE,
BlendOp_e::DISABLE,
CustomBlendFunc_e::UNKNOWN,
CustomBlendFunc_e::UNKNOWN,
BlendOp_e::DISABLE,
CustomBlendFunc_e::UNKNOWN,
CustomBlendFunc_e::UNKNOWN},
{BlendFunc_e::SCREEN_ADD,
BlendOp_e::ADD,
CustomBlendFunc_e::INV_DST_COLOR,
CustomBlendFunc_e::ONE,
BlendOp_e::DISABLE,
CustomBlendFunc_e::UNKNOWN,
CustomBlendFunc_e::UNKNOWN},
// TODO: Enable when using statemaps
// Considering default statemap
{BlendFunc_e::ADD,
BlendOp_e::ADD,
CustomBlendFunc_e::ONE,
CustomBlendFunc_e::ONE,
BlendOp_e::ADD,
CustomBlendFunc_e::INV_DST_ALPHA,
CustomBlendFunc_e::ONE },
{BlendFunc_e::BLEND,
BlendOp_e::ADD,
CustomBlendFunc_e::SRC_ALPHA,
CustomBlendFunc_e::INV_SRC_ALPHA,
BlendOp_e::ADD,
CustomBlendFunc_e::INV_DST_ALPHA,
CustomBlendFunc_e::ONE },
{BlendFunc_e::MULTIPLY,
BlendOp_e::ADD,
CustomBlendFunc_e::ZERO,
CustomBlendFunc_e::SRC_COLOR,
BlendOp_e::ADD,
CustomBlendFunc_e::INV_DST_ALPHA,
CustomBlendFunc_e::ONE },
// REPLACE matches passthrough statemap
{BlendFunc_e::SCREEN_ADD,
BlendOp_e::ADD,
CustomBlendFunc_e::INV_DST_COLOR,
CustomBlendFunc_e::ONE,
BlendOp_e::ADD,
CustomBlendFunc_e::INV_DST_ALPHA,
CustomBlendFunc_e::ONE },
};
template<typename T> bool KnownBlendFuncParameterMatches(const T materialValue, const T blendFuncValue)
{
if (blendFuncValue == T::UNKNOWN)
return true;
if (materialValue == T::UNKNOWN)
return false;
return static_cast<unsigned>(materialValue) == static_cast<unsigned>(blendFuncValue);
}
void ExamineBlendFunc()
{
if (m_state_bits_info.m_blend_func != BlendFunc_e::UNKNOWN)
return;
for (const auto& knownBlendFunc : knownBlendFuncs)
{
if (KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_blend_op_rgb, knownBlendFunc.m_blend_op_rgb)
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_src_blend_func, knownBlendFunc.m_src_blend_func)
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_dst_blend_func, knownBlendFunc.m_dst_blend_func)
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_blend_op_alpha, knownBlendFunc.m_blend_op_alpha)
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_src_blend_func_alpha, knownBlendFunc.m_src_blend_func_alpha)
&& KnownBlendFuncParameterMatches(m_state_bits_info.m_custom_dst_blend_func_alpha, knownBlendFunc.m_dst_blend_func_alpha))
{
m_state_bits_info.m_blend_func = knownBlendFunc.m_blend_func;
return;
}
}
m_state_bits_info.m_blend_func = BlendFunc_e::CUSTOM;
}
void ExamineStateBitsInfo()
{
if (!m_material.stateBitsTable || m_material.stateBitsCount == 0)
return;
// This assumes the statemap of these techniques is passthrough which it is most likely not
// This should still not produce any wrong values
GfxStateBits stateBits{};
if (m_material.stateBitsEntry[TECHNIQUE_LIT] < m_material.stateBitsCount)
stateBits = m_material.stateBitsTable[m_material.stateBitsEntry[TECHNIQUE_LIT]];
else if (m_material.stateBitsEntry[TECHNIQUE_EMISSIVE] < m_material.stateBitsCount)
stateBits = m_material.stateBitsTable[m_material.stateBitsEntry[TECHNIQUE_EMISSIVE]];
else if (m_material.stateBitsEntry[TECHNIQUE_UNLIT] < m_material.stateBitsCount)
stateBits = m_material.stateBitsTable[m_material.stateBitsEntry[TECHNIQUE_UNLIT]];
else if (m_material.stateBitsEntry[TECHNIQUE_DEPTH_PREPASS] < m_material.stateBitsCount)
stateBits = m_material.stateBitsTable[m_material.stateBitsEntry[TECHNIQUE_DEPTH_PREPASS]];
else
{
assert(false);
return;
}
if (m_state_bits_info.m_custom_blend_op_rgb == BlendOp_e::UNKNOWN)
m_state_bits_info.m_custom_blend_op_rgb = static_cast<BlendOp_e>(stateBits.loadBits.structured.blendOpRgb);
if (m_state_bits_info.m_custom_blend_op_alpha == BlendOp_e::UNKNOWN)
m_state_bits_info.m_custom_blend_op_alpha = static_cast<BlendOp_e>(stateBits.loadBits.structured.blendOpAlpha);
