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323 lines
10 KiB
C++
323 lines
10 KiB
C++
#include "LinkerArgs.h"
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#include <filesystem>
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#include <regex>
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#include <type_traits>
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#include "Utils/Arguments/UsageInformation.h"
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#include "ObjLoading.h"
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#include "ObjWriting.h"
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#include "Utils/FileUtils.h"
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namespace fs = std::filesystem;
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const CommandLineOption* const OPTION_HELP =
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CommandLineOption::Builder::Create()
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.WithShortName("?")
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.WithLongName("help")
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.WithDescription("Displays usage information.")
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.Build();
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const CommandLineOption* const OPTION_VERBOSE =
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CommandLineOption::Builder::Create()
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.WithShortName("v")
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.WithLongName("verbose")
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.WithDescription("Outputs a lot more and more detailed messages.")
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.Build();
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const CommandLineOption* const OPTION_BASE_FOLDER =
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CommandLineOption::Builder::Create()
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.WithShortName("b")
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.WithLongName("base-folder")
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.WithDescription("Specifies the base folder that can be used to specify other folders. Defaults to the current directory.")
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.WithParameter("baseFolderPath")
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.Build();
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const CommandLineOption* const OPTION_OUTPUT_FOLDER =
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CommandLineOption::Builder::Create()
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.WithLongName("output-folder")
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.WithDescription("Specifies the output folder containing the contents of the unlinked zones. Defaults to \"" + std::string(LinkerArgs::DEFAULT_OUTPUT_FOLDER) + "\".")
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.WithParameter("outputFolderPath")
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.Build();
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const CommandLineOption* const OPTION_ASSET_SEARCH_PATH =
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CommandLineOption::Builder::Create()
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.WithLongName("asset-search-path")
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.WithDescription("Specifies the search paths used for assets. Defaults to \"" + std::string(LinkerArgs::DEFAULT_ASSET_SEARCH_PATH) + "\".")
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.WithParameter("assetSearchPathString")
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.Build();
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const CommandLineOption* const OPTION_GDT_SEARCH_PATH =
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CommandLineOption::Builder::Create()
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.WithLongName("gdt-search-path")
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.WithDescription("Specifies the search paths used for assets. Defaults to \"" + std::string(LinkerArgs::DEFAULT_GDT_SEARCH_PATH) + "\".")
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.WithParameter("gdtSearchPathString")
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.Build();
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const CommandLineOption* const OPTION_SOURCE_SEARCH_PATH =
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CommandLineOption::Builder::Create()
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.WithLongName("source-search-path")
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.WithDescription("Specifies the search paths used for assets. Defaults to \"" + std::string(LinkerArgs::DEFAULT_SOURCE_SEARCH_PATH) + "\".")
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.WithParameter("sourceSearchPathString")
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.Build();
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const CommandLineOption* const OPTION_LOAD =
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CommandLineOption::Builder::Create()
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.WithShortName("l")
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.WithLongName("load")
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.WithDescription("Loads an existing zone to be able to use its assets when building.")
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.WithParameter("zonePath")
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.Reusable()
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.Build();
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const CommandLineOption* const OPTION_MENU_PERMISSIVE =
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CommandLineOption::Builder::Create()
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.WithLongName("menu-permissive")
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.WithDescription("Allows the usage of unknown script commands that can be compiled.")
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.Build();
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const CommandLineOption* const OPTION_MENU_NO_OPTIMIZATION =
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CommandLineOption::Builder::Create()
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.WithLongName("menu-no-optimization")
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.WithDescription("Refrain from applying optimizations to parsed menus. (Optimizations increase menu performance and size. May result in less source information when dumped though.)")
