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OpenAssetTools/src/ZoneCodeGeneratorLib/Generating/OncePerAssetRenderingContext.cpp
2026-01-17 00:45:19 +00:00

200 lines
7.3 KiB
C++

#include "OncePerAssetRenderingContext.h"
#include "Domain/Computations/MemberComputations.h"
#include "Domain/Computations/StructureComputations.h"
#include <algorithm>
RenderingUsedType::RenderingUsedType(const DataDefinition* type, StructureInformation* info)
: m_members_loaded(false),
m_type(type),
m_info(info),
m_is_context_asset(false),
m_non_runtime_reference_exists(false),
m_non_embedded_reference_exists(false),
m_array_reference_exists(false),
m_pointer_array_reference_exists(false),
m_pointer_array_reference_is_reusable(false)
{
}
OncePerAssetRenderingContext::OncePerAssetRenderingContext(std::string game,
const Architecture gameArchitecture,
std::vector<const FastFileBlock*> fastFileBlocks)
: BaseRenderingContext(std::move(game), gameArchitecture, std::move(fastFileBlocks)),
m_asset(nullptr),
m_has_actions(false)
{
for (const auto* block : m_blocks)
{
if (block->m_is_default)
{
if (block->m_type == FastFileBlockType::NORMAL && m_default_normal_block == nullptr)
m_default_normal_block = block;
else if (block->m_type == FastFileBlockType::TEMP && m_default_temp_block == nullptr)
m_default_temp_block = block;
}
}
}
RenderingUsedType* OncePerAssetRenderingContext::AddUsedType(std::unique_ptr<RenderingUsedType> usedType)
{
auto* result = usedType.get();
m_used_types.push_back(usedType.get());
m_used_types_lookup.emplace(std::make_pair(usedType->m_type, std::move(usedType)));
return result;
}
RenderingUsedType* OncePerAssetRenderingContext::GetBaseType(const IDataRepository* repository, MemberComputations* computations, RenderingUsedType* usedType)
{
if (usedType->m_type->GetType() == DataDefinitionType::TYPEDEF)
{
const auto* typedefDefinition = dynamic_cast<const TypedefDefinition*>(usedType->m_type);
while (typedefDefinition->m_type_declaration->m_type->GetType() == DataDefinitionType::TYPEDEF)
typedefDefinition = dynamic_cast<const TypedefDefinition*>(typedefDefinition->m_type_declaration->m_type);
const auto foundUsedType = m_used_types_lookup.find(typedefDefinition->m_type_declaration->m_type);
if (foundUsedType == m_used_types_lookup.end())
{
const auto* memberDef = dynamic_cast<const DefinitionWithMembers*>(typedefDefinition->m_type_declaration->m_type);
StructureInformation* info = nullptr;
if (memberDef)
info = repository->GetInformationFor(memberDef);
auto* addedUsedType = AddUsedType(std::make_unique<RenderingUsedType>(typedefDefinition->m_type_declaration->m_type, info));
ScanUsedTypeIfNeeded(repository, computations, usedType);
return addedUsedType;
}
return foundUsedType->second.get();
}
return nullptr;
}
void OncePerAssetRenderingContext::AddMembersToContext(const IDataRepository* repository, StructureInformation* info)
{
for (const auto& member : info->m_ordered_members)
{
MemberComputations computations(member.get());
if (computations.ShouldIgnore())
continue;
RenderingUsedType* usedType;
const auto existingUsedType = m_used_types_lookup.find(member->m_member->m_type_declaration->m_type);
if (existingUsedType == m_used_types_lookup.end())
usedType = AddUsedType(std::make_unique<RenderingUsedType>(member->m_member->m_type_declaration->m_type, member->m_type));
else
usedType = existingUsedType->second.get();
auto* baseUsedType = GetBaseType(repository, &computations, usedType);
if (!computations.IsInRuntimeBlock())
{
usedType->m_non_runtime_reference_exists = true;
if (baseUsedType != nullptr)
baseUsedType->m_non_runtime_reference_exists = true;
}
if (computations.ContainsNonEmbeddedReference())
usedType->m_non_embedded_reference_exists = true;
if (computations.ContainsArrayPointerReference() || computations.ContainsArrayReference())
usedType->m_array_reference_exists = true;
if (computations.ContainsPointerArrayReference() && !member->m_is_string)
{
usedType->m_pointer_array_reference_exists = true;
if (member->m_is_reusable)
usedType->m_pointer_array_reference_is_reusable = true;
}
ScanUsedTypeIfNeeded(repository, &computations, usedType);
}
}
void OncePerAssetRenderingContext::ScanUsedTypeIfNeeded(const IDataRepository* repository, MemberComputations* computations, RenderingUsedType* usedType)
{
if (usedType->m_info != nullptr && !StructureComputations(usedType->m_info).IsAsset() && !computations->IsInRuntimeBlock() && !usedType->m_members_loaded)
{
usedType->m_members_loaded = true;
AddMembersToContext(repository, usedType->m_info);
}
}
void OncePerAssetRenderingContext::MakeAsset(const IDataRepository* repository, StructureInformation* asset)
{
m_asset = asset;
AddUsedType(std::make_unique<RenderingUsedType>(asset->m_definition, asset));
AddMembersToContext(repository, asset);
}
void OncePerAssetRenderingContext::CreateUsedTypeCollections()
{
for (auto* usedType : m_used_types)
{
if (usedType->m_info != nullptr)
{
const StructureComputations computations(usedType->m_info);
if (usedType->m_info->m_definition == usedType->m_type)
m_used_structures.push_back(usedType);
if (computations.IsAsset())
{
if (usedType->m_info != m_asset)
m_referenced_assets.push_back(usedType);
else
usedType->m_is_context_asset = true;
}
if (!m_has_actions && UsedTypeHasActions(usedType))
{
m_has_actions = true;
}
}
}
}
bool OncePerAssetRenderingContext::UsedTypeHasActions(const RenderingUsedType* usedType) const
{
const StructureComputations computations(usedType->m_info);
if (computations.IsAsset() && !usedType->m_is_context_asset)
return false;
if (!usedType->m_non_runtime_reference_exists && !usedType->m_is_context_asset)
return false;
if (usedType->m_info->m_post_load_action)
return true;
if (std::ranges::any_of(usedType->m_info->m_ordered_members,
[](const auto& member) -> bool
{
return member->m_post_load_action && !MemberComputations(member.get()).ShouldIgnore();
}))
{
return true;
}
return false;
}
std::unique_ptr<OncePerAssetRenderingContext> OncePerAssetRenderingContext::BuildContext(const IDataRepository* repository, StructureInformation* asset)
{
auto context = std::make_unique<OncePerAssetRenderingContext>(
OncePerAssetRenderingContext(repository->GetGameName(), repository->GetArchitecture(), repository->GetAllFastFileBlocks()));
context->MakeAsset(repository, asset);
context->CreateUsedTypeCollections();
return std::move(context);
}