4536 lines
114 KiB
C++

#pragma once
#ifndef __IW4_ASSETS_H
#define __IW4_ASSETS_H
#include "../../Utils/TypeAlignment.h"
#ifndef __zonecodegenerator
namespace IW4
{
#endif
enum XAssetType
{
ASSET_TYPE_PHYSPRESET = 0x0,
ASSET_TYPE_PHYSCOLLMAP = 0x1,
ASSET_TYPE_XANIMPARTS = 0x2,
ASSET_TYPE_XMODEL_SURFS = 0x3,
ASSET_TYPE_XMODEL = 0x4,
ASSET_TYPE_MATERIAL = 0x5,
ASSET_TYPE_PIXELSHADER = 0x6,
ASSET_TYPE_VERTEXSHADER = 0x7,
ASSET_TYPE_VERTEXDECL = 0x8,
ASSET_TYPE_TECHNIQUE_SET = 0x9,
ASSET_TYPE_IMAGE = 0xA,
ASSET_TYPE_SOUND = 0xB,
ASSET_TYPE_SOUND_CURVE = 0xC,
ASSET_TYPE_LOADED_SOUND = 0xD,
ASSET_TYPE_CLIPMAP_SP = 0xE,
ASSET_TYPE_CLIPMAP_MP = 0xF,
ASSET_TYPE_COMWORLD = 0x10,
ASSET_TYPE_GAMEWORLD_SP = 0x11,
ASSET_TYPE_GAMEWORLD_MP = 0x12,
ASSET_TYPE_MAP_ENTS = 0x13,
ASSET_TYPE_FXWORLD = 0x14,
ASSET_TYPE_GFXWORLD = 0x15,
ASSET_TYPE_LIGHT_DEF = 0x16,
ASSET_TYPE_UI_MAP = 0x17,
ASSET_TYPE_FONT = 0x18,
ASSET_TYPE_MENULIST = 0x19,
ASSET_TYPE_MENU = 0x1A,
ASSET_TYPE_LOCALIZE_ENTRY = 0x1B,
ASSET_TYPE_WEAPON = 0x1C,
ASSET_TYPE_SNDDRIVER_GLOBALS = 0x1D,
ASSET_TYPE_FX = 0x1E,
ASSET_TYPE_IMPACT_FX = 0x1F,
ASSET_TYPE_AITYPE = 0x20,
ASSET_TYPE_MPTYPE = 0x21,
ASSET_TYPE_CHARACTER = 0x22,
ASSET_TYPE_XMODELALIAS = 0x23,
ASSET_TYPE_RAWFILE = 0x24,
ASSET_TYPE_STRINGTABLE = 0x25,
ASSET_TYPE_LEADERBOARD = 0x26,
ASSET_TYPE_STRUCTURED_DATA_DEF = 0x27,
ASSET_TYPE_TRACER = 0x28,
ASSET_TYPE_VEHICLE = 0x29,
ASSET_TYPE_ADDON_MAP_ENTS = 0x2A,
ASSET_TYPE_COUNT,
ASSET_TYPE_STRING = ASSET_TYPE_COUNT,
ASSET_TYPE_ASSETLIST = 0x2C,
ASSET_TYPE_FULLCOUNT
};
enum XFileBlock
{
XFILE_BLOCK_TEMP,
XFILE_BLOCK_PHYSICAL,
XFILE_BLOCK_RUNTIME,
XFILE_BLOCK_VIRTUAL,
XFILE_BLOCK_LARGE,
XFILE_BLOCK_CALLBACK,
XFILE_BLOCK_VERTEX,
XFILE_BLOCK_INDEX,
MAX_XFILE_COUNT,
};
struct PhysPreset;
struct PhysCollmap;
struct XAnimParts;
struct XModel;
struct Material;
struct MaterialPixelShader;
struct MaterialVertexShader;
struct MaterialVertexDeclaration;
struct MaterialTechniqueSet;
struct GfxImage;
struct snd_alias_list_t;
struct SndCurve;
struct LoadedSound;
struct clipMap_t;
struct ComWorld;
struct GameWorldSp;
struct GameWorldMp;
struct MapEnts;
struct FxWorld;
struct GfxWorld;
struct GfxLightDef;
struct Font_s;
struct MenuList;
struct menuDef_t;
struct LocalizeEntry;
struct WeaponCompleteDef;
// struct SndDriverGlobals;
struct FxEffectDef;
struct FxImpactTable;
struct RawFile;
struct StringTable;
struct LeaderboardDef;
struct StructuredDataDefSet;
struct TracerDef;
struct VehicleDef;
struct AddonMapEnts;
union XAssetHeader
{
PhysPreset* physPreset;
PhysCollmap* physCollmap;
XAnimParts* parts;
// XModelSurfs* modelSurfs; // NOT AN ASSET
XModel* model;
Material* material;
MaterialPixelShader* pixelShader;
MaterialVertexShader* vertexShader;
MaterialVertexDeclaration* vertexDecl;
MaterialTechniqueSet* techniqueSet;
GfxImage* image;
snd_alias_list_t* sound;
SndCurve* sndCurve;
LoadedSound* loadSnd;
clipMap_t* clipMap;
ComWorld* comWorld;
GameWorldSp* gameWorldSp;
GameWorldMp* gameWorldMp;
MapEnts* mapEnts;
FxWorld* fxWorld;
GfxWorld* gfxWorld;
GfxLightDef* lightDef;
Font_s* font;
MenuList* menuList;
menuDef_t* menu;
LocalizeEntry* localize;
WeaponCompleteDef* weapon;
// SndDriverGlobals* sndDriverGlobals; // UNUSED ON PC
FxEffectDef* fx;
FxImpactTable* impactFx;
RawFile* rawfile;
StringTable* stringTable;
LeaderboardDef* leaderboardDef;
StructuredDataDefSet* structuredDataDefSet;
TracerDef* tracerDef;
VehicleDef* vehDef;
AddonMapEnts* addonMapEnts;
void* data;
};
typedef tdef_align(16) char raw_byte16;
typedef tdef_align(16) float raw_float16;
typedef unsigned int raw_uint;
typedef tdef_align(128) unsigned int raw_uint128;
typedef unsigned char cbrushedge_t;
typedef unsigned short r_index_t;
typedef float vec2_t[2];
typedef float vec3_t[3];
typedef float vec4_t[4];
struct PhysPreset
{
const char* name;
int type;
float mass;
float bounce;
float friction;
float bulletForceScale;
float explosiveForceScale;
const char* sndAliasPrefix;
float piecesSpreadFraction;
float piecesUpwardVelocity;
bool tempDefaultToCylinder;
bool perSurfaceSndAlias;
};
struct PhysPresetInfo
{
float mass;
float bounce;
float friction;
int isFrictionInfinity;
float bulletForceScale;
float explosiveForceScale;
const char* sndAliasPrefix;
float piecesSpreadFraction;
float piecesUpwardVelocity;
int tempDefaultToCylinder;
int perSurfaceSndAlias;
};
struct Bounds
{
float midPoint[3];
float halfSize[3];
};
struct cplane_s
{
float normal[3];
float dist;
char type;
char pad[3];
};
struct cbrushside_t
{
cplane_s* plane;
uint16_t materialNum;
char firstAdjacentSideOffset;
char edgeCount;
};
struct cbrushWrapper_t
{
uint16_t numsides;
uint16_t glassPieceIndex;
cbrushside_t* sides;
cbrushedge_t* baseAdjacentSide;
int16_t axialMaterialNum[2][3];
unsigned char firstAdjacentSideOffsets[2][3];
unsigned char edgeCount[2][3];
};
struct BrushWrapper
{
Bounds bounds;
cbrushWrapper_t brush;
int totalEdgeCount;
cplane_s* planes;
};
enum PhysicsGeomType
{
PHYS_GEOM_NONE = 0x0,
PHYS_GEOM_BOX = 0x1,
PHYS_GEOM_BRUSHMODEL = 0x2,
PHYS_GEOM_BRUSH = 0x3,
PHYS_GEOM_COLLMAP = 0x4,
PHYS_GEOM_CYLINDER = 0x5,
PHYS_GEOM_CAPSULE = 0x6,
PHYS_GEOM_GLASS = 0x7,
PHYS_GEOM_COUNT,
};
struct PhysGeomInfo
{
BrushWrapper* brushWrapper;
int type;
float orientation[3][3];
Bounds bounds;
};
struct PhysMass
{
float centerOfMass[3];
float momentsOfInertia[3];
float productsOfInertia[3];
};
struct PhysCollmap
{
const char* name;
unsigned int count;
PhysGeomInfo* geoms;
PhysMass mass;
Bounds bounds;
};
union XAnimIndices
{
char* _1;
uint16_t* _2;
void* data;
};
struct XAnimNotifyInfo
{
uint16_t name;
float time;
};
typedef unsigned char ByteVec[3];
typedef tdef_align(4) unsigned short UShortVec[3];
union XAnimDynamicFrames
{
ByteVec* _1;
UShortVec* _2;
};
union XAnimDynamicIndicesTrans
{
char _1[1];
uint16_t _2[1];
};
struct type_align(4) XAnimPartTransFrames
{
float mins[3];
float size[3];
XAnimDynamicFrames frames;
XAnimDynamicIndicesTrans indices;
};
union XAnimPartTransData
{
XAnimPartTransFrames frames;
vec3_t frame0;
};
struct XAnimPartTrans
{
uint16_t size;
char smallTrans;
XAnimPartTransData u;
};
union XAnimDynamicIndicesQuat2
{
char _1[1];
uint16_t _2[1];
};
typedef tdef_align(4) short XQuat2[2];
struct type_align(4) XAnimDeltaPartQuatDataFrames2
{
XQuat2* frames;
XAnimDynamicIndicesQuat2 indices;
};
union XAnimDeltaPartQuatData2
{
XAnimDeltaPartQuatDataFrames2 frames;
int16_t frame0[2];
};
struct XAnimDeltaPartQuat2
{
uint16_t size;
XAnimDeltaPartQuatData2 u;
};
union XAnimDynamicIndicesQuat
{
char _1[1];
uint16_t _2[1];
};
typedef tdef_align(4) short XQuat[4];
struct XAnimDeltaPartQuatDataFrames
{
XQuat* frames;
XAnimDynamicIndicesQuat indices;
};
union XAnimDeltaPartQuatData
{
XAnimDeltaPartQuatDataFrames frames;
int16_t frame0[4];
};
struct XAnimDeltaPartQuat
{
uint16_t size;
XAnimDeltaPartQuatData u;
};
struct XAnimDeltaPart
{
XAnimPartTrans* trans;
XAnimDeltaPartQuat2* quat2;
XAnimDeltaPartQuat* quat;
};
struct XAnimParts
{
const char* name;
uint16_t dataByteCount;
uint16_t dataShortCount;
uint16_t dataIntCount;
uint16_t randomDataByteCount;
uint16_t randomDataIntCount;
uint16_t numframes;
char flags;
unsigned char boneCount[10];
char notifyCount;
char assetType;
bool isDefault;
unsigned int randomDataShortCount;
unsigned int indexCount;
float framerate;
float frequency;
uint16_t* names;
char* dataByte;
int16_t* dataShort;
int* dataInt;
int16_t* randomDataShort;
char* randomDataByte;
int* randomDataInt;
XAnimIndices indices;
XAnimNotifyInfo* notify;
XAnimDeltaPart* deltaPart;
};
struct DObjSkelMat
{
float axis[3][4];
float origin[4];
};
struct XSurfaceVertexInfo
{
int16_t vertCount[4];
uint16_t* vertsBlend;
};
union GfxColor
{
unsigned int packed;
char array[4];
};
union PackedTexCoords
{
unsigned int packed;
};
union PackedUnitVec
{
unsigned int packed;
char array[4];
};
struct type_align(16) GfxPackedVertex
{
float xyz[3];
float binormalSign;
GfxColor color;
PackedTexCoords texCoord;
PackedUnitVec normal;
PackedUnitVec tangent;
};
struct XSurfaceCollisionAabb
{
uint16_t mins[3];
uint16_t maxs[3];
};
struct type_align(16) XSurfaceCollisionNode
{
XSurfaceCollisionAabb aabb;
uint16_t childBeginIndex;
uint16_t childCount;
};
struct XSurfaceCollisionLeaf
{
uint16_t triangleBeginIndex;
};
struct XSurfaceCollisionTree
{
float trans[3];
float scale[3];
unsigned int nodeCount;
XSurfaceCollisionNode* nodes;
unsigned int leafCount;
XSurfaceCollisionLeaf* leafs;
};
struct XRigidVertList
{
uint16_t boneOffset;
uint16_t vertCount;
uint16_t triOffset;
uint16_t triCount;
XSurfaceCollisionTree* collisionTree;
};
typedef tdef_align(16) uint16_t r_index16_t;
struct XSurface
{
char tileMode;
bool deformed;
uint16_t vertCount;
uint16_t triCount;
char zoneHandle;
uint16_t baseTriIndex;
uint16_t baseVertIndex;
r_index16_t (*triIndices)[3];
XSurfaceVertexInfo vertInfo;
GfxPackedVertex* verts0;
unsigned int vertListCount;
XRigidVertList* vertList;
int partBits[6];
};
struct XModelSurfs
{
const char* name;
XSurface* surfs;
uint16_t numsurfs;
int partBits[6];
};
struct XModelLodInfo
{
