OpenAssetTools/src/ZoneLoading/Game/T5/ContentLoaderT5.h

24 lines
596 B
C++

#pragma once
#include "Loading/ContentLoaderBase.h"
#include "Loading/IContentLoadingEntryPoint.h"
#include "Game/T5/T5.h"
namespace T5
{
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
{
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
void LoadScriptStringList(bool atStreamStart);
void LoadXAsset(bool atStreamStart) const;
void LoadXAssetArray(bool atStreamStart, size_t count);
public:
ContentLoader();
void Load(Zone* zone, IZoneInputStream* stream) override;
};
}