if (m_state_bits_info.m_custom_src_blend_func == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_src_blend_func = static_cast<CustomBlendFunc_e>(stateBits.loadBits.structured.srcBlendRgb);
if (m_state_bits_info.m_custom_dst_blend_func == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_dst_blend_func = static_cast<CustomBlendFunc_e>(stateBits.loadBits.structured.dstBlendRgb);
if (m_state_bits_info.m_custom_src_blend_func_alpha == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_src_blend_func_alpha = static_cast<CustomBlendFunc_e>(stateBits.loadBits.structured.srcBlendAlpha);
if (m_state_bits_info.m_custom_dst_blend_func_alpha == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_dst_blend_func_alpha = static_cast<CustomBlendFunc_e>(stateBits.loadBits.structured.dstBlendAlpha);
if (m_state_bits_info.m_alpha_test == AlphaTest_e::UNKNOWN)
{
if (stateBits.loadBits.structured.alphaTestDisabled)
m_state_bits_info.m_alpha_test = AlphaTest_e::ALWAYS;
else if (stateBits.loadBits.structured.alphaTest == GFXS_ALPHA_TEST_GE_128)
m_state_bits_info.m_alpha_test = AlphaTest_e::GE128;
else if (stateBits.loadBits.structured.alphaTest == GFXS_ALPHA_TEST_GT_0)
m_state_bits_info.m_alpha_test = AlphaTest_e::GT0;
else if (stateBits.loadBits.structured.alphaTest == GFXS_ALPHA_TEST_LT_128)
m_state_bits_info.m_alpha_test = AlphaTest_e::LT128;
else
assert(false);
}
if (m_state_bits_info.m_depth_test == DepthTest_e::UNKNOWN)
{
if (stateBits.loadBits.structured.depthTestDisabled)
m_state_bits_info.m_depth_test = DepthTest_e::DISABLE;
else if (stateBits.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL)
m_state_bits_info.m_depth_test = DepthTest_e::LESS_EQUAL;
else if (stateBits.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESS)
m_state_bits_info.m_depth_test = DepthTest_e::LESS;
else if (stateBits.loadBits.structured.depthTest == GFXS_DEPTHTEST_EQUAL)
m_state_bits_info.m_depth_test = DepthTest_e::EQUAL;
else
m_state_bits_info.m_depth_test = DepthTest_e::ALWAYS;
}
if (m_state_bits_info.m_depth_write == StateBitsEnabledStatus_e::UNKNOWN)
m_state_bits_info.m_depth_write =
stateBits.loadBits.structured.depthWrite ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
if (m_state_bits_info.m_cull_face == CullFace_e::UNKNOWN)
{
if (stateBits.loadBits.structured.cullFace == GFXS_CULL_NONE)
m_state_bits_info.m_cull_face = CullFace_e::NONE;
else if (stateBits.loadBits.structured.cullFace == GFXS_CULL_BACK)
m_state_bits_info.m_cull_face = CullFace_e::BACK;
else if (stateBits.loadBits.structured.cullFace == GFXS_CULL_FRONT)
m_state_bits_info.m_cull_face = CullFace_e::FRONT;
else
assert(false);
}
if (m_state_bits_info.m_polygon_offset == PolygonOffset_e::UNKNOWN)
m_state_bits_info.m_polygon_offset = static_cast<PolygonOffset_e>(stateBits.loadBits.structured.polygonOffset);
if (m_state_bits_info.m_color_write_rgb == StateBitsEnabledStatus_e::UNKNOWN)
{
m_state_bits_info.m_color_write_rgb =
stateBits.loadBits.structured.colorWriteRgb ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
}
if (m_state_bits_info.m_color_write_alpha == StateBitsEnabledStatus_e::UNKNOWN)
{
m_state_bits_info.m_color_write_alpha =
stateBits.loadBits.structured.colorWriteAlpha ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
}
if (m_state_bits_info.m_gamma_write == StateBitsEnabledStatus_e::UNKNOWN)
{
m_state_bits_info.m_gamma_write =
stateBits.loadBits.structured.gammaWrite ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
}
if (m_state_bits_info.m_stencil_mode == StencilMode_e::UNKNOWN)
{
if (stateBits.loadBits.structured.stencilBackEnabled == 0 && stateBits.loadBits.structured.stencilFrontEnabled == 0)