float dist;
uint16_t numsurfs;
uint16_t surfIndex;
XModelSurfs* modelSurfs;
int partBits[6];
XSurface* surfs;
char lod;
char smcBaseIndexPlusOne;
char smcSubIndexMask;
char smcBucket;
};
struct XModelCollTri_s
{
float plane[4];
float svec[4];
float tvec[4];
};
struct XModelCollSurf_s
{
XModelCollTri_s* collTris;
int numCollTris;
Bounds bounds;
int boneIdx;
int contents;
int surfFlags;
};
struct XBoneInfo
{
Bounds bounds;
float radiusSquared;
};
struct DObjAnimMat
{
float quat[4];
float trans[3];
float transWeight;
};
struct XModel
{
const char* name;
unsigned char numBones;
unsigned char numRootBones;
unsigned char numsurfs;
char lodRampType;
float scale;
unsigned int noScalePartBits[6];
uint16_t* boneNames;
unsigned char* parentList;
int16_t(*quats)[4];
float(*trans)[3];
unsigned char* partClassification;
DObjAnimMat* baseMat;
Material** materialHandles;
XModelLodInfo lodInfo[4];
char maxLoadedLod;
unsigned char numLods;
unsigned char collLod;
char flags;
XModelCollSurf_s* collSurfs;
int numCollSurfs;
int contents;
XBoneInfo* boneInfo;
float radius;
Bounds bounds;
int memUsage;
bool bad;
PhysPreset* physPreset;
PhysCollmap* physCollmap;
};
struct WaterWritable
{
float floatTime;
};
struct complex_s
{
float real;
float imag;
};
struct water_t
{
WaterWritable writable;
complex_s* H0;
float* wTerm;
int M;
int N;
float Lx;
float Lz;
float gravity;
float windvel;
float winddir[2];
float amplitude;
float codeConstant[4];
GfxImage* image;
};
union MaterialTextureDefInfo
{
GfxImage* image;
water_t* water;
};
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
unsigned char samplerState;
unsigned char semantic; // TextureSemantic
MaterialTextureDefInfo u;
};
struct type_align(16) MaterialConstantDef
{
unsigned int nameHash;
char name[12];
float literal[4];
};
enum GfxStateBitsEnum : unsigned int
{
GFXS0_SRCBLEND_RGB_SHIFT = 0x0,
GFXS0_SRCBLEND_RGB_MASK = 0xF,
GFXS0_DSTBLEND_RGB_SHIFT = 0x4,
GFXS0_DSTBLEND_RGB_MASK = 0xF0,
GFXS0_BLENDOP_RGB_SHIFT = 0x8,
GFXS0_BLENDOP_RGB_MASK = 0x700,
GFXS0_BLEND_RGB_MASK = 0x7FF,
GFXS0_ATEST_DISABLE = 0x800,
GFXS0_ATEST_GT_0 = 0x1000,
GFXS0_ATEST_LT_128 = 0x2000,
GFXS0_ATEST_GE_128 = 0x3000,
GFXS0_ATEST_MASK = 0x3000,
GFXS0_CULL_SHIFT = 0xE,
GFXS0_CULL_NONE = 0x4000,
GFXS0_CULL_BACK = 0x8000,
GFXS0_CULL_FRONT = 0xC000,
GFXS0_CULL_MASK = 0xC000,
GFXS0_SRCBLEND_ALPHA_SHIFT = 0x10,
GFXS0_SRCBLEND_ALPHA_MASK = 0xF0000,
GFXS0_DSTBLEND_ALPHA_SHIFT = 0x14,
GFXS0_DSTBLEND_ALPHA_MASK = 0xF00000,
GFXS0_BLENDOP_ALPHA_SHIFT = 0x18,
GFXS0_BLENDOP_ALPHA_MASK = 0x7000000,
GFXS0_BLEND_ALPHA_MASK = 0x7FF0000,
GFXS0_COLORWRITE_RGB = 0x8000000,
GFXS0_COLORWRITE_ALPHA = 0x10000000,
GFXS0_COLORWRITE_MASK = 0x18000000,
GFXS0_GAMMAWRITE = 0x40000000,
GFXS0_POLYMODE_LINE = 0x80000000,
GFXS1_DEPTHWRITE = 0x1,
GFXS1_DEPTHTEST_DISABLE = 0x2,
GFXS1_DEPTHTEST_SHIFT = 0x2,
GFXS1_DEPTHTEST_ALWAYS = 0x0,
GFXS1_DEPTHTEST_LESS = 0x4,
GFXS1_DEPTHTEST_EQUAL = 0x8,
GFXS1_DEPTHTEST_LESSEQUAL = 0xC,
GFXS1_DEPTHTEST_MASK = 0xC,
GFXS1_POLYGON_OFFSET_SHIFT = 0x4,
GFXS1_POLYGON_OFFSET_0 = 0x0,
GFXS1_POLYGON_OFFSET_1 = 0x10,
GFXS1_POLYGON_OFFSET_2 = 0x20,
GFXS1_POLYGON_OFFSET_SHADOWMAP = 0x30,
GFXS1_POLYGON_OFFSET_MASK = 0x30,
GFXS1_STENCIL_FRONT_ENABLE = 0x40,
GFXS1_STENCIL_BACK_ENABLE = 0x80,
GFXS1_STENCIL_MASK = 0xC0,
GFXS1_STENCIL_FRONT_PASS_SHIFT = 0x8,
GFXS1_STENCIL_FRONT_FAIL_SHIFT = 0xB,
GFXS1_STENCIL_FRONT_ZFAIL_SHIFT = 0xE,
GFXS1_STENCIL_FRONT_FUNC_SHIFT = 0x11,
GFXS1_STENCIL_FRONT_MASK = 0xFFF00,
GFXS1_STENCIL_BACK_PASS_SHIFT = 0x14,
GFXS1_STENCIL_BACK_FAIL_SHIFT = 0x17,
GFXS1_STENCIL_BACK_ZFAIL_SHIFT = 0x1A,
GFXS1_STENCIL_BACK_FUNC_SHIFT = 0x1D,
GFXS1_STENCIL_BACK_MASK = 0xFFF00000,
GFXS1_STENCILFUNC_FRONTBACK_MASK = 0xE00E0000,
GFXS1_STENCILOP_FRONTBACK_MASK = 0x1FF1FF00,
};
struct GfxStateBits
{
unsigned int loadBits[2];
};
struct gcc_align(8) GfxDrawSurfFields
{
uint64_t objectId : 16;
uint64_t reflectionProbeIndex : 8;
uint64_t hasGfxEntIndex : 1;
uint64_t customIndex : 5;
uint64_t materialSortedIndex : 12;
uint64_t prepass : 2;
uint64_t useHeroLighting : 1;
uint64_t sceneLightIndex : 8;
uint64_t surfType : 4;
uint64_t primarySortKey : 6;
uint64_t unused : 1;
};
union GfxDrawSurf
{
gcc_align(8) GfxDrawSurfFields fields;
gcc_align(8) uint64_t packed;
};
struct MaterialInfo
{
const char* name;
unsigned char gameFlags;
unsigned char sortKey;
unsigned char textureAtlasRowCount;
unsigned char textureAtlasColumnCount;
GfxDrawSurf drawSurf;
unsigned int surfaceTypeBits;
uint16_t hashIndex;
};
struct Material
{
MaterialInfo info;
unsigned char stateBitsEntry[48];
unsigned char textureCount;
unsigned char constantCount;
unsigned char stateBitsCount;
unsigned char stateFlags;
unsigned char cameraRegion;
MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable;
GfxStateBits* stateBitsTable;
};
struct type_align(4) GfxImageLoadDef
{
char levelCount;
char pad[3];
int flags;
int format;
int resourceSize;
char data[1];
};
union GfxTexture
{
// IDirect3DBaseTexture9* basemap;
// IDirect3DTexture9* map;
// IDirect3DVolumeTexture9* volmap;
// IDirect3DCubeTexture9* cubemap;
Texture* texture;
GfxImageLoadDef* loadDef;
};
struct Picmip
{
char platform[2];
};
struct CardMemory
{
int platform[2];
};
enum TextureSemantic
{
TS_2D = 0x0,
TS_FUNCTION = 0x1,
TS_COLOR_MAP = 0x2,
TS_DETAIL_MAP = 0x3,
TS_UNUSED_2 = 0x4,
TS_NORMAL_MAP = 0x5,
TS_UNUSED_3 = 0x6,
TS_UNUSED_4 = 0x7,
TS_SPECULAR_MAP = 0x8,
TS_UNUSED_5 = 0x9,
TS_UNUSED_6 = 0xA,
TS_WATER_MAP = 0xB,
};
struct GfxImage
{
GfxTexture texture;
char mapType;
char semantic;
char category;
bool useSrgbReads;
Picmip picmip;
bool noPicmip;
char track;
CardMemory cardMemory;
uint16_t width;
uint16_t height;
uint16_t depth;
bool delayLoadPixels;
const char* name;
};
struct GfxPixelShaderLoadDef
{
unsigned int* program;
uint16_t programSize;
uint16_t loadForRenderer;
};
struct GfxVertexShaderLoadDef
{
unsigned int* program;
uint16_t programSize;
uint16_t loadForRenderer;
};
enum MaterialStreamStreamSource_e
{
STREAM_SRC_POSITION = 0x0,
STREAM_SRC_COLOR = 0x1,
STREAM_SRC_TEXCOORD_0 = 0x2,
STREAM_SRC_NORMAL = 0x3,
STREAM_SRC_TANGENT = 0x4,
STREAM_SRC_OPTIONAL_BEGIN = 0x5,
STREAM_SRC_PRE_OPTIONAL_BEGIN = 0x4,
STREAM_SRC_TEXCOORD_1 = 0x5,
STREAM_SRC_TEXCOORD_2 = 0x6,
STREAM_SRC_NORMAL_TRANSFORM_0 = 0x7,
STREAM_SRC_NORMAL_TRANSFORM_1 = 0x8,
STREAM_SRC_COUNT
};
enum MaterialStreamDestination_e
{
STREAM_DST_POSITION = 0x0,
STREAM_DST_NORMAL = 0x1,
STREAM_DST_COLOR_0 = 0x2,
STREAM_DST_COLOR_1 = 0x3,
STREAM_DST_DEPTH = 0x4,
STREAM_DST_TEXCOORD_0 = 0x5,
STREAM_DST_TEXCOORD_1 = 0x6,
STREAM_DST_TEXCOORD_2 = 0x7,
STREAM_DST_TEXCOORD_3 = 0x8,
STREAM_DST_TEXCOORD_4 = 0x9,
STREAM_DST_TEXCOORD_5 = 0xA,
STREAM_DST_TEXCOORD_6 = 0xB,
STREAM_DST_TEXCOORD_7 = 0xC,
STREAM_DST_COUNT
};
struct MaterialStreamRouting
{
unsigned char source;
unsigned char dest;
};
struct MaterialVertexStreamRouting
{
MaterialStreamRouting data[13];
void/*IDirect3DVertexDeclaration9*/* decl[16];
};
struct MaterialVertexDeclaration
{
const char* name;
unsigned char streamCount;
bool hasOptionalSource;
MaterialVertexStreamRouting routing;
};
struct MaterialVertexShaderProgram
{
void/*IDirect3DVertexShader9*/* vs;
GfxVertexShaderLoadDef loadDef;
};
struct MaterialVertexShader
{
const char* name;
MaterialVertexShaderProgram prog;
};
struct MaterialPixelShaderProgram
{
void/*IDirect3DPixelShader9*/* ps;
GfxPixelShaderLoadDef loadDef;
};
struct MaterialPixelShader
{
const char* name;
MaterialPixelShaderProgram prog;
};
enum MaterialTextureSource
{
TEXTURE_SRC_CODE_BLACK = 0x0,
TEXTURE_SRC_CODE_WHITE = 0x1,
TEXTURE_SRC_CODE_IDENTITY_NORMAL_MAP = 0x2,
TEXTURE_SRC_CODE_MODEL_LIGHTING = 0x3,
TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY = 0x4,
TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY = 0x5,
TEXTURE_SRC_CODE_SHADOWMAP_SUN = 0x6,
TEXTURE_SRC_CODE_SHADOWMAP_SPOT = 0x7,
TEXTURE_SRC_CODE_FEEDBACK = 0x8,
TEXTURE_SRC_CODE_RESOLVED_POST_SUN = 0x9,
TEXTURE_SRC_CODE_RESOLVED_SCENE = 0xA,
TEXTURE_SRC_CODE_POST_EFFECT_0 = 0xB,
TEXTURE_SRC_CODE_POST_EFFECT_1 = 0xC,
TEXTURE_SRC_CODE_LIGHT_ATTENUATION = 0xD,
TEXTURE_SRC_CODE_OUTDOOR = 0xE,
TEXTURE_SRC_CODE_FLOATZ = 0xF,
TEXTURE_SRC_CODE_PROCESSED_FLOATZ = 0x10,
TEXTURE_SRC_CODE_RAW_FLOATZ = 0x11,
TEXTURE_SRC_CODE_HALF_PARTICLES = 0x12,
TEXTURE_SRC_CODE_HALF_PARTICLES_Z = 0x13,
TEXTURE_SRC_CODE_CASE_TEXTURE = 0x14,
TEXTURE_SRC_CODE_CINEMATIC_Y = 0x15,
TEXTURE_SRC_CODE_CINEMATIC_CR = 0x16,
TEXTURE_SRC_CODE_CINEMATIC_CB = 0x17,
TEXTURE_SRC_CODE_CINEMATIC_A = 0x18,
TEXTURE_SRC_CODE_REFLECTION_PROBE = 0x19,
TEXTURE_SRC_CODE_ALTERNATE_SCENE = 0x1A,
TEXTURE_SRC_CODE_COUNT
};
enum CustomSamplers
{
CUSTOM_SAMPLER_REFLECTION_PROBE = 0x0,
CUSTOM_SAMPLER_LIGHTMAP_PRIMARY = 0x1,
CUSTOM_SAMPLER_LIGHTMAP_SECONDARY = 0x2,
CUSTOM_SAMPLER_COUNT
};
struct CodeSamplerSource
{
const char* name;
MaterialTextureSource source;
CodeSamplerSource* subtable;
int arrayCount;
int arrayStride;
};
enum MaterialType
{
MTL_TYPE_DEFAULT = 0x0,
MTL_TYPE_MODEL = 0x1, // m_
MTL_TYPE_MODEL_VERTCOL = 0x2, // mc_
MTL_TYPE_MODEL_VERTCOL_GREY = 0x3, // ?