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.Build();
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const CommandLineOption* const COMMAND_LINE_OPTIONS[]
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{
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OPTION_HELP,
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OPTION_VERBOSE,
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OPTION_BASE_FOLDER,
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OPTION_OUTPUT_FOLDER,
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OPTION_ASSET_SEARCH_PATH,
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OPTION_GDT_SEARCH_PATH,
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OPTION_SOURCE_SEARCH_PATH,
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OPTION_LOAD,
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OPTION_MENU_PERMISSIVE,
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OPTION_MENU_NO_OPTIMIZATION
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};
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LinkerArgs::LinkerArgs()
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: m_argument_parser(COMMAND_LINE_OPTIONS, std::extent<decltype(COMMAND_LINE_OPTIONS)>::value),
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m_base_pattern(R"(\?base\?)"),
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m_game_pattern(R"(\?game\?)"),
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m_zone_pattern(R"(\?zone\?)"),
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m_base_folder_depends_on_zone(false),
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m_out_folder_depends_on_zone(false),
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m_verbose(false)
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{
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}
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void LinkerArgs::PrintUsage()
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{
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UsageInformation usage("Linker.exe");
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for (const auto* commandLineOption : COMMAND_LINE_OPTIONS)
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{
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usage.AddCommandLineOption(commandLineOption);
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}
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usage.AddArgument("zoneName");
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usage.SetVariableArguments(true);
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usage.Print();
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}
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void LinkerArgs::SetVerbose(const bool isVerbose)
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{
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m_verbose = isVerbose;
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ObjLoading::Configuration.Verbose = isVerbose;
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ObjWriting::Configuration.Verbose = isVerbose;
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}
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std::string LinkerArgs::GetBasePathForZone(const std::string& zoneName) const
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{
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return std::regex_replace(m_base_folder, m_zone_pattern, zoneName);
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}
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void LinkerArgs::SetDefaultBasePath()
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{
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const auto currentDir = fs::absolute(fs::current_path());
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if (currentDir.filename() == "bin")
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{
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m_base_folder = currentDir.parent_path().string();
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}
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else
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{
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m_base_folder = currentDir.string();
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}
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}
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std::set<std::string> LinkerArgs::GetZoneIndependentSearchPaths(const std::set<std::string>& set) const
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{
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std::set<std::string> out;
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for (const auto& path : set)
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{
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if (path.find(PATTERN_GAME) != std::string::npos)
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continue;
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if (path.find(PATTERN_ZONE) != std::string::npos)
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continue;
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if (path.find(PATTERN_BASE) != std::string::npos)
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{
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if (m_base_folder_depends_on_zone)
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continue;
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out.emplace(std::regex_replace(path, m_base_pattern, m_base_folder));
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}
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else
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{
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out.emplace(path);
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}
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}
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return out;
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}
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std::set<std::string> LinkerArgs::GetSearchPathsForZone(const std::set<std::string>& set, const std::string& gameName, const std::string& zoneName) const
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{
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std::set<std::string> out;
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const auto basePath = GetBasePathForZone(zoneName);
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for (const auto& path : set)
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{
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if (path.find(PATTERN_GAME) == std::string::npos
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&& path.find(PATTERN_ZONE) == std::string::npos
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&& (!m_base_folder_depends_on_zone || path.find(PATTERN_BASE) == std::string::npos))
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{
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continue;
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}
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out.emplace(std::regex_replace(std::regex_replace(std::regex_replace(path, m_zone_pattern, zoneName), m_game_pattern, gameName), m_base_pattern, basePath));
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}
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return out;
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}
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bool LinkerArgs::ParseArgs(const int argc, const char** argv)
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{
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if (!m_argument_parser.ParseArguments(argc - 1, &argv[1]))
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{
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PrintUsage();
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return false;
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}
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// Check if the user requested help
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if (m_argument_parser.IsOptionSpecified(OPTION_HELP))
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{
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PrintUsage();
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return false;
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}
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m_zones_to_build = m_argument_parser.GetArguments();
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if (m_zones_to_build.empty())
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{
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// No zones to build specified...
