OpenAssetTools/src/Linker/LinkerArgs.cpp
2022-08-13 20:49:33 +02:00

323 lines
10 KiB
C++

#include "LinkerArgs.h"
#include <filesystem>
#include <regex>
#include <type_traits>
#include "Utils/Arguments/UsageInformation.h"
#include "ObjLoading.h"
#include "ObjWriting.h"
#include "Utils/FileUtils.h"
namespace fs = std::filesystem;
const CommandLineOption* const OPTION_HELP =
CommandLineOption::Builder::Create()
.WithShortName("?")
.WithLongName("help")
.WithDescription("Displays usage information.")
.Build();
const CommandLineOption* const OPTION_VERBOSE =
CommandLineOption::Builder::Create()
.WithShortName("v")
.WithLongName("verbose")
.WithDescription("Outputs a lot more and more detailed messages.")
.Build();
const CommandLineOption* const OPTION_BASE_FOLDER =
CommandLineOption::Builder::Create()
.WithShortName("b")
.WithLongName("base-folder")
.WithDescription("Specifies the base folder that can be used to specify other folders. Defaults to the current directory.")
.WithParameter("baseFolderPath")
.Build();
const CommandLineOption* const OPTION_OUTPUT_FOLDER =
CommandLineOption::Builder::Create()
.WithLongName("output-folder")
.WithDescription("Specifies the output folder containing the contents of the unlinked zones. Defaults to \"" + std::string(LinkerArgs::DEFAULT_OUTPUT_FOLDER) + "\".")
.WithParameter("outputFolderPath")
.Build();
const CommandLineOption* const OPTION_ASSET_SEARCH_PATH =
CommandLineOption::Builder::Create()
.WithLongName("asset-search-path")
.WithDescription("Specifies the search paths used for assets. Defaults to \"" + std::string(LinkerArgs::DEFAULT_ASSET_SEARCH_PATH) + "\".")
.WithParameter("assetSearchPathString")
.Build();
const CommandLineOption* const OPTION_GDT_SEARCH_PATH =
CommandLineOption::Builder::Create()
.WithLongName("gdt-search-path")
.WithDescription("Specifies the search paths used for assets. Defaults to \"" + std::string(LinkerArgs::DEFAULT_GDT_SEARCH_PATH) + "\".")
.WithParameter("gdtSearchPathString")
.Build();
const CommandLineOption* const OPTION_SOURCE_SEARCH_PATH =
CommandLineOption::Builder::Create()
.WithLongName("source-search-path")
.WithDescription("Specifies the search paths used for assets. Defaults to \"" + std::string(LinkerArgs::DEFAULT_SOURCE_SEARCH_PATH) + "\".")
.WithParameter("sourceSearchPathString")
.Build();
const CommandLineOption* const OPTION_LOAD =
CommandLineOption::Builder::Create()
.WithShortName("l")
.WithLongName("load")
.WithDescription("Loads an existing zone to be able to use its assets when building.")
.WithParameter("zonePath")
.Reusable()
.Build();
const CommandLineOption* const OPTION_MENU_PERMISSIVE =
CommandLineOption::Builder::Create()
.WithLongName("menu-permissive")
.WithDescription("Allows the usage of unknown script commands that can be compiled.")
.Build();
const CommandLineOption* const OPTION_MENU_NO_OPTIMIZATION =
CommandLineOption::Builder::Create()
.WithLongName("menu-no-optimization")
.WithDescription("Refrain from applying optimizations to parsed menus. (Optimizations increase menu performance and size. May result in less source information when dumped though.)")