MTL_TYPE_WORLD = 0x4, // w_
MTL_TYPE_WORLD_VERTCOL = 0x5, // wc_
MTL_TYPE_COUNT,
};
enum MaterialConstantSource
{
CONST_SRC_CODE_MAYBE_DIRTY_PS_BEGIN = 0x0,
CONST_SRC_CODE_LIGHT_POSITION = 0x0,
CONST_SRC_CODE_LIGHT_DIFFUSE = 0x1,
CONST_SRC_CODE_LIGHT_SPECULAR = 0x2,
CONST_SRC_CODE_LIGHT_SPOTDIR = 0x3,
CONST_SRC_CODE_LIGHT_SPOTFACTORS = 0x4,
CONST_SRC_CODE_LIGHT_FALLOFF_PLACEMENT = 0x5,
CONST_SRC_CODE_PARTICLE_CLOUD_COLOR = 0x6,
CONST_SRC_CODE_GAMETIME = 0x7,
CONST_SRC_CODE_MAYBE_DIRTY_PS_END = 0x8,
CONST_SRC_CODE_ALWAYS_DIRTY_PS_BEGIN = 0x8,
CONST_SRC_CODE_PIXEL_COST_FRACS = 0x8,
CONST_SRC_CODE_PIXEL_COST_DECODE = 0x9,
CONST_SRC_CODE_FILTER_TAP_0 = 0xA,
CONST_SRC_CODE_FILTER_TAP_1 = 0xB,
CONST_SRC_CODE_FILTER_TAP_2 = 0xC,
CONST_SRC_CODE_FILTER_TAP_3 = 0xD,
CONST_SRC_CODE_FILTER_TAP_4 = 0xE,
CONST_SRC_CODE_FILTER_TAP_5 = 0xF,
CONST_SRC_CODE_FILTER_TAP_6 = 0x10,
CONST_SRC_CODE_FILTER_TAP_7 = 0x11,
CONST_SRC_CODE_COLOR_MATRIX_R = 0x12,
CONST_SRC_CODE_COLOR_MATRIX_G = 0x13,
CONST_SRC_CODE_COLOR_MATRIX_B = 0x14,
CONST_SRC_CODE_SHADOWMAP_POLYGON_OFFSET = 0x15,
CONST_SRC_CODE_RENDER_TARGET_SIZE = 0x16,
CONST_SRC_CODE_ALWAYS_DIRTY_PS_END = 0x17,
CONST_SRC_CODE_FIXED_PS_BEGIN = 0x17,
CONST_SRC_CODE_DOF_EQUATION_VIEWMODEL_AND_FAR_BLUR = 0x17,
CONST_SRC_CODE_DOF_EQUATION_SCENE = 0x18,
CONST_SRC_CODE_DOF_LERP_SCALE = 0x19,
CONST_SRC_CODE_DOF_LERP_BIAS = 0x1A,
CONST_SRC_CODE_DOF_ROW_DELTA = 0x1B,
CONST_SRC_CODE_MOTION_MATRIX_X = 0x1C,
CONST_SRC_CODE_MOTION_MATRIX_Y = 0x1D,
CONST_SRC_CODE_MOTION_MATRIX_W = 0x1E,
CONST_SRC_CODE_SHADOWMAP_SWITCH_PARTITION = 0x1F,
CONST_SRC_CODE_SHADOWMAP_SCALE = 0x20,
CONST_SRC_CODE_ZNEAR = 0x21,
CONST_SRC_CODE_LIGHTING_LOOKUP_SCALE = 0x22,
CONST_SRC_CODE_DEBUG_BUMPMAP = 0x23,
CONST_SRC_CODE_MATERIAL_COLOR = 0x24,
CONST_SRC_CODE_FOG = 0x25,
CONST_SRC_CODE_FOG_COLOR_LINEAR = 0x26,
CONST_SRC_CODE_FOG_COLOR_GAMMA = 0x27,
CONST_SRC_CODE_FOG_SUN_CONSTS = 0x28,
CONST_SRC_CODE_FOG_SUN_COLOR_LINEAR = 0x29,
CONST_SRC_CODE_FOG_SUN_COLOR_GAMMA = 0x2A,
CONST_SRC_CODE_FOG_SUN_DIR = 0x2B,
CONST_SRC_CODE_GLOW_SETUP = 0x2C,
CONST_SRC_CODE_GLOW_APPLY = 0x2D,
CONST_SRC_CODE_COLOR_BIAS = 0x2E,
CONST_SRC_CODE_COLOR_TINT_BASE = 0x2F,
CONST_SRC_CODE_COLOR_TINT_DELTA = 0x30,
CONST_SRC_CODE_COLOR_TINT_QUADRATIC_DELTA = 0x31,
CONST_SRC_CODE_OUTDOOR_FEATHER_PARMS = 0x32,
CONST_SRC_CODE_ENVMAP_PARMS = 0x33,
CONST_SRC_CODE_SUN_SHADOWMAP_PIXEL_ADJUST = 0x34,
CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST = 0x35,
CONST_SRC_CODE_COMPOSITE_FX_DISTORTION = 0x36,
CONST_SRC_CODE_POSTFX_FADE_EFFECT = 0x37,
CONST_SRC_CODE_VIEWPORT_DIMENSIONS = 0x38,
CONST_SRC_CODE_FRAMEBUFFER_READ = 0x39,
CONST_SRC_CODE_FIXED_PS_END = 0x3A,
CONST_SRC_CODE_NON_PS_BEGIN = 0x3A,
CONST_SRC_CODE_BASE_LIGHTING_COORDS = 0x3A,
CONST_SRC_CODE_LIGHT_PROBE_AMBIENT = 0x3B,
CONST_SRC_CODE_NEARPLANE_ORG = 0x3C,
CONST_SRC_CODE_NEARPLANE_DX = 0x3D,
CONST_SRC_CODE_NEARPLANE_DY = 0x3E,
CONST_SRC_CODE_CLIP_SPACE_LOOKUP_SCALE = 0x3F,
CONST_SRC_CODE_CLIP_SPACE_LOOKUP_OFFSET = 0x40,
CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX0 = 0x41,
CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX1 = 0x42,
CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX2 = 0x43,
CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR0 = 0x44,
CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR1 = 0x45,
CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR2 = 0x46,
CONST_SRC_CODE_PARTICLE_FOUNTAIN_PARM0 = 0x47,
CONST_SRC_CODE_PARTICLE_FOUNTAIN_PARM1 = 0x48,
CONST_SRC_CODE_DEPTH_FROM_CLIP = 0x49,
CONST_SRC_CODE_CODE_MESH_ARG_0 = 0x4A,
CONST_SRC_CODE_CODE_MESH_ARG_1 = 0x4B,
CONST_SRC_CODE_CODE_MESH_ARG_LAST = 0x4B,
CONST_SRC_CODE_NON_PS_END = 0x4C,
CONST_SRC_CODE_COUNT_FLOAT4 = 0x4C,
CONST_SRC_FIRST_CODE_MATRIX = 0x4C,
CONST_SRC_CODE_VIEW_MATRIX = 0x4C,
CONST_SRC_CODE_INVERSE_VIEW_MATRIX = 0x4D,
CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX = 0x4E,
CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX = 0x4F,
CONST_SRC_CODE_PROJECTION_MATRIX = 0x50,
CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX = 0x51,
CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX = 0x52,
CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX = 0x53,
CONST_SRC_CODE_VIEW_PROJECTION_MATRIX = 0x54,
CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX = 0x55,
CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX = 0x56,
CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX = 0x57,
CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX = 0x58,
CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX = 0x59,
CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX = 0x5A,
CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX = 0x5B,
CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0x5C,
CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0x5D,
CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0x5E,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0x5F,
CONST_SRC_CODE_WORLD_MATRIX0 = 0x60,
CONST_SRC_CODE_INVERSE_WORLD_MATRIX0 = 0x61,
CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX0 = 0x62,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX0 = 0x63,
CONST_SRC_CODE_WORLD_VIEW_MATRIX0 = 0x64,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX0 = 0x65,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX0 = 0x66,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX0 = 0x67,
CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX0 = 0x68,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX0 = 0x69,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0 = 0x6A,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0 = 0x6B,
CONST_SRC_CODE_WORLD_MATRIX1 = 0x6C,
CONST_SRC_CODE_INVERSE_WORLD_MATRIX1 = 0x6D,
CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX1 = 0x6E,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX1 = 0x6F,
CONST_SRC_CODE_WORLD_VIEW_MATRIX1 = 0x70,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX1 = 0x71,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX1 = 0x72,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX1 = 0x73,
CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX1 = 0x74,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX1 = 0x75,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1 = 0x76,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1 = 0x77,
CONST_SRC_CODE_WORLD_MATRIX2 = 0x78,
CONST_SRC_CODE_INVERSE_WORLD_MATRIX2 = 0x79,
CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX2 = 0x7A,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX2 = 0x7B,
CONST_SRC_CODE_WORLD_VIEW_MATRIX2 = 0x7C,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX2 = 0x7D,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX2 = 0x7E,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX2 = 0x7F,
CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX2 = 0x80,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX2 = 0x81,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2 = 0x82,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2 = 0x83,
CONST_SRC_TOTAL_COUNT,
CONST_SRC_NONE
};
struct CodeConstantSource
{
const char* name;
MaterialConstantSource source;
CodeConstantSource* subtable;
int arrayCount;
int arrayStride;
};
struct MaterialArgumentCodeConst
{
uint16_t index;
unsigned char firstRow;
unsigned char rowCount;
};
union MaterialArgumentDef
{
const float (*literalConst)[4];
MaterialArgumentCodeConst codeConst;
unsigned int codeSampler;
unsigned int nameHash;
};
enum MaterialShaderArgumentType
{
MTL_ARG_MATERIAL_VERTEX_CONST = 0x0, // stable
MTL_ARG_LITERAL_VERTEX_CONST = 0x1, // stable
MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2, // stable
MTL_ARG_CODE_PRIM_BEGIN = 0x3,
MTL_ARG_CODE_VERTEX_CONST = 0x3, // stable object prim
MTL_ARG_CODE_PIXEL_SAMPLER = 0x4, // stable object
MTL_ARG_CODE_PIXEL_CONST = 0x5, // stable
MTL_ARG_CODE_PRIM_END = 0x6,
MTL_ARG_MATERIAL_PIXEL_CONST = 0x6, // stable
MTL_ARG_LITERAL_PIXEL_CONST = 0x7, // stable
MTL_ARG_COUNT
};
enum MaterialUpdateFrequency
{
MTL_UPDATE_PER_PRIM = 0x0,
MTL_UPDATE_PER_OBJECT = 0x1,
MTL_UPDATE_RARELY = 0x2,
MTL_UPDATE_CUSTOM = 0x3,
};
struct MaterialShaderArgument
{
uint16_t type;
uint16_t dest;
MaterialArgumentDef u;
};
struct MaterialPass
{
MaterialVertexDeclaration* vertexDecl;
MaterialVertexShader* vertexShader;
MaterialPixelShader* pixelShader;
unsigned char perPrimArgCount;
unsigned char perObjArgCount;
unsigned char stableArgCount;
unsigned char customSamplerFlags;
MaterialShaderArgument* args;
};
enum TechniqueFlags
{
// Guesses purely based on data analysis:
TECHNIQUE_FLAG_1 = 0x1, // uses resolvedPostSun code sampler
TECHNIQUE_FLAG_2 = 0x2, // uses resolvedScene code sampler
TECHNIQUE_FLAG_4 = 0x4, // zprepass only
TECHNIQUE_FLAG_8 = 0x8, // build_floatz only
TECHNIQUE_FLAG_10 = 0x10, // build_shadowmap_depth + build_shadowmap_model only
TECHNIQUE_FLAG_20 = 0x20, // techniques with _i_ in its name (all use texcoord[1] in decl -> other optional stream sources are not used at all so might be any optional)
TECHNIQUE_FLAG_40 = 0x40, // uses code constant light.spotDir or light.spotFactors
TECHNIQUE_FLAG_80 = 0x80, // uses floatZ sampler and does not have 0x100 flag
TECHNIQUE_FLAG_100 = 0x100, // distortion_scale_zfeather_dtex + distortion_scale_ua_zfeather + distortion_scale_zfeather
TECHNIQUE_FLAG_200 = 0x200, // ?
};
struct MaterialTechnique
{
const char* name;
uint16_t flags;
uint16_t passCount;
MaterialPass passArray[1];
};
enum MaterialTechniqueType
{
TECHNIQUE_DEPTH_PREPASS = 0x0,
TECHNIQUE_BUILD_FLOAT_Z = 0x1,
TECHNIQUE_BUILD_SHADOWMAP_DEPTH = 0x2,
TECHNIQUE_BUILD_SHADOWMAP_COLOR = 0x3,
TECHNIQUE_UNLIT = 0x4,
TECHNIQUE_EMISSIVE = 0x5,
TECHNIQUE_EMISSIVE_DFOG = 0x6,
TECHNIQUE_EMISSIVE_SHADOW = 0x7,
TECHNIQUE_EMISSIVE_SHADOW_DFOG = 0x8,
TECHNIQUE_LIT_BEGIN = 0x9,
TECHNIQUE_LIT = 0x9,
TECHNIQUE_LIT_DFOG = 0xA,
TECHNIQUE_LIT_SUN = 0xB,
TECHNIQUE_LIT_SUN_DFOG = 0xC,
TECHNIQUE_LIT_SUN_SHADOW = 0xD,
TECHNIQUE_LIT_SUN_SHADOW_DFOG = 0xE,
TECHNIQUE_LIT_SPOT = 0xF,
TECHNIQUE_LIT_SPOT_DFOG = 0x10,
TECHNIQUE_LIT_SPOT_SHADOW = 0x11,
TECHNIQUE_LIT_SPOT_SHADOW_DFOG = 0x12,
TECHNIQUE_LIT_OMNI = 0x13,
TECHNIQUE_LIT_OMNI_DFOG = 0x14,
TECHNIQUE_LIT_OMNI_SHADOW = 0x15,
TECHNIQUE_LIT_OMNI_SHADOW_DFOG = 0x16,
TECHNIQUE_LIT_INSTANCED = 0x17,
TECHNIQUE_LIT_INSTANCED_DFOG = 0x18,
TECHNIQUE_LIT_INSTANCED_SUN = 0x19,
TECHNIQUE_LIT_INSTANCED_SUN_DFOG = 0x1A,
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW = 0x1B,
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW_DFOG = 0x1C,
TECHNIQUE_LIT_INSTANCED_SPOT = 0x1D,
TECHNIQUE_LIT_INSTANCED_SPOT_DFOG = 0x1E,
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW = 0x1F,
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW_DFOG = 0x20,
TECHNIQUE_LIT_INSTANCED_OMNI = 0x21,
TECHNIQUE_LIT_INSTANCED_OMNI_DFOG = 0x22,
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW = 0x23,
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW_DFOG = 0x24,
TECHNIQUE_LIT_END = 0x25,
TECHNIQUE_LIGHT_SPOT = 0x25,
TECHNIQUE_LIGHT_OMNI = 0x26,
TECHNIQUE_LIGHT_SPOT_SHADOW = 0x27,
TECHNIQUE_FAKELIGHT_NORMAL = 0x28,
TECHNIQUE_FAKELIGHT_VIEW = 0x29,
TECHNIQUE_SUNLIGHT_PREVIEW = 0x2A,
TECHNIQUE_CASE_TEXTURE = 0x2B,
TECHNIQUE_WIREFRAME_SOLID = 0x2C,
TECHNIQUE_WIREFRAME_SHADED = 0x2D,
TECHNIQUE_DEBUG_BUMPMAP = 0x2E,
TECHNIQUE_DEBUG_BUMPMAP_INSTANCED = 0x2F,
TECHNIQUE_COUNT
};
struct MaterialTechniqueSet
{
const char* name;
unsigned char worldVertFormat;
bool hasBeenUploaded;
unsigned char unused[1];
MaterialTechniqueSet* remappedTechniqueSet;
MaterialTechnique* techniques[48];
};
union RawFileBuffer
{
const char* compressedBuffer;
const char* buffer;
};
struct RawFile
{
const char* name;
int compressedLen;
int len;
RawFileBuffer data;
};
struct StringTableCell
{
const char* string;
int hash;
};
struct StringTable