{
m_state_bits_info.m_stencil_mode = StencilMode_e::DISABLED;
}
else if (stateBits.loadBits.structured.stencilBackEnabled)
{
assert(stateBits.loadBits.structured.stencilFrontEnabled);
m_state_bits_info.m_stencil_mode = StencilMode_e::TWO_SIDED;
}
else
{
assert(stateBits.loadBits.structured.stencilFrontEnabled);
m_state_bits_info.m_stencil_mode = StencilMode_e::ONE_SIDED;
}
}
if (m_state_bits_info.m_stencil_front_func == StencilFunc_e::UNKNOWN)
m_state_bits_info.m_stencil_front_func = static_cast<StencilFunc_e>(stateBits.loadBits.structured.stencilFrontFunc);
if (m_state_bits_info.m_stencil_front_pass == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_front_pass = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilFrontPass);
if (m_state_bits_info.m_stencil_front_fail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_front_fail = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilFrontFail);
if (m_state_bits_info.m_stencil_front_zfail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_front_zfail = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilFrontZFail);
if (m_state_bits_info.m_stencil_back_func == StencilFunc_e::UNKNOWN)
m_state_bits_info.m_stencil_back_func = static_cast<StencilFunc_e>(stateBits.loadBits.structured.stencilBackFunc);
if (m_state_bits_info.m_stencil_back_pass == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_back_pass = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilBackPass);
if (m_state_bits_info.m_stencil_back_fail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_back_fail = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilBackFail);
if (m_state_bits_info.m_stencil_back_zfail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_back_zfail = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilBackZFail);
ExamineBlendFunc();
}
[[nodiscard]] int FindTexture(const std::string& textureTypeName) const
{
const auto textureTypeHash = Common::R_HashString(textureTypeName.c_str(), 0u);
if (m_material.textureTable)
{
for (auto i = 0; i < m_material.textureCount; i++)
{
if (m_material.textureTable[i].nameHash == textureTypeHash)
return i;
}
}
return -1;
}
void ExamineConstants()
{
if (!m_material.constantTable)
return;
for (auto i = 0u; i < m_material.constantCount; i++)
{
const auto& constant = m_material.constantTable[i];
if (constant.nameHash == Common::R_HashString("colorTint"))
{
m_constants_info.m_color_tint = Eigen::Vector4f(constant.literal.v);
}
else if (constant.nameHash == Common::R_HashString("envMapParms"))
{
// TODO: Calculate actual values
m_constants_info.m_env_map_min = 0;
m_constants_info.m_env_map_max = 0;
m_constants_info.m_env_map_exponent = 0;
}
else if (constant.nameHash == Common::R_HashString("featherParms"))
{
m_constants_info.m_zfeather_depth = constant.literal.y;
}
else if (constant.nameHash == Common::R_HashString("falloffBeginColor"))
{
m_constants_info.m_falloff_begin_color = Eigen::Vector4f(constant.literal.v);
}
else if (constant.nameHash == Common::R_HashString("falloffEndColor"))
{
m_constants_info.m_falloff_end_color = Eigen::Vector4f(constant.literal.v);
}
else if (constant.nameHash == Common::R_HashString("eyeOffsetParms"))
{
m_constants_info.m_eye_offset_depth = constant.literal.x;
}
else if (constant.nameHash == Common::R_HashString("detailScale"))
{
const auto materialType = m_techset_info.m_gdt_material_type;
const auto colorMapIndex = FindTexture("colorMap");
const auto detailMapIndex = FindTexture("detailMap");
const auto hasColorMap =
colorMapIndex >= 0 && m_material.textureTable[colorMapIndex].semantic != TS_WATER_MAP && m_material.textureTable[colorMapIndex].u.image;
