OpenAssetTools/src/ZoneWriting/Game/T5/ContentWriterT5.h
2021-06-24 16:58:12 +02:00

27 lines
722 B
C++

#pragma once
#include "Writing/ContentWriterBase.h"
#include "Writing/IContentWritingEntryPoint.h"
#include "Game/T5/T5.h"
namespace T5
{
class ContentWriter final : public ContentWriterBase, public IContentWritingEntryPoint
{
XAssetList* varXAssetList;
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
void CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const;
void WriteScriptStringList(bool atStreamStart);
void WriteXAsset(bool atStreamStart);
void WriteXAssetArray(bool atStreamStart, size_t count);
public:
ContentWriter();
void WriteContent(Zone* zone, IZoneOutputStream* stream) override;
};
}