{
const char* name;
int columnCount;
int rowCount;
StringTableCell* values;
};
struct AILSOUNDINFO
{
int format;
const void* data_ptr;
unsigned int data_len;
unsigned int rate;
int bits;
int channels;
unsigned int samples;
unsigned int block_size;
const void* initial_ptr;
};
struct MssSound
{
AILSOUNDINFO info;
char* data;
};
struct LoadedSound
{
const char* name;
MssSound sound;
};
struct StreamedSound
{
const char* dir;
const char* name;
};
union SoundFileRef
{
LoadedSound* loadSnd;
StreamedSound streamSnd;
};
enum snd_alias_type_t : char
{
SAT_UNKNOWN = 0x0,
SAT_LOADED = 0x1,
SAT_STREAMED = 0x2,
SAT_VOICED = 0x3,
SAT_COUNT,
};
struct SoundFile
{
snd_alias_type_t type;
char exists;
SoundFileRef u;
};
struct MSSSpeakerLevels
{
int speaker;
int numLevels;
float levels[2];
};
struct MSSChannelMap
{
int speakerCount;
MSSSpeakerLevels speakers[6];
};
struct SpeakerMap
{
bool isDefault;
const char* name;
MSSChannelMap channelMaps[2][2];
};
struct snd_alias_t
{
const char* aliasName;
const char* subtitle;
const char* secondaryAliasName;
const char* chainAliasName;
const char* mixerGroup;
SoundFile* soundFile;
int sequence;
float volMin;
float volMax;
float pitchMin;
float pitchMax;
float distMin;
float distMax;
float velocityMin;
int flags;
union
{
float slavePercentage;
float masterPercentage;
};
float probability;
float lfePercentage;
float centerPercentage;
int startDelay;
SndCurve* volumeFalloffCurve;
float envelopMin;
float envelopMax;
float envelopPercentage;
SpeakerMap* speakerMap;
};
struct snd_alias_list_t
{
const char* aliasName;
snd_alias_t* head;
int count;
};
struct SndCurve
{
const char* filename;
uint16_t knotCount;
float knots[16][2];
};
struct LocalizeEntry
{
const char* value;
const char* name;
};
struct StringList
{
int totalStrings;
const char** strings;
};
union DvarLimits
{
struct
{
int stringCount;
const char** strings;
} enumeration;
struct
{
int min;
int max;
} integer;
struct
{
float min;
float max;
} value;
struct
{
float min;
float max;
} vector;
};
union DvarValue
{
bool enabled;
int integer;
unsigned int unsignedInt;
float value;
float vector[4];
const char* string;
char color[4];
};
struct dvar_t
{
const char* name;
const char* description;
unsigned int flags;
char type;
bool modified;
DvarValue current;
DvarValue latched;
DvarValue reset;
DvarLimits domain;
//bool (__cdecl* domainFunc)(dvar_t*, DvarValue);
void* domainFunc;
dvar_t* hashNext;
};
struct StaticDvar
{
dvar_t* dvar;
char* dvarName;
};
struct StaticDvarList
{
int numStaticDvars;
StaticDvar** staticDvars;
};
struct ExpressionString
{
const char* string;
};
struct Statement_s;
union operandInternalDataUnion
{
int intVal;
float floatVal;
ExpressionString stringVal;
Statement_s* function;
};
enum expDataType
{
VAL_INT = 0x0,
VAL_FLOAT = 0x1,
VAL_STRING = 0x2,
VAL_FUNCTION = 0x3,
NUM_DATATYPES,
};
struct Operand
{
expDataType dataType;
operandInternalDataUnion internals;
};
enum expressionOperatorType_e
{
OP_NOOP = 0x0,
OP_RIGHTPAREN = 0x1,
OP_MULTIPLY = 0x2,
OP_DIVIDE = 0x3,
OP_MODULUS = 0x4,
OP_ADD = 0x5,
OP_SUBTRACT = 0x6,
OP_NOT = 0x7,
OP_LESSTHAN = 0x8,
OP_LESSTHANEQUALTO = 0x9,
OP_GREATERTHAN = 0xA,
OP_GREATERTHANEQUALTO = 0xB,
OP_EQUALS = 0xC,
OP_NOTEQUAL = 0xD,
OP_AND = 0xE,
OP_OR = 0xF,
OP_LEFTPAREN = 0x10,
OP_COMMA = 0x11,
OP_BITWISEAND = 0x12,
OP_BITWISEOR = 0x13,
OP_BITWISENOT = 0x14,
OP_BITSHIFTLEFT = 0x15,
OP_BITSHIFTRIGHT = 0x16,
OP_COUNT
};
enum expressionFunction_e
{
EXP_FUNC_STATIC_DVAR_INT = OP_COUNT,
EXP_FUNC_STATIC_DVAR_BOOL,
EXP_FUNC_STATIC_DVAR_FLOAT,
EXP_FUNC_STATIC_DVAR_STRING,
EXP_FUNC_DYN_START,
EXP_FUNC_INT = EXP_FUNC_DYN_START,
EXP_FUNC_STRING,
EXP_FUNC_FLOAT,
EXP_FUNC_SIN,
EXP_FUNC_COS,
EXP_FUNC_MIN,
EXP_FUNC_MAX,
EXP_FUNC_MILLISECONDS,
EXP_FUNC_DVAR_INT,
EXP_FUNC_DVAR_BOOL,
EXP_FUNC_DVAR_FLOAT,
EXP_FUNC_DVAR_STRING
};
union entryInternalData
{
int op;
Operand operand;
};
enum expressionEntryType : int
{
EET_OPERATOR = 0x0,
EET_OPERAND = 0x1,
};
struct expressionEntry
{
expressionEntryType type;
entryInternalData data;
};
struct ExpressionSupportingData;
struct Statement_s
{
int numEntries;
expressionEntry* entries;
ExpressionSupportingData* supportingData;
int lastExecuteTime;
Operand lastResult;
};
struct UIFunctionList
{
int totalFunctions;
Statement_s** functions;
};
struct ExpressionSupportingData
{
UIFunctionList uifunctions;
StaticDvarList staticDvarList;
StringList uiStrings;
};
struct menuTransition
{
int transitionType;
int targetField;
int startTime;
float startVal;
float endVal;
float time;
int endTriggerType;
};
enum ItemFloatExpressionTarget
{
ITEM_FLOATEXP_TGT_RECT_X = 0x0,
ITEM_FLOATEXP_TGT_RECT_Y = 0x1,
ITEM_FLOATEXP_TGT_RECT_W = 0x2,
ITEM_FLOATEXP_TGT_RECT_H = 0x3,
ITEM_FLOATEXP_TGT_FORECOLOR_R = 0x4,
ITEM_FLOATEXP_TGT_FORECOLOR_G = 0x5,
ITEM_FLOATEXP_TGT_FORECOLOR_B = 0x6,
ITEM_FLOATEXP_TGT_FORECOLOR_RGB = 0x7,
ITEM_FLOATEXP_TGT_FORECOLOR_A = 0x8,
ITEM_FLOATEXP_TGT_GLOWCOLOR_R = 0x9,
ITEM_FLOATEXP_TGT_GLOWCOLOR_G = 0xA,
ITEM_FLOATEXP_TGT_GLOWCOLOR_B = 0xB,
ITEM_FLOATEXP_TGT_GLOWCOLOR_RGB = 0xC,
ITEM_FLOATEXP_TGT_GLOWCOLOR_A = 0xD,
ITEM_FLOATEXP_TGT_BACKCOLOR_R = 0xE,
ITEM_FLOATEXP_TGT_BACKCOLOR_G = 0xF,
ITEM_FLOATEXP_TGT_BACKCOLOR_B = 0x10,
ITEM_FLOATEXP_TGT_BACKCOLOR_RGB = 0x11,
ITEM_FLOATEXP_TGT_BACKCOLOR_A = 0x12,
ITEM_FLOATEXP_TGT_COUNT
};
struct ItemExpressionTargetBinding
{
int target;
const char* name;
const char* componentName;
};
struct ItemFloatExpression
{
int target;
Statement_s* expression;
};
struct columnInfo_s
{
int pos;
int width;
int maxChars;
int alignment;
};
struct MenuEventHandlerSet;
struct ConditionalScript
{
MenuEventHandlerSet* eventHandlerSet;
Statement_s* eventExpression;
};
struct SetLocalVarData
{
const char* localVarName;
Statement_s* expression;
};
union EventData
{
const char* unconditionalScript;
ConditionalScript* conditionalScript;
MenuEventHandlerSet* elseScript;
SetLocalVarData* setLocalVarData;
};
enum EventType : unsigned char
{
EVENT_UNCONDITIONAL = 0x0,
EVENT_IF = 0x1,
EVENT_ELSE = 0x2,
EVENT_SET_LOCAL_VAR_BOOL = 0x3,
EVENT_SET_LOCAL_VAR_INT = 0x4,
EVENT_SET_LOCAL_VAR_FLOAT = 0x5,
EVENT_SET_LOCAL_VAR_STRING = 0x6,
EVENT_COUNT,
};
struct MenuEventHandler
{
EventData eventData;
EventType eventType;
};
struct MenuEventHandlerSet
{
int eventHandlerCount;
MenuEventHandler** eventHandlers;
};
struct listBoxDef_s
{
int mousePos;
int startPos[1];
int endPos[1];
int drawPadding;
float elementWidth;
float elementHeight;
int elementStyle;
int numColumns;
columnInfo_s columnInfo[16];
MenuEventHandlerSet* onDoubleClick;
int notselectable;
int noScrollBars;
int usePaging;
float selectBorder[4];
Material* selectIcon;
};
struct editFieldDef_s
{
float minVal;
float maxVal;
float defVal;
float range;
int maxChars;
int maxCharsGotoNext;
int maxPaintChars;
int paintOffset;
};
struct multiDef_s
{
const char* dvarList[32];
const char* dvarStr[32];
float dvarValue[32];
int count;
int strDef;
};
struct newsTickerDef_s
{
int feedId;
int speed;
int spacing;
int lastTime;
int start;
int end;
float x;
};
struct textScrollDef_s
{
int startTime;
};
union itemDefData_t
{
listBoxDef_s* listBox;
editFieldDef_s* editField;
multiDef_s* multi;
const char* enumDvarName;
newsTickerDef_s* ticker;
textScrollDef_s* scroll;
void* data;
};
struct ItemKeyHandler
{
int key;
MenuEventHandlerSet* action;
ItemKeyHandler* next;
};
struct rectDef_s
{
float x;
float y;
float w;
float h;
char horzAlign;
char vertAlign;
};
enum WindowDefStaticFlag : unsigned int
{
WINDOW_FLAG_DECORATION = 0x100000,
WINDOW_FLAG_HORIZONTAL_SCROLL = 0x200000,
WINDOW_FLAG_OUT_OF_BOUNDS_CLICK = 0x2000000,
WINDOW_FLAG_SCREEN_SPACE = 0x400000,
WINDOW_FLAG_AUTO_WRAPPED = 0x800000,
WINDOW_FLAG_POPUP = 0x1000000,
WINDOW_FLAG_LEGACY_SPLIT_SCREEN_SCALE = 0x4000000,
WINDOW_FLAG_HIDDEN_DURING_FLASH_BANG = 0x10000000,
WINDOW_FLAG_HIDDEN_DURING_SCOPE = 0x20000000,
WINDOW_FLAG_HIDDEN_DURING_UI = 0x40000000,
WINDOW_FLAG_TEXT_ONLY_FOCUS = 0x80000000,
};
enum WindowDefDynamicFlag : unsigned int
{
WINDOW_FLAG_HOVERED = 0x1, // guessed
WINDOW_FLAG_FOCUSED = 0x2,
WINDOW_FLAG_VISIBLE = 0x4,
WINDOW_FLAG_FADING_OUT = 0x10,
WINDOW_FLAG_FADING_IN = 0x20,
WINDOW_FLAG_80 = 0x80,
WINDOW_FLAG_NON_DEFAULT_BACKCOLOR = 0x8000,
WINDOW_FLAG_NON_DEFAULT_FORECOLOR = 0x10000
};
struct windowDef_t
{
const char* name;
rectDef_s rect;
rectDef_s rectClient;
const char* group;
int style;
int border;
int ownerDraw;
int ownerDrawFlags;
float borderSize;
int staticFlags;
unsigned int dynamicFlags[1];
int nextTime;
float foreColor[4];
float backColor[4];
float borderColor[4];
float outlineColor[4];
float disableColor[4];
Material* background;
};
enum ItemDefFlag : unsigned int
{
ITEM_FLAG_SAVE_GAME_INFO = 0x1,
ITEM_FLAG_CINEMATIC_SUBTITLE = 0x2,
};
enum ItemDefDvarFlag
{
ITEM_DVAR_FLAG_ENABLE = 0x1,
ITEM_DVAR_FLAG_DISABLE = 0x2,
ITEM_DVAR_FLAG_SHOW = 0x4,
ITEM_DVAR_FLAG_HIDE = 0x8,
ITEM_DVAR_FLAG_FOCUS = 0x10,
};
enum ItemDefType
{
ITEM_TYPE_TEXT = 0x0,
ITEM_TYPE_BUTTON = 0x1,
ITEM_TYPE_RADIOBUTTON = 0x2,
ITEM_TYPE_CHECKBOX = 0x3,
ITEM_TYPE_EDITFIELD = 0x4,
ITEM_TYPE_COMBO = 0x5,
ITEM_TYPE_LISTBOX = 0x6,
ITEM_TYPE_MODEL = 0x7,
ITEM_TYPE_OWNERDRAW = 0x8,
ITEM_TYPE_NUMERICFIELD = 0x9,
ITEM_TYPE_SLIDER = 0xA,
ITEM_TYPE_YESNO = 0xB,
ITEM_TYPE_MULTI = 0xC,
ITEM_TYPE_DVARENUM = 0xD,
ITEM_TYPE_BIND = 0xE,
ITEM_TYPE_MENUMODEL = 0xF,
ITEM_TYPE_VALIDFILEFIELD = 0x10,
ITEM_TYPE_DECIMALFIELD = 0x11,
ITEM_TYPE_UPREDITFIELD = 0x12,
ITEM_TYPE_GAME_MESSAGE_WINDOW = 0x13,
ITEM_TYPE_NEWS_TICKER = 0x14,
ITEM_TYPE_TEXT_SCROLL = 0x15,
ITEM_TYPE_EMAILFIELD = 0x16,
ITEM_TYPE_PASSWORDFIELD = 0x17
};
struct itemDef_s
{
windowDef_t window;
rectDef_s textRect[1];
int type;
int dataType;
int alignment;
int fontEnum;
int textAlignMode;
float textalignx;
float textaligny;
float textscale;
int textStyle;
int gameMsgWindowIndex;
int gameMsgWindowMode;
const char* text;
int itemFlags;
menuDef_t* parent;
MenuEventHandlerSet* mouseEnterText;
MenuEventHandlerSet* mouseExitText;
MenuEventHandlerSet* mouseEnter;
MenuEventHandlerSet* mouseExit;
MenuEventHandlerSet* action;
MenuEventHandlerSet* accept;
MenuEventHandlerSet* onFocus;
MenuEventHandlerSet* leaveFocus;
const char* dvar;
const char* dvarTest;
ItemKeyHandler* onKey;
const char* enableDvar;
const char* localVar;
int dvarFlags;
snd_alias_list_t* focusSound;
float special;
int cursorPos[1];
itemDefData_t typeData;
int imageTrack;
int floatExpressionCount;
ItemFloatExpression* floatExpressions;
Statement_s* visibleExp;
Statement_s* disabledExp;
Statement_s* textExp;
Statement_s* materialExp;
float glowColor[4];
bool decayActive;
int fxBirthTime;
int fxLetterTime;
int fxDecayStartTime;
int fxDecayDuration;
int lastSoundPlayedTime;
};
struct menuDef_t
{
windowDef_t window;
const char* font;
int fullScreen;
int itemCount;
int fontIndex;
int cursorItem[1];
int fadeCycle;
float fadeClamp;
float fadeAmount;
float fadeInAmount;
float blurRadius;
MenuEventHandlerSet* onOpen;
MenuEventHandlerSet* onCloseRequest;
MenuEventHandlerSet* onClose;
MenuEventHandlerSet* onESC;
ItemKeyHandler* onKey;
Statement_s* visibleExp;
const char* allowedBinding;
const char* soundName;
int imageTrack;
float focusColor[4];
Statement_s* rectXExp;
Statement_s* rectYExp;
Statement_s* rectWExp;
Statement_s* rectHExp;
Statement_s* openSoundExp;
Statement_s* closeSoundExp;
itemDef_s** items;
menuTransition scaleTransition[1];
menuTransition alphaTransition[1];
menuTransition xTransition[1];
menuTransition yTransition[1];
ExpressionSupportingData* expressionData;
};
struct MenuList
{
const char* name;
int menuCount;
menuDef_t** menus;
};
enum FxElemType
{
FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0,
FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1,
FX_ELEM_TYPE_TAIL = 0x2,
FX_ELEM_TYPE_TRAIL = 0x3,
FX_ELEM_TYPE_CLOUD = 0x4,
FX_ELEM_TYPE_SPARK_CLOUD = 0x5,