.Build();
const CommandLineOption* const COMMAND_LINE_OPTIONS[]
{
OPTION_HELP,
OPTION_VERBOSE,
OPTION_BASE_FOLDER,
OPTION_OUTPUT_FOLDER,
OPTION_ASSET_SEARCH_PATH,
OPTION_GDT_SEARCH_PATH,
OPTION_SOURCE_SEARCH_PATH,
OPTION_LOAD,
OPTION_MENU_PERMISSIVE,
OPTION_MENU_NO_OPTIMIZATION
};
LinkerArgs::LinkerArgs()
: m_argument_parser(COMMAND_LINE_OPTIONS, std::extent<decltype(COMMAND_LINE_OPTIONS)>::value),
m_base_pattern(R"(\?base\?)"),
m_game_pattern(R"(\?game\?)"),
m_zone_pattern(R"(\?zone\?)"),
m_base_folder_depends_on_zone(false),
m_out_folder_depends_on_zone(false),
m_verbose(false)
{
}
void LinkerArgs::PrintUsage()
{
UsageInformation usage("Linker.exe");
for (const auto* commandLineOption : COMMAND_LINE_OPTIONS)
{
usage.AddCommandLineOption(commandLineOption);
}
usage.AddArgument("zoneName");
usage.SetVariableArguments(true);
usage.Print();
}
void LinkerArgs::SetVerbose(const bool isVerbose)
{
m_verbose = isVerbose;
ObjLoading::Configuration.Verbose = isVerbose;
ObjWriting::Configuration.Verbose = isVerbose;
}
std::string LinkerArgs::GetBasePathForZone(const std::string& zoneName) const
{
return std::regex_replace(m_base_folder, m_zone_pattern, zoneName);
}
void LinkerArgs::SetDefaultBasePath()
{
const auto currentDir = fs::absolute(fs::current_path());
if (currentDir.filename() == "bin")
{
m_base_folder = currentDir.parent_path().string();
}
else
{
m_base_folder = currentDir.string();
}
}
std::set<std::string> LinkerArgs::GetZoneIndependentSearchPaths(const std::set<std::string>& set) const
{
std::set<std::string> out;
for (const auto& path : set)
{
if (path.find(PATTERN_GAME) != std::string::npos)
continue;
if (path.find(PATTERN_ZONE) != std::string::npos)
continue;
if (path.find(PATTERN_BASE) != std::string::npos)
{
if (m_base_folder_depends_on_zone)
continue;
out.emplace(std::regex_replace(path, m_base_pattern, m_base_folder));
}
else
{
out.emplace(path);
}
}
return out;
}
std::set<std::string> LinkerArgs::GetSearchPathsForZone(const std::set<std::string>& set, const std::string& gameName, const std::string& zoneName) const
{
std::set<std::string> out;
const auto basePath = GetBasePathForZone(zoneName);
for (const auto& path : set)
{
if (path.find(PATTERN_GAME) == std::string::npos
&& path.find(PATTERN_ZONE) == std::string::npos
&& (!m_base_folder_depends_on_zone || path.find(PATTERN_BASE) == std::string::npos))
{
continue;
}
out.emplace(std::regex_replace(std::regex_replace(std::regex_replace(path, m_zone_pattern, zoneName), m_game_pattern, gameName), m_base_pattern, basePath));
}
return out;
}
bool LinkerArgs::ParseArgs(const int argc, const char** argv)
{
if (!m_argument_parser.ParseArguments(argc - 1, &argv[1]))
{
PrintUsage();
return false;
}
// Check if the user requested help
if (m_argument_parser.IsOptionSpecified(OPTION_HELP))
{
PrintUsage();
return false;
}
m_zones_to_build = m_argument_parser.GetArguments();
if (m_zones_to_build.empty())
{
// No zones to build specified...