const auto hasDetailMap = detailMapIndex >= 0 && m_material.textureTable[detailMapIndex].semantic != TS_WATER_MAP
&& m_material.textureTable[detailMapIndex].u.image;
if ((materialType == MATERIAL_TYPE_MODEL_PHONG || materialType == MATERIAL_TYPE_WORLD_PHONG) && hasColorMap && hasDetailMap)
{
const auto colorMapTexture = m_material.textureTable[colorMapIndex].u.image;
const auto detailMapTexture = m_material.textureTable[detailMapIndex].u.image;
if (colorMapTexture->width != 0 && colorMapTexture->height != 0 && detailMapTexture->width != 0 && detailMapTexture->height != 0)
{
const auto detailScaleFactorX = static_cast<float>(colorMapTexture->width) / static_cast<float>(detailMapTexture->width);
const auto detailScaleFactorY = static_cast<float>(colorMapTexture->height) / static_cast<float>(detailMapTexture->height);
m_constants_info.m_detail_scale = Eigen::Vector2f(constant.literal.x / detailScaleFactorX, constant.literal.y / detailScaleFactorY);
}
else
m_constants_info.m_detail_scale = Eigen::Vector2f(constant.literal.x, constant.literal.y);
}
else
{
m_constants_info.m_detail_scale = Eigen::Vector2f(constant.literal.x, constant.literal.y);
}
}
else if (constant.nameHash == Common::R_HashString("flagParms"))
{
m_constants_info.m_flag_speed = constant.literal.x;
m_constants_info.m_flag_phase = constant.literal.y;
}
else if (constant.nameHash == Common::R_HashString("falloffParms"))
{
// TODO: Calculate actual values
m_constants_info.m_falloff_begin_angle = 0.0f;
m_constants_info.m_falloff_end_angle = 0.0f;
m_constants_info.m_dist_falloff_begin_distance = 0.0f;
m_constants_info.m_dist_falloff_end_distance = 0.0f;
}
else if (constant.nameHash == Common::R_HashString("distortionScale"))
{
m_constants_info.m_distortion_scale = Eigen::Vector2f(constant.literal.x, constant.literal.y);
}
else if (constant.nameHash == Common::R_HashString("uvAnimParms"))
{
m_constants_info.m_uv_scroll_x = constant.literal.x;
m_constants_info.m_uv_scroll_y = constant.literal.y;
m_constants_info.m_uv_rotate = constant.literal.z;
}
else if (constant.nameHash == Common::R_HashString("colorObjMin"))
{
m_constants_info.m_color_obj_min = Eigen::Vector4f(constant.literal.v);
}
else if (constant.nameHash == Common::R_HashString("colorObjMax"))
{
m_constants_info.m_color_obj_max = Eigen::Vector4f(constant.literal.v);
}
else if (constant.nameHash == Common::R_HashString("waterColor"))
{
m_constants_info.m_water_color = Eigen::Vector4f(constant.literal.v);
}
else
{
std::string constantNamePart(constant.name, strnlen(constant.name, std::extent_v<decltype(constant.name)>));
std::cout << "Unknown constant: " << constantNamePart << "\n";
}
}
}
void SetMaterialTypeValues()
{
ExamineTechsetInfo();
ExamineStateBitsInfo();
ExamineConstants();
SetValue("materialType", GdtMaterialTypeNames[static_cast<size_t>(m_techset_info.m_gdt_material_type)]);
SetValue("customTemplate", GdtCustomMaterialTypeNames[static_cast<size_t>(m_techset_info.m_gdt_custom_material_type)]);
SetValue("customString", m_techset_info.m_gdt_custom_string);
SetValue("sort", m_techset_info.m_sort_key_name);
SetValue("noCastShadow", m_techset_info.m_no_cast_shadow);
SetValue("noReceiveDynamicShadow", m_techset_info.m_no_receive_dynamic_shadow);
SetValue("noFog", m_techset_info.m_no_fog);
SetValue("texScroll", m_techset_info.m_tex_scroll);
SetValue("uvAnim", m_techset_info.m_uv_anim);
SetValue("zFeather", m_techset_info.m_zfeather);
SetValue("zFeatherDepth", m_constants_info.m_zfeather_depth);
SetValue("useSpotLight", m_techset_info.m_use_spot_light);
SetValue("falloff", m_techset_info.m_falloff);