FX_ELEM_TYPE_SPARK_FOUNTAIN = 0x6,
FX_ELEM_TYPE_MODEL = 0x7,
FX_ELEM_TYPE_OMNI_LIGHT = 0x8,
FX_ELEM_TYPE_SPOT_LIGHT = 0x9,
FX_ELEM_TYPE_SOUND = 0xA,
FX_ELEM_TYPE_DECAL = 0xB,
FX_ELEM_TYPE_RUNNER = 0xC,
FX_ELEM_TYPE_COUNT = 0xD,
FX_ELEM_TYPE_LAST_SPRITE = 0x3,
FX_ELEM_TYPE_LAST_DRAWN = 0x9,
};
struct FxIntRange
{
int base;
int amplitude;
};
struct FxSpawnDefOneShot
{
FxIntRange count;
};
struct FxSpawnDefLooping
{
int intervalMsec;
int count;
};
union FxSpawnDef
{
FxSpawnDefLooping looping;
FxSpawnDefOneShot oneShot;
};
struct FxFloatRange
{
float base;
float amplitude;
};
struct FxElemAtlas
{
char behavior;
char index;
char fps;
char loopCount;
char colIndexBits;
char rowIndexBits;
int16_t entryCount;
};
struct FxElemVec3Range
{
float base[3];
float amplitude[3];
};
struct FxElemVelStateInFrame
{
FxElemVec3Range velocity;
FxElemVec3Range totalDelta;
};
struct FxElemVelStateSample
{
FxElemVelStateInFrame local;
FxElemVelStateInFrame world;
};
struct FxElemVisualState
{
char color[4];
float rotationDelta;
float rotationTotal;
float size[2];
float scale;
};
struct FxElemVisStateSample
{
FxElemVisualState base;
FxElemVisualState amplitude;
};
union FxEffectDefRef
{
FxEffectDef* handle;
const char* name;
};
union FxElemVisuals
{
const void* anonymous;
Material* material;
XModel* model;
FxEffectDefRef effectDef;
const char* soundName;
};
struct FxElemMarkVisuals
{
Material* materials[2];
};
union FxElemDefVisuals
{
FxElemMarkVisuals* markArray;
FxElemVisuals* array;
FxElemVisuals instance;
};
struct FxTrailVertex
{
float pos[2];
float normal[2];
float texCoord;
};
struct FxTrailDef
{
int scrollTimeMsec;
int repeatDist;
float invSplitDist;
float invSplitArcDist;
float invSplitTime;
int vertCount;
FxTrailVertex* verts;
int indCount;
uint16_t* inds;
};
struct FxSparkFountainDef
{
float gravity;
float bounceFrac;
float bounceRand;
float sparkSpacing;
float sparkLength;
int sparkCount;
float loopTime;
float velMin;
float velMax;
float velConeFrac;
float restSpeed;
float boostTime;
float boostFactor;
};
union FxElemExtendedDefPtr
{
FxTrailDef* trailDef;
FxSparkFountainDef* sparkFountainDef;
char* unknownDef;
};
struct FxElemDef
{
int flags;
FxSpawnDef spawn;
FxFloatRange spawnRange;
FxFloatRange fadeInRange;
FxFloatRange fadeOutRange;
float spawnFrustumCullRadius;
FxIntRange spawnDelayMsec;
FxIntRange lifeSpanMsec;
FxFloatRange spawnOrigin[3];
FxFloatRange spawnOffsetRadius;
FxFloatRange spawnOffsetHeight;
FxFloatRange spawnAngles[3];
FxFloatRange angularVelocity[3];
FxFloatRange initialRotation;
FxFloatRange gravity;
FxFloatRange reflectionFactor;
FxElemAtlas atlas;
char elemType;
char visualCount;
char velIntervalCount;
char visStateIntervalCount;
FxElemVelStateSample* velSamples;
FxElemVisStateSample* visSamples;
FxElemDefVisuals visuals;
Bounds collBounds;
FxEffectDefRef effectOnImpact;
FxEffectDefRef effectOnDeath;
FxEffectDefRef effectEmitted;
FxFloatRange emitDist;
FxFloatRange emitDistVariance;
FxElemExtendedDefPtr extended;
char sortOrder;
char lightingFrac;
char useItemClip;
char fadeInfo;
};
struct FxEffectDef
{
const char* name;
int flags;
int totalSize;
int msecLoopingLife;
int elemDefCountLooping;
int elemDefCountOneShot;
int elemDefCountEmission;
FxElemDef* elemDefs;
};
enum SamplerStateBits_e
{
SAMPLER_FILTER_SHIFT = 0x0,
SAMPLER_FILTER_NEAREST = 0x1,
SAMPLER_FILTER_LINEAR = 0x2,
SAMPLER_FILTER_ANISO2X = 0x3,
SAMPLER_FILTER_ANISO4X = 0x4,
SAMPLER_FILTER_MASK = 0x7,
SAMPLER_MIPMAP_SHIFT = 0x3,
SAMPLER_MIPMAP_DISABLED = 0x0,
SAMPLER_MIPMAP_NEAREST = 0x8,
SAMPLER_MIPMAP_LINEAR = 0x10,
SAMPLER_MIPMAP_COUNT = 0x3,
SAMPLER_MIPMAP_MASK = 0x18,
SAMPLER_CLAMP_U_SHIFT = 0x5,
SAMPLER_CLAMP_V_SHIFT = 0x6,
SAMPLER_CLAMP_W_SHIFT = 0x7,
SAMPLER_CLAMP_U = 0x20,
SAMPLER_CLAMP_V = 0x40,
SAMPLER_CLAMP_W = 0x80,
SAMPLER_CLAMP_MASK = 0xE0,
};
struct GfxLightImage
{
GfxImage* image;
char samplerState;
};
struct GfxLightDef
{
const char* name;
GfxLightImage attenuation;
int lmapLookupStart;
};
struct Glyph
{
uint16_t letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
struct Font_s
{
const char* fontName;
int pixelHeight;
int glyphCount;
Material* material;
Material* glowMaterial;
Glyph* glyphs;
};
struct FxImpactEntry
{
FxEffectDef* nonflesh[31];
FxEffectDef* flesh[4];
};
struct FxImpactTable
{
const char* name;
FxImpactEntry* table;
};
enum LbColType
{
LBCOL_TYPE_NUMBER = 0x0,
LBCOL_TYPE_TIME = 0x1,
LBCOL_TYPE_LEVELXP = 0x2,
LBCOL_TYPE_PRESTIGE = 0x3,
LBCOL_TYPE_BIGNUMBER = 0x4,
LBCOL_TYPE_PERCENT = 0x5,
LBCOL_TYPE_COUNT = 0x6,
};
enum LbAggType
{
LBAGG_TYPE_MIN = 0x0,
LBAGG_TYPE_MAX = 0x1,
LBAGG_TYPE_SUM = 0x2,
LBAGG_TYPE_LAST = 0x3,
LBAGG_TYPE_COUNT = 0x4,
};
struct LbColumnDef
{
const char* name;
int id;
int propertyId;
bool hidden;
const char* statName;
LbColType type;
int precision;
LbAggType agg;
};
struct LeaderboardDef
{
const char* name;
int id;
int columnCount;
int xpColId;
int prestigeColId;
LbColumnDef* columns;
};
struct TracerDef
{
const char* name;
Material* material;
unsigned int drawInterval;
float speed;
float beamLength;
float beamWidth;
float screwRadius;
float screwDist;
float colors[5][4];
};
enum StructuredDataTypeCategory
{
DATA_INT = 0x0,
DATA_BYTE = 0x1,
DATA_BOOL = 0x2,
DATA_STRING = 0x3,
DATA_ENUM = 0x4,
DATA_STRUCT = 0x5,
DATA_INDEXED_ARRAY = 0x6,
DATA_ENUM_ARRAY = 0x7,
DATA_FLOAT = 0x8,
DATA_SHORT = 0x9,
DATA_COUNT
};
struct StructuredDataEnumEntry
{
const char* string;
uint16_t index;
};
struct StructuredDataEnum
{
int entryCount;
int reservedEntryCount;
StructuredDataEnumEntry* entries;
};
union StructuredDataTypeUnion
{
unsigned int stringDataLength;
int enumIndex;
int structIndex;
int indexedArrayIndex;
int enumedArrayIndex;
};
struct StructuredDataType
{
StructuredDataTypeCategory type;
StructuredDataTypeUnion u;
};
struct StructuredDataStructProperty
{
const char* name;
StructuredDataType type;
unsigned int offset;
};
struct StructuredDataStruct
{
int propertyCount;
StructuredDataStructProperty* properties;
int size;
unsigned int bitOffset;
};
struct StructuredDataIndexedArray
{
int arraySize;
StructuredDataType elementType;
unsigned int elementSize;
};
struct StructuredDataEnumedArray
{
int enumIndex;
StructuredDataType elementType;
unsigned int elementSize;
};
struct StructuredDataDef
{
int version;
unsigned int formatChecksum;
int enumCount;
StructuredDataEnum* enums;
int structCount;
StructuredDataStruct* structs;
int indexedArrayCount;
StructuredDataIndexedArray* indexedArrays;
int enumedArrayCount;
StructuredDataEnumedArray* enumedArrays;
StructuredDataType rootType;
unsigned int size;
};
struct StructuredDataDefSet
{
const char* name;
unsigned int defCount;
StructuredDataDef* defs;
};
struct TriggerModel
{
int contents;
uint16_t hullCount;
uint16_t firstHull;
};
struct TriggerHull
{
Bounds bounds;
int contents;
uint16_t slabCount;
uint16_t firstSlab;
};
struct TriggerSlab
{
float dir[3];
float midPoint;
float halfSize;
};
struct MapTriggers
{
unsigned int count;
TriggerModel* models;
unsigned int hullCount;
TriggerHull* hulls;
unsigned int slabCount;
TriggerSlab* slabs;
};
struct Stage
{
const char* name;
float origin[3];
uint16_t triggerIndex;
char sunPrimaryLightIndex;
};
struct MapEnts
{
const char* name;
char* entityString;
int numEntityChars;
MapTriggers trigger;
Stage* stages;
char stageCount;
};
struct AddonMapEnts
{
const char* name;
char* entityString;
int numEntityChars;
MapTriggers trigger;
};
typedef unsigned short LeafBrush;
struct cStaticModel_s
{
XModel* xmodel;
float origin[3];
float invScaledAxis[3][3];
Bounds absBounds;
};
struct ClipMaterial
{
const char* name;
int surfaceFlags;
int contents;
};
struct cNode_t
{
cplane_s* plane;
int16_t children[2];
};
struct cLeafBrushNodeLeaf_t
{
LeafBrush* brushes;
};
struct cLeafBrushNodeChildren_t
{
float dist;
float range;
uint16_t childOffset[2];
};
union cLeafBrushNodeData_t
{
cLeafBrushNodeLeaf_t leaf;
cLeafBrushNodeChildren_t children;
};
struct cLeafBrushNode_s
{
char axis;
int16_t leafBrushCount;
int contents;
cLeafBrushNodeData_t data;
};
struct CollisionBorder
{
float distEq[3];
float zBase;
float zSlope;
float start;
float length;
};
struct CollisionPartition
{
char triCount;
char borderCount;
char firstVertSegment;
int firstTri;
CollisionBorder* borders;
};
union CollisionAabbTreeIndex
{
int firstChildIndex;
int partitionIndex;
};
struct type_align(16) CollisionAabbTree
{
float midPoint[3];
uint16_t materialIndex;
uint16_t childCount;
float halfSize[3];
CollisionAabbTreeIndex u;
};
struct cLeaf_t
{
uint16_t firstCollAabbIndex;
uint16_t collAabbCount;
int brushContents;
int terrainContents;
Bounds bounds;
int leafBrushNode;
};
struct cmodel_t
{
Bounds bounds;
float radius;
cLeaf_t leaf;
};
struct cbrush_t
{
uint16_t numsides;
uint16_t glassPieceIndex;
cbrushside_t* sides;
char* baseAdjacentSide;
int16_t axialMaterialNum[2][3];
char firstAdjacentSideOffsets[2][3];
char edgeCount[2][3];
};
struct SModelAabbNode
{
Bounds bounds;
uint16_t firstChild;
uint16_t childCount;
};
struct GfxPlacement
{
float quat[4];
float origin[3];
};
enum DynEntityType
{
DYNENT_TYPE_INVALID = 0x0,
DYNENT_TYPE_CLUTTER = 0x1,
DYNENT_TYPE_DESTRUCT = 0x2,
DYNENT_TYPE_COUNT = 0x3,
};
struct DynEntityDef
{
DynEntityType type;
GfxPlacement pose;
XModel* xModel;
uint16_t brushModel;
uint16_t physicsBrushModel;
FxEffectDef* destroyFx;
PhysPreset* physPreset;
int health;
PhysMass mass;
int contents;
};
struct DynEntityPose
{
GfxPlacement pose;
float radius;
};
struct DynEntityClient
{
int physObjId;
uint16_t flags;
uint16_t lightingHandle;
int health;
};
struct DynEntityColl
{
uint16_t sector;
uint16_t nextEntInSector;
float linkMins[2];
float linkMaxs[2];
};
typedef tdef_align(128) cbrush_t cbrush_array_t;
typedef tdef_align(128) Bounds BoundsArray;
struct clipMap_t
{
const char* name;
int isInUse;
int planeCount;
cplane_s* planes;
unsigned int numStaticModels;
cStaticModel_s* staticModelList;
unsigned int numMaterials;
ClipMaterial* materials;
unsigned int numBrushSides;
cbrushside_t* brushsides;
unsigned int numBrushEdges;
cbrushedge_t* brushEdges;
unsigned int numNodes;
cNode_t* nodes;
unsigned int numLeafs;
cLeaf_t* leafs;
unsigned int leafbrushNodesCount;
cLeafBrushNode_s* leafbrushNodes;
unsigned int numLeafBrushes;
LeafBrush* leafbrushes;
unsigned int numLeafSurfaces;
unsigned int* leafsurfaces;
unsigned int vertCount;
vec3_t* verts;
int triCount;
uint16_t* triIndices;
char* triEdgeIsWalkable;
int borderCount;
CollisionBorder* borders;
int partitionCount;
CollisionPartition* partitions;
int aabbTreeCount;
CollisionAabbTree* aabbTrees;
unsigned int numSubModels;
cmodel_t* cmodels;
uint16_t numBrushes;
cbrush_array_t* brushes;
BoundsArray* brushBounds;
int* brushContents;
MapEnts* mapEnts;
uint16_t smodelNodeCount;
SModelAabbNode* smodelNodes;
uint16_t dynEntCount[2];
DynEntityDef* dynEntDefList[2];
DynEntityPose* dynEntPoseList[2];
DynEntityClient* dynEntClientList[2];
DynEntityColl* dynEntCollList[2];
unsigned int checksum;
char padding[48];
};
struct ComPrimaryLight
{
char type;
char canUseShadowMap;
char exponent;
char unused;
float color[3];
float dir[3];
float origin[3];
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
float cosHalfFovExpanded;
float rotationLimit;
float translationLimit;
const char* defName;
};
struct ComWorld
{
const char* name;
int isInUse;
unsigned int primaryLightCount;
ComPrimaryLight* primaryLights;
};
struct pathnode_t;
enum nodeType
{
NODE_ERROR = 0x0,
NODE_PATHNODE = 0x1,
NODE_COVER_STAND = 0x2,
NODE_COVER_CROUCH = 0x3,
NODE_COVER_CROUCH_WINDOW = 0x4,
NODE_COVER_PRONE = 0x5,
NODE_COVER_RIGHT = 0x6,
NODE_COVER_LEFT = 0x7,
NODE_AMBUSH = 0x8,
NODE_EXPOSED = 0x9,
NODE_CONCEALMENT_STAND = 0xA,
NODE_CONCEALMENT_CROUCH = 0xB,
NODE_CONCEALMENT_PRONE = 0xC,
NODE_DOOR = 0xD,
NODE_DOOR_INTERIOR = 0xE,