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PrintUsage();
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return false;
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}
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// -v; --verbose
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SetVerbose(m_argument_parser.IsOptionSpecified(OPTION_VERBOSE));
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// b; --base-folder
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if (m_argument_parser.IsOptionSpecified(OPTION_BASE_FOLDER))
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m_base_folder = m_argument_parser.GetValueForOption(OPTION_BASE_FOLDER);
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else
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SetDefaultBasePath();
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m_base_folder_depends_on_zone = m_base_folder.find(PATTERN_GAME) != std::string::npos || m_base_folder.find(PATTERN_ZONE) != std::string::npos;
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// --output-folder
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if (m_argument_parser.IsOptionSpecified(OPTION_OUTPUT_FOLDER))
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m_out_folder = m_argument_parser.GetValueForOption(OPTION_OUTPUT_FOLDER);
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else
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m_out_folder = DEFAULT_OUTPUT_FOLDER;
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m_out_folder_depends_on_zone = m_out_folder.find(PATTERN_ZONE) != std::string::npos;
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// --asset-search-path
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if (m_argument_parser.IsOptionSpecified(OPTION_ASSET_SEARCH_PATH))
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{
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if (!FileUtils::ParsePathsString(m_argument_parser.GetValueForOption(OPTION_ASSET_SEARCH_PATH), m_asset_search_paths))
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return false;
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}
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else
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{
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if (!FileUtils::ParsePathsString(DEFAULT_ASSET_SEARCH_PATH, m_asset_search_paths))
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return false;
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}
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// --gdt-search-path
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if (m_argument_parser.IsOptionSpecified(OPTION_GDT_SEARCH_PATH))
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{
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if (!FileUtils::ParsePathsString(m_argument_parser.GetValueForOption(OPTION_GDT_SEARCH_PATH), m_gdt_search_paths))
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return false;
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}
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else
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{
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if (!FileUtils::ParsePathsString(DEFAULT_GDT_SEARCH_PATH, m_gdt_search_paths))
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return false;
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}
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// --source-search-path
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if (m_argument_parser.IsOptionSpecified(OPTION_SOURCE_SEARCH_PATH))
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{
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if (!FileUtils::ParsePathsString(m_argument_parser.GetValueForOption(OPTION_SOURCE_SEARCH_PATH), m_source_search_paths))
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return false;
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}
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else
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{
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if (!FileUtils::ParsePathsString(DEFAULT_SOURCE_SEARCH_PATH, m_source_search_paths))
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return false;
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}
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// -l; --load
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if (m_argument_parser.IsOptionSpecified(OPTION_LOAD))
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m_zones_to_load = m_argument_parser.GetParametersForOption(OPTION_LOAD);
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// --menu-permissive
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if (m_argument_parser.IsOptionSpecified(OPTION_MENU_PERMISSIVE))
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ObjLoading::Configuration.MenuPermissiveParsing = true;
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// --menu-no-optimization
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if (m_argument_parser.IsOptionSpecified(OPTION_MENU_NO_OPTIMIZATION))
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ObjLoading::Configuration.MenuNoOptimization = true;
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return true;
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}
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std::string LinkerArgs::GetOutputFolderPathForZone(const std::string& zoneName) const
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{
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return std::regex_replace(std::regex_replace(m_out_folder, m_zone_pattern, zoneName), m_base_pattern, GetBasePathForZone(zoneName));
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}
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std::set<std::string> LinkerArgs::GetZoneIndependentAssetSearchPaths() const
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{
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return GetZoneIndependentSearchPaths(m_asset_search_paths);
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}
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std::set<std::string> LinkerArgs::GetZoneIndependentGdtSearchPaths() const
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{
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return GetZoneIndependentSearchPaths(m_gdt_search_paths);
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}
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std::set<std::string> LinkerArgs::GetZoneIndependentSourceSearchPaths() const
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{
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return GetZoneIndependentSearchPaths(m_source_search_paths);
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}
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std::set<std::string> LinkerArgs::GetAssetSearchPathsForZone(const std::string& gameName, const std::string& zoneName) const
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{
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return GetSearchPathsForZone(m_asset_search_paths, gameName, zoneName);
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}
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std::set<std::string> LinkerArgs::GetGdtSearchPathsForZone(const std::string& gameName, const std::string& zoneName) const
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{
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return GetSearchPathsForZone(m_gdt_search_paths, gameName, zoneName);
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}
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std::set<std::string> LinkerArgs::GetSourceSearchPathsForZone(const std::string& zoneName) const
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{
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return GetSearchPathsForZone(m_source_search_paths, "", zoneName);
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}
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