SetValue("distFalloff", m_techset_info.m_dist_falloff);
SetValue("outdoorOnly", m_techset_info.m_outdoor_only);
SetValue("eyeOffsetDepth", m_constants_info.m_eye_offset_depth);
// TODO: These are not good names, change when known what they do
SetValue("specularP", m_techset_info.m_specular_p_flag);
SetValue("colorO", m_techset_info.m_color_o_flag);
SetValue("effectLinFlag", m_techset_info.m_effect_lin_flag);
SetValue("blendFunc", GdtBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_blend_func)]);
SetValue("customBlendOpRgb", GdtBlendOpNames[static_cast<size_t>(m_state_bits_info.m_custom_blend_op_rgb)]);
SetValue("customBlendOpAlpha", GdtBlendOpNames[static_cast<size_t>(m_state_bits_info.m_custom_blend_op_alpha)]);
SetValue("srcCustomBlendFunc", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_src_blend_func)]);
SetValue("destCustomBlendFunc", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_dst_blend_func)]);
SetValue("srcCustomBlendFuncAlpha", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_src_blend_func_alpha)]);
SetValue("destCustomBlendFuncAlpha", GdtCustomBlendFuncNames[static_cast<size_t>(m_state_bits_info.m_custom_dst_blend_func_alpha)]);
SetValue("alphaTest", GdtAlphaTestNames[static_cast<size_t>(m_state_bits_info.m_alpha_test)]);
SetValue("depthTest", GdtDepthTestNames[static_cast<size_t>(m_state_bits_info.m_depth_test)]);
SetValue("depthWrite", GdtStateBitsOnOffStatusNames[static_cast<size_t>(m_state_bits_info.m_depth_write)]);
SetValue("cullFace", GdtCullFaceNames[static_cast<size_t>(m_state_bits_info.m_cull_face)]);
SetValue("polygonOffset", GdtPolygonOffsetNames[static_cast<size_t>(m_state_bits_info.m_polygon_offset)]);
SetValue("colorWriteRed", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_rgb)]);
SetValue("colorWriteGreen", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_rgb)]);
SetValue("colorWriteBlue", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_rgb)]);
SetValue("colorWriteAlpha", GdtStateBitsEnabledStatusNames[static_cast<size_t>(m_state_bits_info.m_color_write_alpha)]);
SetValue("gammaWrite", GdtStateBitsOnOffStatusNames[static_cast<size_t>(m_state_bits_info.m_gamma_write)]);
SetValue("stencil", GdtStencilModeNames[static_cast<size_t>(m_state_bits_info.m_stencil_mode)]);
SetValue("stencilFunc1", GdtStencilFuncNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_func)]);
SetValue("stencilOpPass1", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_pass)]);
SetValue("stencilOpFail1", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_fail)]);
SetValue("stencilOpZFail1", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_front_zfail)]);
SetValue("stencilFunc2", GdtStencilFuncNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_func)]);
SetValue("stencilOpPass2", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_pass)]);
SetValue("stencilOpFail2", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_fail)]);
SetValue("stencilOpZFail2", GdtStencilOpNames[static_cast<size_t>(m_state_bits_info.m_stencil_back_zfail)]);
SetValue("colorTint", m_constants_info.m_color_tint);
SetValue("envMapMin", m_constants_info.m_env_map_min);
SetValue("envMapMax", m_constants_info.m_env_map_max);
SetValue("envMapExponent", m_constants_info.m_env_map_exponent);
SetValue("zFeatherDepth", m_constants_info.m_zfeather_depth);
SetValue("eyeOffsetDepth", m_constants_info.m_eye_offset_depth);
SetValue("falloffBeginColor", m_constants_info.m_falloff_begin_color);
SetValue("falloffEndColor", m_constants_info.m_falloff_end_color);
SetValue("detailScaleX", m_constants_info.m_detail_scale.x());
SetValue("detailScaleY", m_constants_info.m_detail_scale.y());