NODE_SCRIPTED = 0xF,
NODE_NEGOTIATION_BEGIN = 0x10,
NODE_NEGOTIATION_END = 0x11,
NODE_TURRET = 0x12,
NODE_GUARD = 0x13,
NODE_NUMTYPES = 0x14,
NODE_DONTLINK = 0x14,
};
struct pathlink_s
{
float fDist;
uint16_t nodeNum;
char disconnectCount;
char negotiationLink;
char flags;
char ubBadPlaceCount[3];
};
enum PathNodeErrorCode
{
PNERR_NONE = 0x0,
PNERR_INSOLID = 0x1,
PNERR_FLOATING = 0x2,
PNERR_NOLINK = 0x3,
PNERR_DUPLICATE = 0x4,
PNERR_NOSTANCE = 0x5,
PNERR_INVALIDDOOR = 0x6,
PNERR_NOANGLES = 0x7,
PNERR_BADPLACEMENT = 0x8,
NUM_PATH_NODE_ERRORS
};
struct pathnode_constant_t
{
nodeType type;
uint16_t spawnflags;
uint16_t targetname;
uint16_t script_linkName;
uint16_t script_noteworthy;
uint16_t target;
uint16_t animscript;
int animscriptfunc;
float vOrigin[3];
float fAngle;
float forward[2];
float fRadius;
union
{
float minUseDistSq;
PathNodeErrorCode error;
};
int16_t wOverlapNode[2];
uint16_t totalLinkCount;
pathlink_s* Links;
};
struct pathnode_dynamic_t
{
void* pOwner;
int iFreeTime;
int iValidTime[3];
int dangerousNodeTime[3];
int inPlayerLOSTime;
int16_t wLinkCount;
int16_t wOverlapCount;
int16_t turretEntNumber;
char userCount;
bool hasBadPlaceLink;
};
struct pathnode_transient_t
{
int iSearchFrame;
pathnode_t* pNextOpen;
pathnode_t* pPrevOpen;
pathnode_t* pParent;
float fCost;
float fHeuristic;
union
{
float nodeCost;
int linkIndex;
};
};
struct pathnode_t
{
pathnode_constant_t constant;
pathnode_dynamic_t dynamic;
pathnode_transient_t transient;
};
struct type_align(16) pathbasenode_t
{
float vOrigin[3];
unsigned int type;
};
struct pathnode_tree_nodes_t
{
int nodeCount;
uint16_t* nodes;
};
struct pathnode_tree_t;
union pathnode_tree_info_t
{
pathnode_tree_t* child[2];
pathnode_tree_nodes_t s;
};
struct pathnode_tree_t
{
int axis;
float dist;
pathnode_tree_info_t u;
};
struct PathData
{
unsigned int nodeCount;
pathnode_t* nodes;
pathbasenode_t* basenodes;
unsigned int chainNodeCount;
uint16_t* chainNodeForNode;
uint16_t* nodeForChainNode;
int visBytes;
char* pathVis;
int nodeTreeCount;
pathnode_tree_t* nodeTree;
};
struct VehicleTrackObstacle
{
float origin[2];
float radius;
};
struct VehicleTrackSector
{
float startEdgeDir[2];
float startEdgeDist;
float leftEdgeDir[2];
float leftEdgeDist;
float rightEdgeDir[2];
float rightEdgeDist;
float sectorLength;
float sectorWidth;
float totalPriorLength;
float totalFollowingLength;
VehicleTrackObstacle* obstacles;
unsigned int obstacleCount;
};
struct VehicleTrackSegment
{
const char* targetName;
VehicleTrackSector* sectors;
unsigned int sectorCount;
VehicleTrackSegment** nextBranches;
unsigned int nextBranchesCount;
VehicleTrackSegment** prevBranches;
unsigned int prevBranchesCount;
float endEdgeDir[2];
float endEdgeDist;
float totalLength;
};
struct VehicleTrack
{
VehicleTrackSegment* segments;
unsigned int segmentCount;
};
struct G_GlassPiece
{
uint16_t damageTaken;
uint16_t collapseTime;
int lastStateChangeTime;
char impactDir;
char impactPos[2];
};
struct G_GlassName
{
char* nameStr;
uint16_t name;
uint16_t pieceCount;
uint16_t* pieceIndices;
};
struct G_GlassData
{
G_GlassPiece* glassPieces;
unsigned int pieceCount;
uint16_t damageToWeaken;
uint16_t damageToDestroy;
unsigned int glassNameCount;
G_GlassName* glassNames;
char pad[108];
};
struct GameWorldSp
{
const char* name;
PathData path;
VehicleTrack vehicleTrack;
G_GlassData* g_glassData;
};
struct GameWorldMp
{
const char* name;
G_GlassData* g_glassData;
};
struct FxGlassDef
{
float halfThickness;
float texVecs[2][2];
GfxColor color;
Material* material;
Material* materialShattered;
PhysPreset* physPreset;
};
struct FxSpatialFrame
{
float quat[4];
float origin[3];
};
union FxGlassPiecePlace
{
struct
{
FxSpatialFrame frame;
float radius;
};
unsigned int nextFree;
};
struct FxGlassPieceState
{
float texCoordOrigin[2];
unsigned int supportMask;
uint16_t initIndex;
uint16_t geoDataStart;
char defIndex;
char pad[5];
char vertCount;
char holeDataCount;
char crackDataCount;
char fanDataCount;
uint16_t flags;
float areaX2;
};
struct FxGlassPieceDynamics
{
int fallTime;
int physObjId;
int physJointId;
float vel[3];
float avel[3];
};
struct FxGlassVertex
{
int16_t x;
int16_t y;
};
struct FxGlassHoleHeader
{
uint16_t uniqueVertCount;
char touchVert;
char pad[1];
};
struct FxGlassCrackHeader
{
uint16_t uniqueVertCount;
char beginVertIndex;
char endVertIndex;
};
union type_align(4) FxGlassGeometryData
{
FxGlassVertex vert;
FxGlassHoleHeader hole;
FxGlassCrackHeader crack;
char asBytes[4];
int16_t anonymous[2];
};
struct FxGlassInitPieceState
{
FxSpatialFrame frame;
float radius;
float texCoordOrigin[2];
unsigned int supportMask;
float areaX2;
char defIndex;
char vertCount;
char fanDataCount;
char pad[1];
};
struct FxGlassSystem
{
int time;
int prevTime;
unsigned int defCount;
unsigned int pieceLimit;
unsigned int pieceWordCount;
unsigned int initPieceCount;
unsigned int cellCount;
unsigned int activePieceCount;
unsigned int firstFreePiece;
unsigned int geoDataLimit;
unsigned int geoDataCount;
unsigned int initGeoDataCount;
FxGlassDef* defs;
FxGlassPiecePlace* piecePlaces;
FxGlassPieceState* pieceStates;
FxGlassPieceDynamics* pieceDynamics;
FxGlassGeometryData* geoData;
raw_uint* isInUse;
raw_uint* cellBits;
raw_byte16* visData;
vec3_t* linkOrg;
raw_float16* halfThickness;
uint16_t* lightingHandles;
FxGlassInitPieceState* initPieceStates;
FxGlassGeometryData* initGeoData;
bool needToCompactData;
char initCount;
float effectChanceAccum;
int lastPieceDeletionTime;
};
struct FxWorld
{
const char* name;
FxGlassSystem glassSys;
};
struct GfxSky
{
int skySurfCount;
int* skyStartSurfs;
GfxImage* skyImage;
char skySamplerState;
};
struct GfxWorldDpvsPlanes
{
int cellCount;
cplane_s* planes;
uint16_t* nodes;
raw_uint* sceneEntCellBits;
};
struct GfxCellTreeCount
{
int aabbTreeCount;
};
typedef unsigned short StaticModelIndex;
struct GfxAabbTree
{
Bounds bounds;
uint16_t childCount;
uint16_t surfaceCount;
uint16_t startSurfIndex;
uint16_t surfaceCountNoDecal;
uint16_t startSurfIndexNoDecal;
uint16_t smodelIndexCount;
StaticModelIndex* smodelIndexes;
int childrenOffset;
};
struct GfxCellTree
{
GfxAabbTree* aabbTree;
};
struct GfxPortal;
struct GfxPortalWritable
{
bool isQueued;
bool isAncestor;
char recursionDepth;
char hullPointCount;
float(*hullPoints)[2];
GfxPortal* queuedParent;
};
struct DpvsPlane
{
float coeffs[4];
};
struct GfxPortal
{
GfxPortalWritable writable;
DpvsPlane plane;
vec3_t* vertices;
uint16_t cellIndex;
char vertexCount;
float hullAxis[2][3];
};
struct GfxCell
{
Bounds bounds;
int portalCount;
GfxPortal* portals;
char reflectionProbeCount;
char* reflectionProbes;
};
struct GfxReflectionProbe
{
float origin[3];
};
struct GfxLightmapArray
{
GfxImage* primary;
GfxImage* secondary;
};
struct GfxWorldVertex
{
float xyz[3];
float binormalSign;
GfxColor color;
float texCoord[2];
float lmapCoord[2];
PackedUnitVec normal;
PackedUnitVec tangent;
};
struct GfxWorldVertexData
{
GfxWorldVertex* vertices;
void/*IDirect3DVertexBuffer9*/* worldVb;
};
struct GfxWorldVertexLayerData
{
char* data;
void/*IDirect3DVertexBuffer9*/* layerVb;
};
struct GfxWorldDraw
{
unsigned int reflectionProbeCount;
GfxImage** reflectionProbes;
GfxReflectionProbe* reflectionProbeOrigins;
GfxTexture* reflectionProbeTextures;
int lightmapCount;
GfxLightmapArray* lightmaps;
GfxTexture* lightmapPrimaryTextures;
GfxTexture* lightmapSecondaryTextures;
GfxImage* lightmapOverridePrimary;
GfxImage* lightmapOverrideSecondary;
unsigned int vertexCount;
GfxWorldVertexData vd;
unsigned int vertexLayerDataSize;
GfxWorldVertexLayerData vld;
unsigned int indexCount;
r_index_t* indices;
};
struct type_align(4) GfxLightGridEntry
{
uint16_t colorsIndex;
char primaryLightIndex;
char needsTrace;
};
struct type_align(4) GfxLightGridColors
{
char rgb[56][3];
};
struct GfxLightGrid
{
bool hasLightRegions;
unsigned int lastSunPrimaryLightIndex;
uint16_t mins[3];
uint16_t maxs[3];
unsigned int rowAxis;
unsigned int colAxis;
uint16_t* rowDataStart;
unsigned int rawRowDataSize;
char* rawRowData;
unsigned int entryCount;
GfxLightGridEntry* entries;
unsigned int colorCount;
GfxLightGridColors* colors;
};
struct GfxBrushModelWritable
{
Bounds bounds;
};
struct type_align(4) GfxBrushModel
{
GfxBrushModelWritable writable;
Bounds bounds;
float radius;
uint16_t surfaceCount;
uint16_t startSurfIndex;
uint16_t surfaceCountNoDecal;
};
struct MaterialMemory
{
Material* material;
int memory;
};
struct sunflare_t
{
bool hasValidData;
Material* spriteMaterial;
Material* flareMaterial;
float spriteSize;
float flareMinSize;
float flareMinDot;
float flareMaxSize;
float flareMaxDot;
float flareMaxAlpha;
int flareFadeInTime;
int flareFadeOutTime;
float blindMinDot;
float blindMaxDot;
float blindMaxDarken;
int blindFadeInTime;
int blindFadeOutTime;
float glareMinDot;
float glareMaxDot;
float glareMaxLighten;
int glareFadeInTime;
int glareFadeOutTime;
float sunFxPosition[3];
};
struct XModelDrawInfo
{
char hasGfxEntIndex;
char lod;
uint16_t surfId;
};
struct GfxSceneDynModel
{
XModelDrawInfo info;
uint16_t dynEntId;
};
struct BModelDrawInfo
{
uint16_t surfId;
};
struct type_align(4) GfxSceneDynBrush
{
BModelDrawInfo info;
uint16_t dynEntId;
};
struct GfxShadowGeometry
{
uint16_t surfaceCount;
uint16_t smodelCount;
uint16_t* sortedSurfIndex;
uint16_t* smodelIndex;
};
struct GfxLightRegionAxis
{
float dir[3];
float midPoint;
float halfSize;
};
struct GfxLightRegionHull
{
float kdopMidPoint[9];
float kdopHalfSize[9];
unsigned int axisCount;
GfxLightRegionAxis* axis;
};
struct GfxLightRegion
{
unsigned int hullCount;
GfxLightRegionHull* hulls;
};
struct GfxPackedPlacement
{
float origin[3];
float axis[3][3];
float scale;
};
struct GfxStaticModelDrawInst
{
GfxPackedPlacement placement;
XModel* model;
uint16_t cullDist;
uint16_t lightingHandle;
char reflectionProbeIndex;
char primaryLightIndex;
char flags;
char firstMtlSkinIndex;
GfxColor groundLighting;
uint16_t cacheId[4];
};
struct GfxStaticModelInst
{
Bounds bounds;
float lightingOrigin[3];
};
struct srfTriangles_t
{
unsigned int vertexLayerData;
unsigned int firstVertex;
uint16_t vertexCount;
uint16_t triCount;
unsigned int baseIndex;
};
struct GfxSurfaceLightingAndFlagsFields
{
char lightmapIndex;
char reflectionProbeIndex;
char primaryLightIndex;
char flags;
};
union GfxSurfaceLightingAndFlags
{
GfxSurfaceLightingAndFlagsFields fields;
unsigned int packed;
};
struct GfxSurface
{
srfTriangles_t tris;
Material* material;
GfxSurfaceLightingAndFlags laf;
};
struct GfxSurfaceBounds
{
Bounds bounds;
};
struct GfxWorldDpvsStatic
{
unsigned int smodelCount;
unsigned int staticSurfaceCount;
unsigned int staticSurfaceCountNoDecal;
unsigned int litOpaqueSurfsBegin;
unsigned int litOpaqueSurfsEnd;
unsigned int litTransSurfsBegin;
unsigned int litTransSurfsEnd;
unsigned int shadowCasterSurfsBegin;
unsigned int shadowCasterSurfsEnd;
unsigned int emissiveSurfsBegin;
unsigned int emissiveSurfsEnd;
unsigned int smodelVisDataCount;
unsigned int surfaceVisDataCount;
char* smodelVisData[3];
char* surfaceVisData[3];
uint16_t* sortedSurfIndex;
GfxStaticModelInst* smodelInsts;
GfxSurface* surfaces;
GfxSurfaceBounds* surfacesBounds;
GfxStaticModelDrawInst* smodelDrawInsts;
GfxDrawSurf* surfaceMaterials;
raw_uint128* surfaceCastsSunShadow;
volatile int usageCount;
};
struct GfxWorldDpvsDynamic
{
unsigned int dynEntClientWordCount[2];
unsigned int dynEntClientCount[2];
raw_uint* dynEntCellBits[2];
raw_byte16* dynEntVisData[2][3];
};
struct GfxHeroOnlyLight
{
char type;
char unused[3];
float color[3];
float dir[3];
float origin[3];
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
int exponent;
};
typedef tdef_align(128) GfxCellTree GfxCellTree128;
typedef tdef_align(4) GfxSceneDynModel GfxSceneDynModel4;
struct GfxWorld
{
const char* name;
const char* baseName;
