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OpenAssetTools/src/ObjWriting/Game/IW4/Image/ImageDumperIW4.cpp
2025-07-28 23:15:45 +01:00

100 lines
3.0 KiB
C++

#include "ImageDumperIW4.h"
#include "Image/DdsWriter.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/ImageCommon.h"
#include "Image/IwiLoader.h"
#include "Image/IwiWriter8.h"
#include "ObjWriting.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace IW4;
using namespace ::image;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage& image)
{
Dx9TextureLoader textureLoader;
const auto& loadDef = *image.texture.loadDef;
textureLoader.Width(image.width).Height(image.height).Depth(image.depth);
if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
textureLoader.Type(TextureType::T_3D);
else if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi8::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage& image, ISearchPath& searchPath)
{
const auto imageFileName = std::format("images/{}.iwi", image.name);
const auto filePathImage = searchPath.Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image.name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)
{
if (image.texture.loadDef && image.texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
namespace IW4::image
{
Dumper::Dumper()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
{
case ObjWriting::Configuration_t::ImageOutputFormat_e::DDS:
m_writer = std::make_unique<DdsWriter>();
break;
case ObjWriting::Configuration_t::ImageOutputFormat_e::IWI:
m_writer = std::make_unique<iwi8::IwiWriter>();
break;
default:
assert(false);
m_writer = nullptr;
break;
}
}
bool Dumper::ShouldDump(XAssetInfo<GfxImage>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto texture = LoadImageData(context.m_obj_search_path, *image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name, m_writer->GetFileExtension()));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, texture.get());
}
} // namespace IW4::image