PrintUsage();
return false;
}
// -v; --verbose
SetVerbose(m_argument_parser.IsOptionSpecified(OPTION_VERBOSE));
// b; --base-folder
if (m_argument_parser.IsOptionSpecified(OPTION_BASE_FOLDER))
m_base_folder = m_argument_parser.GetValueForOption(OPTION_BASE_FOLDER);
else
SetDefaultBasePath();
m_base_folder_depends_on_zone = m_base_folder.find(PATTERN_GAME) != std::string::npos || m_base_folder.find(PATTERN_ZONE) != std::string::npos;
// --output-folder
if (m_argument_parser.IsOptionSpecified(OPTION_OUTPUT_FOLDER))
m_out_folder = m_argument_parser.GetValueForOption(OPTION_OUTPUT_FOLDER);
else
m_out_folder = DEFAULT_OUTPUT_FOLDER;
m_out_folder_depends_on_zone = m_out_folder.find(PATTERN_ZONE) != std::string::npos;
// --asset-search-path
if (m_argument_parser.IsOptionSpecified(OPTION_ASSET_SEARCH_PATH))
{
if (!FileUtils::ParsePathsString(m_argument_parser.GetValueForOption(OPTION_ASSET_SEARCH_PATH), m_asset_search_paths))
return false;
}
else
{
if (!FileUtils::ParsePathsString(DEFAULT_ASSET_SEARCH_PATH, m_asset_search_paths))
return false;
}
// --gdt-search-path
if (m_argument_parser.IsOptionSpecified(OPTION_GDT_SEARCH_PATH))
{
if (!FileUtils::ParsePathsString(m_argument_parser.GetValueForOption(OPTION_GDT_SEARCH_PATH), m_gdt_search_paths))
return false;
}
else
{
if (!FileUtils::ParsePathsString(DEFAULT_GDT_SEARCH_PATH, m_gdt_search_paths))
return false;
}
// --source-search-path
if (m_argument_parser.IsOptionSpecified(OPTION_SOURCE_SEARCH_PATH))
{
if (!FileUtils::ParsePathsString(m_argument_parser.GetValueForOption(OPTION_SOURCE_SEARCH_PATH), m_source_search_paths))
return false;
}
else
{
if (!FileUtils::ParsePathsString(DEFAULT_SOURCE_SEARCH_PATH, m_source_search_paths))
return false;
}
// -l; --load
if (m_argument_parser.IsOptionSpecified(OPTION_LOAD))
m_zones_to_load = m_argument_parser.GetParametersForOption(OPTION_LOAD);
// --menu-permissive
if (m_argument_parser.IsOptionSpecified(OPTION_MENU_PERMISSIVE))
ObjLoading::Configuration.MenuPermissiveParsing = true;
// --menu-no-optimization
if (m_argument_parser.IsOptionSpecified(OPTION_MENU_NO_OPTIMIZATION))
ObjLoading::Configuration.MenuNoOptimization = true;
return true;
}
std::string LinkerArgs::GetOutputFolderPathForZone(const std::string& zoneName) const
{
return std::regex_replace(std::regex_replace(m_out_folder, m_zone_pattern, zoneName), m_base_pattern, GetBasePathForZone(zoneName));
}
std::set<std::string> LinkerArgs::GetZoneIndependentAssetSearchPaths() const
{
return GetZoneIndependentSearchPaths(m_asset_search_paths);
}
std::set<std::string> LinkerArgs::GetZoneIndependentGdtSearchPaths() const
{
return GetZoneIndependentSearchPaths(m_gdt_search_paths);
}
std::set<std::string> LinkerArgs::GetZoneIndependentSourceSearchPaths() const
{
return GetZoneIndependentSearchPaths(m_source_search_paths);
}
std::set<std::string> LinkerArgs::GetAssetSearchPathsForZone(const std::string& gameName, const std::string& zoneName) const
{
return GetSearchPathsForZone(m_asset_search_paths, gameName, zoneName);
}
std::set<std::string> LinkerArgs::GetGdtSearchPathsForZone(const std::string& gameName, const std::string& zoneName) const
{
return GetSearchPathsForZone(m_gdt_search_paths, gameName, zoneName);
}
std::set<std::string> LinkerArgs::GetSourceSearchPathsForZone(const std::string& zoneName) const
{
return GetSearchPathsForZone(m_source_search_paths, "", zoneName);
}