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https://github.com/Laupetin/OpenAssetTools.git
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54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#include "ZoneLoading.h"
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#include "Loading/IZoneLoaderFactory.h"
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#include "Loading/ZoneLoader.h"
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#include "Utils/ObjFileStream.h"
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#include <filesystem>
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#include <format>
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#include <fstream>
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#include <iostream>
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namespace fs = std::filesystem;
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std::unique_ptr<Zone> ZoneLoading::LoadZone(const std::string& path)
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{
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auto zoneName = fs::path(path).filename().replace_extension().string();
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std::ifstream file(path, std::fstream::in | std::fstream::binary);
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if (!file.is_open())
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{
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std::cerr << std::format("Could not open file '{}'.\n", path);
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return nullptr;
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}
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ZoneHeader header{};
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file.read(reinterpret_cast<char*>(&header), sizeof(header));
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if (file.gcount() != sizeof(header))
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{
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std::cerr << std::format("Failed to read zone header from file '{}'.\n", path);
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return nullptr;
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}
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std::unique_ptr<ZoneLoader> zoneLoader;
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for (auto game = 0u; game < static_cast<unsigned>(GameId::COUNT); game++)
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{
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const auto* factory = IZoneLoaderFactory::GetZoneLoaderFactoryForGame(static_cast<GameId>(game));
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zoneLoader = factory->CreateLoaderForHeader(header, zoneName);
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if (zoneLoader)
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break;
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}
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if (!zoneLoader)
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{
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std::cerr << std::format("Could not create factory for zone '{}'.\n", zoneName);
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return nullptr;
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}
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auto loadedZone = zoneLoader->LoadZone(file);
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file.close();
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return std::move(loadedZone);
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}
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