int planeCount;
int nodeCount;
unsigned int surfaceCount;
int skyCount;
GfxSky* skies;
unsigned int lastSunPrimaryLightIndex;
unsigned int primaryLightCount;
unsigned int sortKeyLitDecal;
unsigned int sortKeyEffectDecal;
unsigned int sortKeyEffectAuto;
unsigned int sortKeyDistortion;
GfxWorldDpvsPlanes dpvsPlanes;
int/*GfxCellTreeCount*/* aabbTreeCounts;
GfxCellTree128* aabbTrees;
GfxCell* cells;
GfxWorldDraw draw;
GfxLightGrid lightGrid;
int modelCount;
GfxBrushModel* models;
Bounds bounds;
unsigned int checksum;
int materialMemoryCount;
MaterialMemory* materialMemory;
sunflare_t sun;
float outdoorLookupMatrix[4][4];
GfxImage* outdoorImage;
raw_uint* cellCasterBits;
raw_uint* cellHasSunLitSurfsBits;
GfxSceneDynModel4* sceneDynModel;
GfxSceneDynBrush* sceneDynBrush;
raw_uint* primaryLightEntityShadowVis;
raw_uint* primaryLightDynEntShadowVis[2];
char* nonSunPrimaryLightForModelDynEnt;
GfxShadowGeometry* shadowGeom;
GfxLightRegion* lightRegion;
GfxWorldDpvsStatic dpvs;
GfxWorldDpvsDynamic dpvsDyn;
unsigned int mapVtxChecksum;
unsigned int heroOnlyLightCount;
GfxHeroOnlyLight* heroOnlyLights;
char fogTypesAllowed;
};
enum ImpactType
{
IMPACT_TYPE_NONE = 0x0,
IMPACT_TYPE_BULLET_SMALL = 0x1,
IMPACT_TYPE_BULLET_LARGE = 0x2,
IMPACT_TYPE_BULLET_AP = 0x3,
IMPACT_TYPE_BULLET_EXPLODE = 0x4,
IMPACT_TYPE_SHOTGUN = 0x5,
IMPACT_TYPE_SHOTGUN_EXPLODE = 0x6,
IMPACT_TYPE_GRENADE_BOUNCE = 0x7,
IMPACT_TYPE_GRENADE_EXPLODE = 0x8,
IMPACT_TYPE_ROCKET_EXPLODE = 0x9,
IMPACT_TYPE_PROJECTILE_DUD = 0xA,
IMPACT_TYPE_COUNT
};
enum weaponIconRatioType_t
{
WEAPON_ICON_RATIO_1TO1 = 0x0,
WEAPON_ICON_RATIO_2TO1 = 0x1,
WEAPON_ICON_RATIO_4TO1 = 0x2,
WEAPON_ICON_RATIO_COUNT
};
enum weapType_t
{
WEAPTYPE_BULLET = 0x0,
WEAPTYPE_GRENADE = 0x1,
WEAPTYPE_PROJECTILE = 0x2,
WEAPTYPE_RIOTSHIELD = 0x3,
WEAPTYPE_NUM
};
enum weapClass_t
{
WEAPCLASS_RIFLE = 0x0,
WEAPCLASS_SNIPER = 0x1,
WEAPCLASS_MG = 0x2,
WEAPCLASS_SMG = 0x3,
WEAPCLASS_SPREAD = 0x4,
WEAPCLASS_PISTOL = 0x5,
WEAPCLASS_GRENADE = 0x6,
WEAPCLASS_ROCKETLAUNCHER = 0x7,
WEAPCLASS_TURRET = 0x8,
WEAPCLASS_THROWINGKNIFE = 0x9,
WEAPCLASS_NON_PLAYER = 0xA,
WEAPCLASS_ITEM = 0xB,
WEAPCLASS_NUM
};
enum PenetrateType
{
PENETRATE_TYPE_NONE = 0x0,
PENETRATE_TYPE_SMALL = 0x1,
PENETRATE_TYPE_MEDIUM = 0x2,
PENETRATE_TYPE_LARGE = 0x3,
PENETRATE_TYPE_COUNT
};
enum weapInventoryType_t
{
WEAPINVENTORY_PRIMARY = 0x0,
WEAPINVENTORY_OFFHAND = 0x1,
WEAPINVENTORY_ITEM = 0x2,
WEAPINVENTORY_ALTMODE = 0x3,
WEAPINVENTORY_EXCLUSIVE = 0x4,
WEAPINVENTORY_SCAVENGER = 0x5,
WEAPINVENTORYCOUNT
};
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_DOUBLEBARREL = 0x5,
WEAPON_FIRETYPECOUNT = 0x6,
WEAPON_FIRETYPE_BURSTFIRE_FIRST = 0x2,
WEAPON_FIRETYPE_BURSTFIRE_LAST = 0x4,
};
enum OffhandClass
{
OFFHAND_CLASS_NONE = 0x0,
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
OFFHAND_CLASS_THROWINGKNIFE = 0x4,
OFFHAND_CLASS_OTHER = 0x5,
OFFHAND_CLASS_COUNT
};
enum weapStance_t
{
WEAPSTANCE_STAND = 0x0,
WEAPSTANCE_DUCK = 0x1,
WEAPSTANCE_PRONE = 0x2,
WEAPSTANCE_NUM
};
enum activeReticleType_t
{
VEH_ACTIVE_RETICLE_NONE = 0x0,
VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
VEH_ACTIVE_RETICLE_COUNT
};
enum ammoCounterClipType_t
{
AMMO_COUNTER_CLIP_NONE = 0x0,
AMMO_COUNTER_CLIP_MAGAZINE = 0x1,
AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2,
AMMO_COUNTER_CLIP_SHOTGUN = 0x3,
AMMO_COUNTER_CLIP_ROCKET = 0x4,
AMMO_COUNTER_CLIP_BELTFED = 0x5,
AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
AMMO_COUNTER_CLIP_COUNT
};
enum weapOverlayReticle_t
{
WEAPOVERLAYRETICLE_NONE = 0x0,
WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
WEAPOVERLAYRETICLE_NUM
};
enum WeapOverlayInteface_t
{
WEAPOVERLAYINTERFACE_NONE = 0x0,
WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
WEAPOVERLAYINTERFACECOUNT
};
enum weapProjExposion_t
{
WEAPPROJEXP_GRENADE = 0x0,
WEAPPROJEXP_ROCKET = 0x1,
WEAPPROJEXP_FLASHBANG = 0x2,
WEAPPROJEXP_NONE = 0x3,
WEAPPROJEXP_DUD = 0x4,
WEAPPROJEXP_SMOKE = 0x5,
WEAPPROJEXP_HEAVY = 0x6,
WEAPPROJEXP_NUM
};
enum WeapStickinessType
{
WEAPSTICKINESS_NONE = 0x0,
WEAPSTICKINESS_ALL = 0x1,
WEAPSTICKINESS_ALL_ORIENT = 0x2,
WEAPSTICKINESS_GROUND = 0x3,
WEAPSTICKINESS_GROUND_WITH_YAW = 0x4,
WEAPSTICKINESS_KNIFE = 0x5,
WEAPSTICKINESS_COUNT
};
enum guidedMissileType_t
{
MISSILE_GUIDANCE_NONE = 0x0,
MISSILE_GUIDANCE_SIDEWINDER = 0x1,
MISSILE_GUIDANCE_HELLFIRE = 0x2,
MISSILE_GUIDANCE_JAVELIN = 0x3,
MISSILE_GUIDANCE_COUNT
};
enum weapAnimFiles_t
{
WEAP_ANIM_ROOT = 0x0,
WEAP_ANIM_IDLE = 0x1,
WEAP_ANIM_EMPTY_IDLE = 0x2,
WEAP_ANIM_FIRE = 0x3,
WEAP_ANIM_HOLD_FIRE = 0x4,
WEAP_ANIM_LASTSHOT = 0x5,
WEAP_ANIM_RECHAMBER = 0x6,
WEAP_ANIM_MELEE = 0x7,
WEAP_ANIM_MELEE_CHARGE = 0x8,
WEAP_ANIM_RELOAD = 0x9,
WEAP_ANIM_RELOAD_EMPTY = 0xA,
WEAP_ANIM_RELOAD_START = 0xB,
WEAP_ANIM_RELOAD_END = 0xC,
WEAP_ANIM_RAISE = 0xD,
WEAP_ANIM_FIRST_RAISE = 0xE,
WEAP_ANIM_BREACH_RAISE = 0xF,
WEAP_ANIM_DROP = 0x10,
WEAP_ANIM_ALT_RAISE = 0x11,
WEAP_ANIM_ALT_DROP = 0x12,
WEAP_ANIM_QUICK_RAISE = 0x13,
WEAP_ANIM_QUICK_DROP = 0x14,
WEAP_ANIM_EMPTY_RAISE = 0x15,
WEAP_ANIM_EMPTY_DROP = 0x16,
WEAP_ANIM_SPRINT_IN = 0x17,
WEAP_ANIM_SPRINT_LOOP = 0x18,
WEAP_ANIM_SPRINT_OUT = 0x19,
WEAP_ANIM_STUNNED_START = 0x1A,
WEAP_ANIM_STUNNED_LOOP = 0x1B,
WEAP_ANIM_STUNNED_END = 0x1C,
WEAP_ANIM_DETONATE = 0x1D,
WEAP_ANIM_NIGHTVISION_WEAR = 0x1E,
WEAP_ANIM_NIGHTVISION_REMOVE = 0x1F,
WEAP_ANIM_ADS_FIRE = 0x20,
WEAP_ANIM_ADS_LASTSHOT = 0x21,
WEAP_ANIM_ADS_RECHAMBER = 0x22,
WEAP_ANIM_ADS_UP = 0x23,
WEAP_ANIM_ADS_DOWN = 0x24,
NUM_WEAP_ANIMS,
};
enum materialSurfType_t
{
SURF_TYPE_DEFAULT,
SURF_TYPE_BARK,
SURF_TYPE_BRICK,
SURF_TYPE_CARPET,
SURF_TYPE_CLOTH,
SURF_TYPE_CONCRETE,
SURF_TYPE_DIRT,
SURF_TYPE_FLESH,
SURF_TYPE_FOLIAGE,
SURF_TYPE_GLASS,
SURF_TYPE_GRASS,
SURF_TYPE_GRAVEL,
SURF_TYPE_ICE,
SURF_TYPE_METAL,
SURF_TYPE_MUD,
SURF_TYPE_PAPER,
SURF_TYPE_PLASTER,
SURF_TYPE_ROCK,
SURF_TYPE_SAND,
SURF_TYPE_SNOW,
SURF_TYPE_WATER,
SURF_TYPE_WOOD,
SURF_TYPE_ASPHALT,
SURF_TYPE_CERAMIC,
SURF_TYPE_PLASTIC,
SURF_TYPE_RUBBER,
SURF_TYPE_CUSHION,
SURF_TYPE_FRUIT,
SURF_TYPE_PAINTED_METAL,
SURF_TYPE_RIOT_SHIELD,
SURF_TYPE_SLUSH,
SURF_TYPE_NUM
};
enum hitLocation_t
{
HITLOC_NONE = 0x0,
HITLOC_HELMET = 0x1,
HITLOC_HEAD = 0x2,
HITLOC_NECK = 0x3,
HITLOC_TORSO_UPR = 0x4,
HITLOC_TORSO_LWR = 0x5,
HITLOC_R_ARM_UPR = 0x6,
HITLOC_L_ARM_UPR = 0x7,
HITLOC_R_ARM_LWR = 0x8,
HITLOC_L_ARM_LWR = 0x9,
HITLOC_R_HAND = 0xA,
HITLOC_L_HAND = 0xB,
HITLOC_R_LEG_UPR = 0xC,
HITLOC_L_LEG_UPR = 0xD,
HITLOC_R_LEG_LWR = 0xE,
HITLOC_L_LEG_LWR = 0xF,
HITLOC_R_FOOT = 0x10,
HITLOC_L_FOOT = 0x11,
HITLOC_GUN = 0x12,
HITLOC_SHIELD = 0x13,
HITLOC_NUM,
};
struct snd_alias_list_name
{
const char* soundName;
};
union SndAliasCustom
{
snd_alias_list_name* name;
snd_alias_list_t* sound;
};
struct WeaponDef
{
const char* szOverlayName;
XModel** gunXModel;
XModel* handXModel;
const char** szXAnimsRightHanded;
const char** szXAnimsLeftHanded;
const char* szModeName;
uint16_t* notetrackSoundMapKeys;
uint16_t* notetrackSoundMapValues;
uint16_t* notetrackRumbleMapKeys;
uint16_t* notetrackRumbleMapValues;
int playerAnimType;
weapType_t weapType;
weapClass_t weapClass;
PenetrateType penetrateType;
weapInventoryType_t inventoryType;
weapFireType_t fireType;
OffhandClass offhandClass;
weapStance_t stance;
FxEffectDef* viewFlashEffect;
FxEffectDef* worldFlashEffect;
SndAliasCustom pickupSound;
SndAliasCustom pickupSoundPlayer;
SndAliasCustom ammoPickupSound;
SndAliasCustom ammoPickupSoundPlayer;
SndAliasCustom projectileSound;
SndAliasCustom pullbackSound;
SndAliasCustom pullbackSoundPlayer;
SndAliasCustom fireSound;
SndAliasCustom fireSoundPlayer;
SndAliasCustom fireSoundPlayerAkimbo;
SndAliasCustom fireLoopSound;
SndAliasCustom fireLoopSoundPlayer;
SndAliasCustom fireStopSound;
SndAliasCustom fireStopSoundPlayer;
SndAliasCustom fireLastSound;
SndAliasCustom fireLastSoundPlayer;
SndAliasCustom emptyFireSound;
SndAliasCustom emptyFireSoundPlayer;
SndAliasCustom meleeSwipeSound;
SndAliasCustom meleeSwipeSoundPlayer;
SndAliasCustom meleeHitSound;
SndAliasCustom meleeMissSound;
SndAliasCustom rechamberSound;
SndAliasCustom rechamberSoundPlayer;
SndAliasCustom reloadSound;
SndAliasCustom reloadSoundPlayer;
SndAliasCustom reloadEmptySound;
SndAliasCustom reloadEmptySoundPlayer;
SndAliasCustom reloadStartSound;
SndAliasCustom reloadStartSoundPlayer;
SndAliasCustom reloadEndSound;
SndAliasCustom reloadEndSoundPlayer;
SndAliasCustom detonateSound;
SndAliasCustom detonateSoundPlayer;
SndAliasCustom nightVisionWearSound;
SndAliasCustom nightVisionWearSoundPlayer;
SndAliasCustom nightVisionRemoveSound;
SndAliasCustom nightVisionRemoveSoundPlayer;
SndAliasCustom altSwitchSound;
SndAliasCustom altSwitchSoundPlayer;
SndAliasCustom raiseSound;
SndAliasCustom raiseSoundPlayer;
SndAliasCustom firstRaiseSound;
SndAliasCustom firstRaiseSoundPlayer;
SndAliasCustom putawaySound;
SndAliasCustom putawaySoundPlayer;
SndAliasCustom scanSound;
SndAliasCustom* bounceSound;
FxEffectDef* viewShellEjectEffect;
FxEffectDef* worldShellEjectEffect;
FxEffectDef* viewLastShotEjectEffect;
FxEffectDef* worldLastShotEjectEffect;
Material* reticleCenter;
Material* reticleSide;
int iReticleCenterSize;
int iReticleSideSize;
int iReticleMinOfs;
activeReticleType_t activeReticleType;
float vStandMove[3];
float vStandRot[3];
float strafeMove[3];
float strafeRot[3];
float vDuckedOfs[3];
float vDuckedMove[3];
float vDuckedRot[3];
float vProneOfs[3];
float vProneMove[3];
float vProneRot[3];
float fPosMoveRate;
float fPosProneMoveRate;
float fStandMoveMinSpeed;
float fDuckedMoveMinSpeed;
float fProneMoveMinSpeed;
float fPosRotRate;
float fPosProneRotRate;
float fStandRotMinSpeed;
float fDuckedRotMinSpeed;
float fProneRotMinSpeed;
XModel** worldModel;
XModel* worldClipModel;
XModel* rocketModel;
XModel* knifeModel;
XModel* worldKnifeModel;
Material* hudIcon;
weaponIconRatioType_t hudIconRatio;
Material* pickupIcon;
weaponIconRatioType_t pickupIconRatio;
Material* ammoCounterIcon;
weaponIconRatioType_t ammoCounterIconRatio;
ammoCounterClipType_t ammoCounterClip;
int iStartAmmo;
const char* szAmmoName;
int iAmmoIndex;
const char* szClipName;
int iClipIndex;
int iMaxAmmo;
int shotCount;
const char* szSharedAmmoCapName;
int iSharedAmmoCapIndex;
int iSharedAmmoCap;
int damage;
int playerDamage;
int iMeleeDamage;
int iDamageType;
int iFireDelay;
int iMeleeDelay;
int meleeChargeDelay;
int iDetonateDelay;
int iRechamberTime;
int rechamberTimeOneHanded;
int iRechamberBoltTime;
int iHoldFireTime;
int iDetonateTime;
int iMeleeTime;
int meleeChargeTime;
int iReloadTime;
int reloadShowRocketTime;
int iReloadEmptyTime;
int iReloadAddTime;
int iReloadStartTime;
int iReloadStartAddTime;
int iReloadEndTime;
int iDropTime;
int iRaiseTime;
int iAltDropTime;
int quickDropTime;
int quickRaiseTime;
int iBreachRaiseTime;
int iEmptyRaiseTime;
int iEmptyDropTime;
int sprintInTime;
int sprintLoopTime;
int sprintOutTime;
int stunnedTimeBegin;
int stunnedTimeLoop;
int stunnedTimeEnd;
int nightVisionWearTime;
int nightVisionWearTimeFadeOutEnd;
int nightVisionWearTimePowerUp;
int nightVisionRemoveTime;
int nightVisionRemoveTimePowerDown;
int nightVisionRemoveTimeFadeInStart;
int fuseTime;
int aiFuseTime;
float autoAimRange;
float aimAssistRange;
float aimAssistRangeAds;
float aimPadding;
float enemyCrosshairRange;
float moveSpeedScale;
float adsMoveSpeedScale;
float sprintDurationScale;
float fAdsZoomInFrac;
float fAdsZoomOutFrac;
Material* overlayMaterial;
Material* overlayMaterialLowRes;
Material* overlayMaterialEMP;
Material* overlayMaterialEMPLowRes;
weapOverlayReticle_t overlayReticle;
WeapOverlayInteface_t overlayInterface;
float overlayWidth;
float overlayHeight;
float overlayWidthSplitscreen;
float overlayHeightSplitscreen;
float fAdsBobFactor;
float fAdsViewBobMult;
float fHipSpreadStandMin;
float fHipSpreadDuckedMin;