SetValue("distortionScaleX", m_constants_info.m_distortion_scale.x());
SetValue("distortionScaleY", m_constants_info.m_distortion_scale.y());
SetValue("colorObjMin", m_constants_info.m_color_obj_min);
SetValue("colorObjMax", m_constants_info.m_color_obj_max);
SetValue("waterColor", m_constants_info.m_water_color);
SetValue("flagSpeed", m_constants_info.m_flag_speed);
SetValue("flagPhase", m_constants_info.m_flag_phase);
SetValue("uvScrollX", m_constants_info.m_uv_scroll_x);
SetValue("uvScrollY", m_constants_info.m_uv_scroll_y);
SetValue("uvScrollRotate", m_constants_info.m_uv_rotate);
}
void SetTextureTableValues()
{
if (m_material.textureTable == nullptr || m_material.textureCount <= 0)
return;
for (auto i = 0u; i < m_material.textureCount; i++)
{
const auto& entry = m_material.textureTable[i];
const auto knownMaterialSourceName = knownTextureMaps.find(entry.nameHash);
if (knownMaterialSourceName == knownTextureMaps.end())
{
assert(false);
std::cout << "Unknown material texture source name hash: 0x" << std::hex << entry.nameHash << " (" << entry.nameStart << "..."
<< entry.nameEnd << ")\n";
continue;
}
const char* imageName;
if (entry.semantic != TS_WATER_MAP)
{
if (!entry.u.image || !entry.u.image->name)
continue;
imageName = AssetName(entry.u.image->name);
}
else
{
if (!entry.u.water || !entry.u.water->image || !entry.u.water->image->name)
continue;
imageName = AssetName(entry.u.water->image->name);
}
TileMode_e tileMode;
if (entry.samplerState.clampU && entry.samplerState.clampV && entry.samplerState.clampW)
tileMode = TileMode_e::TILE_BOTH;
else if (entry.samplerState.clampU)
tileMode = TileMode_e::TILE_VERTICAL;
else if (entry.samplerState.clampV)
tileMode = TileMode_e::TILE_HORIZONTAL;
else
tileMode = TileMode_e::NO_TILE;
auto filter = GdtFilter_e::UNKNOWN;
if (entry.samplerState.filter == TEXTURE_FILTER_ANISO2X)
{
if (entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST)
filter = GdtFilter_e::MIP_2X_BILINEAR;
else if (entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR)
filter = GdtFilter_e::MIP_2X_TRILINEAR;
}
else if (entry.samplerState.filter == TEXTURE_FILTER_ANISO4X)
{
if (entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST)
filter = GdtFilter_e::MIP_4X_BILINEAR;
else if (entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR)
filter = GdtFilter_e::MIP_4X_TRILINEAR;
}
else if (entry.samplerState.filter == TEXTURE_FILTER_NEAREST)
{
assert(entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_DISABLED);
filter = GdtFilter_e::NOMIP_NEAREST;
}
else if (entry.samplerState.filter == TEXTURE_FILTER_LINEAR)
{
assert(entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_DISABLED);
filter = GdtFilter_e::NOMIP_BILINEAR;
}
assert(filter != GdtFilter_e::UNKNOWN);
if (filter == GdtFilter_e::UNKNOWN)
{
std::cout << std::format("Unknown filter/mipmap combination: {} {}\n", entry.samplerState.filter, entry.samplerState.mipMap);
continue;
}
SetValue(knownMaterialSourceName->second.m_name, imageName);
SetValue("tile"s + knownMaterialSourceName->second.m_additional_property_suffix, GdtTileModeNames[static_cast<size_t>(tileMode)]);
SetValue("filter"s + knownMaterialSourceName->second.m_additional_property_suffix, GdtSamplerFilterNames[static_cast<size_t>(filter)]);
}
}
TechsetInfo m_techset_info;
StateBitsInfo m_state_bits_info;
ConstantsInfo m_constants_info;
const Material& m_material;
GdtEntry m_entry;
};
} // namespace
namespace IW4
{
void DecompileMaterialToGdt(GdtOutputStream& out, const Material& material, AssetDumpingContext& context)
{
MaterialGdtDumper dumper(material);
out.WriteEntry(dumper.CreateGdtEntry());
}
} // namespace IW4