float fHipSpreadProneMin;
float hipSpreadStandMax;
float hipSpreadDuckedMax;
float hipSpreadProneMax;
float fHipSpreadDecayRate;
float fHipSpreadFireAdd;
float fHipSpreadTurnAdd;
float fHipSpreadMoveAdd;
float fHipSpreadDuckedDecay;
float fHipSpreadProneDecay;
float fHipReticleSidePos;
float fAdsIdleAmount;
float fHipIdleAmount;
float adsIdleSpeed;
float hipIdleSpeed;
float fIdleCrouchFactor;
float fIdleProneFactor;
float fGunMaxPitch;
float fGunMaxYaw;
float swayMaxAngle;
float swayLerpSpeed;
float swayPitchScale;
float swayYawScale;
float swayHorizScale;
float swayVertScale;
float swayShellShockScale;
float adsSwayMaxAngle;
float adsSwayLerpSpeed;
float adsSwayPitchScale;
float adsSwayYawScale;
float adsSwayHorizScale;
float adsSwayVertScale;
float adsViewErrorMin;
float adsViewErrorMax;
PhysCollmap* physCollmap;
float dualWieldViewModelOffset;
weaponIconRatioType_t killIconRatio;
int iReloadAmmoAdd;
int iReloadStartAdd;
int ammoDropStockMin;
int ammoDropClipPercentMin;
int ammoDropClipPercentMax;
int iExplosionRadius;
int iExplosionRadiusMin;
int iExplosionInnerDamage;
int iExplosionOuterDamage;
float damageConeAngle;
float bulletExplDmgMult;
float bulletExplRadiusMult;
int iProjectileSpeed;
int iProjectileSpeedUp;
int iProjectileSpeedForward;
int iProjectileActivateDist;
float projLifetime;
float timeToAccelerate;
float projectileCurvature;
XModel* projectileModel;
weapProjExposion_t projExplosion;
FxEffectDef* projExplosionEffect;
FxEffectDef* projDudEffect;
SndAliasCustom projExplosionSound;
SndAliasCustom projDudSound;
WeapStickinessType stickiness;
float lowAmmoWarningThreshold;
float ricochetChance;
float* parallelBounce;
float* perpendicularBounce;
FxEffectDef* projTrailEffect;
FxEffectDef* projBeaconEffect;
float vProjectileColor[3];
guidedMissileType_t guidedMissileType;
float maxSteeringAccel;
int projIgnitionDelay;
FxEffectDef* projIgnitionEffect;
SndAliasCustom projIgnitionSound;
float fAdsAimPitch;
float fAdsCrosshairInFrac;
float fAdsCrosshairOutFrac;
int adsGunKickReducedKickBullets;
float adsGunKickReducedKickPercent;
float fAdsGunKickPitchMin;
float fAdsGunKickPitchMax;
float fAdsGunKickYawMin;
float fAdsGunKickYawMax;
float fAdsGunKickAccel;
float fAdsGunKickSpeedMax;
float fAdsGunKickSpeedDecay;
float fAdsGunKickStaticDecay;
float fAdsViewKickPitchMin;
float fAdsViewKickPitchMax;
float fAdsViewKickYawMin;
float fAdsViewKickYawMax;
float fAdsViewScatterMin;
float fAdsViewScatterMax;
float fAdsSpread;
int hipGunKickReducedKickBullets;
float hipGunKickReducedKickPercent;
float fHipGunKickPitchMin;
float fHipGunKickPitchMax;
float fHipGunKickYawMin;
float fHipGunKickYawMax;
float fHipGunKickAccel;
float fHipGunKickSpeedMax;
float fHipGunKickSpeedDecay;
float fHipGunKickStaticDecay;
float fHipViewKickPitchMin;
float fHipViewKickPitchMax;
float fHipViewKickYawMin;
float fHipViewKickYawMax;
float fHipViewScatterMin;
float fHipViewScatterMax;
float fightDist;
float maxDist;
// const char* accuracyGraphName[2];// TODO: Order is accuracyGraphName[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ...
// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
// vec2_t* originalAccuracyGraphKnots[2];
const char* accuracyGraphName0;
const char* accuracyGraphName1;
vec2_t* originalAccuracyGraphKnots0;
vec2_t* originalAccuracyGraphKnots1;
uint16_t originalAccuracyGraphKnotCount[2];
int iPositionReloadTransTime;
float leftArc;
float rightArc;
float topArc;
float bottomArc;
float accuracy;
float aiSpread;
float playerSpread;
float minTurnSpeed[2];
float maxTurnSpeed[2];
float pitchConvergenceTime;
float yawConvergenceTime;
float suppressTime;
float maxRange;
float fAnimHorRotateInc;
float fPlayerPositionDist;
const char* szUseHintString;
const char* dropHintString;
int iUseHintStringIndex;
int dropHintStringIndex;
float horizViewJitter;
float vertViewJitter;
float scanSpeed;
float scanAccel;
int scanPauseTime;
const char* szScript;
float fOOPosAnimLength[2];
int minDamage;
int minPlayerDamage;
float fMaxDamageRange;
float fMinDamageRange;
float destabilizationRateTime;
float destabilizationCurvatureMax;
int destabilizeDistance;
float* locationDamageMultipliers;
const char* fireRumble;
const char* meleeImpactRumble;
TracerDef* tracerType;
float turretScopeZoomRate;
float turretScopeZoomMin;
float turretScopeZoomMax;
float turretOverheatUpRate;
float turretOverheatDownRate;
float turretOverheatPenalty;
SndAliasCustom turretOverheatSound;
FxEffectDef* turretOverheatEffect;
const char* turretBarrelSpinRumble;
float turretBarrelSpinSpeed;
float turretBarrelSpinUpTime;
float turretBarrelSpinDownTime;
SndAliasCustom turretBarrelSpinMaxSnd;
SndAliasCustom turretBarrelSpinUpSnd[4];
SndAliasCustom turretBarrelSpinDownSnd[4];
SndAliasCustom missileConeSoundAlias;
SndAliasCustom missileConeSoundAliasAtBase;
float missileConeSoundRadiusAtTop;
float missileConeSoundRadiusAtBase;
float missileConeSoundHeight;
float missileConeSoundOriginOffset;
float missileConeSoundVolumescaleAtCore;
float missileConeSoundVolumescaleAtEdge;
float missileConeSoundVolumescaleCoreSize;
float missileConeSoundPitchAtTop;
float missileConeSoundPitchAtBottom;
float missileConeSoundPitchTopSize;
float missileConeSoundPitchBottomSize;
float missileConeSoundCrossfadeTopSize;
float missileConeSoundCrossfadeBottomSize;
bool sharedAmmo;
bool lockonSupported;
bool requireLockonToFire;
bool bigExplosion;
bool noAdsWhenMagEmpty;
bool avoidDropCleanup;
bool inheritsPerks;
bool crosshairColorChange;
bool bRifleBullet;
bool armorPiercing;
bool bBoltAction;
bool aimDownSight;
bool bRechamberWhileAds;
bool bBulletExplosiveDamage;
bool bCookOffHold;
bool bClipOnly;
bool noAmmoPickup;
bool adsFireOnly;
bool cancelAutoHolsterWhenEmpty;
bool disableSwitchToWhenEmpty;
bool suppressAmmoReserveDisplay;
bool laserSightDuringNightvision;
bool markableViewmodel;
bool noDualWield;
bool flipKillIcon;
bool bNoPartialReload;
bool bSegmentedReload;
bool blocksProne;
bool silenced;
bool isRollingGrenade;
bool projExplosionEffectForceNormalUp;
bool bProjImpactExplode;
bool stickToPlayers;
bool hasDetonator;
bool disableFiring;
bool timedDetonation;
bool rotate;
bool holdButtonToThrow;
bool freezeMovementWhenFiring;
bool thermalScope;
bool altModeSameWeapon;
bool turretBarrelSpinEnabled;
bool missileConeSoundEnabled;
bool missileConeSoundPitchshiftEnabled;
bool missileConeSoundCrossfadeEnabled;
bool offhandHoldIsCancelable;
};
struct WeaponCompleteDef
{
const char* szInternalName;
WeaponDef* weapDef;
const char* szDisplayName;
uint16_t* hideTags;
const char** szXAnims;
float fAdsZoomFov;
int iAdsTransInTime;
int iAdsTransOutTime;
int iClipSize;
ImpactType impactType;
int iFireTime;
weaponIconRatioType_t dpadIconRatio;
float penetrateMultiplier;
float fAdsViewKickCenterSpeed;
float fHipViewKickCenterSpeed;
const char* szAltWeaponName;
unsigned int altWeaponIndex;
int iAltRaiseTime;
Material* killIcon;
Material* dpadIcon;
int fireAnimLength;
int iFirstRaiseTime;
int ammoDropStockMax;
float adsDofStart;
float adsDofEnd;
uint16_t accuracyGraphKnotCount[2];
vec2_t* accuracyGraphKnots[2];
bool motionTracker;
bool enhanced;
bool dpadIconShowsAmmo;
};
struct WeaponFullDef
{
WeaponCompleteDef weapCompleteDef;
WeaponDef weapDef;
uint16_t hideTags[32];
const char* szXAnims[37];
XModel* gunXModel[16];
const char* szXAnimsRightHanded[37];
const char* szXAnimsLeftHanded[37];
uint16_t notetrackSoundMapKeys[16];
uint16_t notetrackSoundMapValues[16];
uint16_t notetrackRumbleMapKeys[16];
uint16_t notetrackRumbleMapValues[16];
XModel* worldModel[16];
float parallelBounce[31];
float perpendicularBounce[31];
float locationDamageMultipliers[20];
};
enum VehicleAxleType
{
VEH_AXLE_FRONT = 0x0,
VEH_AXLE_REAR = 0x1,
VEH_AXLE_ALL = 0x2,
VEH_AXLE_COUNT = 0x3,
};
struct VehiclePhysDef
{
int physicsEnabled;
const char* physPresetName;
PhysPreset* physPreset;
const char* accelGraphName;
VehicleAxleType steeringAxle;
VehicleAxleType powerAxle;
VehicleAxleType brakingAxle;
float topSpeed;
float reverseSpeed;
float maxVelocity;
float maxPitch;
float maxRoll;
float suspensionTravelFront;
float suspensionTravelRear;
float suspensionStrengthFront;
float suspensionDampingFront;
float suspensionStrengthRear;
float suspensionDampingRear;
float frictionBraking;
float frictionCoasting;
float frictionTopSpeed;
float frictionSide;
float frictionSideRear;
float velocityDependentSlip;
float rollStability;
float rollResistance;
float pitchResistance;
float yawResistance;
float uprightStrengthPitch;
float uprightStrengthRoll;
float targetAirPitch;
float airYawTorque;
float airPitchTorque;
float minimumMomentumForCollision;
float collisionLaunchForceScale;
float wreckedMassScale;
float wreckedBodyFriction;
float minimumJoltForNotify;
float slipThresholdFront;
float slipThresholdRear;
float slipFricScaleFront;
float slipFricScaleRear;
float slipFricRateFront;
float slipFricRateRear;
float slipYawTorque;
};
enum VehicleType
{
VEH_WHEELS_4 = 0x0,
VEH_TANK = 0x1,
VEH_PLANE = 0x2,
VEH_BOAT = 0x3,
VEH_ARTILLERY = 0x4,
VEH_HELICOPTER = 0x5,
VEH_SNOWMOBILE = 0x6,
VEH_TYPE_COUNT = 0x7,
};
struct VehicleDef
{
const char* name;
VehicleType type;
const char* useHintString;
int health;
int quadBarrel;
float texScrollScale;
float topSpeed;
float accel;
float rotRate;
float rotAccel;
float maxBodyPitch;
float maxBodyRoll;
float fakeBodyAccelPitch;
float fakeBodyAccelRoll;
float fakeBodyVelPitch;
float fakeBodyVelRoll;
float fakeBodySideVelPitch;
float fakeBodyPitchStrength;
float fakeBodyRollStrength;
float fakeBodyPitchDampening;
float fakeBodyRollDampening;
float fakeBodyBoatRockingAmplitude;
float fakeBodyBoatRockingPeriod;
float fakeBodyBoatRockingRotationPeriod;
float fakeBodyBoatRockingFadeoutSpeed;
float boatBouncingMinForce;
float boatBouncingMaxForce;
float boatBouncingRate;
float boatBouncingFadeinSpeed;
float boatBouncingFadeoutSteeringAngle;
float collisionDamage;
float collisionSpeed;
float killcamOffset[3];
int playerProtected;
int bulletDamage;
int armorPiercingDamage;
int grenadeDamage;
int projectileDamage;
int projectileSplashDamage;
int heavyExplosiveDamage;
VehiclePhysDef vehPhysDef;
float boostDuration;
float boostRechargeTime;
float boostAcceleration;
float suspensionTravel;
float maxSteeringAngle;
float steeringLerp;
float minSteeringScale;
float minSteeringSpeed;
int camLookEnabled;
float camLerp;
float camPitchInfluence;
float camRollInfluence;
float camFovIncrease;
float camFovOffset;
float camFovSpeed;
const char* turretWeaponName;
WeaponCompleteDef* turretWeapon;
float turretHorizSpanLeft;
float turretHorizSpanRight;
float turretVertSpanUp;
float turretVertSpanDown;
float turretRotRate;
SndAliasCustom turretSpinSnd;
SndAliasCustom turretStopSnd;
int trophyEnabled;
float trophyRadius;
float trophyInactiveRadius;
int trophyAmmoCount;
float trophyReloadTime;
uint16_t trophyTags[4];
Material* compassFriendlyIcon;
Material* compassEnemyIcon;
int compassIconWidth;
int compassIconHeight;
SndAliasCustom idleLowSnd;
SndAliasCustom idleHighSnd;
SndAliasCustom engineLowSnd;
SndAliasCustom engineHighSnd;
float engineSndSpeed;
SndAliasCustom engineStartUpSnd;
int engineStartUpLength;
SndAliasCustom engineShutdownSnd;
SndAliasCustom engineIdleSnd;
SndAliasCustom engineSustainSnd;
SndAliasCustom engineRampUpSnd;
int engineRampUpLength;
SndAliasCustom engineRampDownSnd;
int engineRampDownLength;
SndAliasCustom suspensionSoftSnd;
float suspensionSoftCompression;
SndAliasCustom suspensionHardSnd;
float suspensionHardCompression;
SndAliasCustom collisionSnd;
float collisionBlendSpeed;
SndAliasCustom speedSnd;
float speedSndBlendSpeed;
const char* surfaceSndPrefix;
SndAliasCustom surfaceSnds[31];
float surfaceSndBlendSpeed;
float slideVolume;
float slideBlendSpeed;
float inAirPitch;
};
#ifndef __zonecodegenerator
}
#endif
#endif
// EOF