mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 00:02:55 +00:00
133 lines
4.0 KiB
C++
133 lines
4.0 KiB
C++
#include "AssetLoaderGfxImage.h"
|
|
|
|
#include <cstring>
|
|
#include <iostream>
|
|
|
|
#include "Game/IW3/IW3.h"
|
|
#include "Image/DdsLoader.h"
|
|
#include "Pool/GlobalAssetPool.h"
|
|
#include "Image/IwiTypes.h"
|
|
|
|
using namespace IW3;
|
|
|
|
void* AssetLoaderGfxImage::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
|
{
|
|
auto* image = memory->Create<GfxImage>();
|
|
memset(image, 0, sizeof(GfxImage));
|
|
image->name = memory->Dup(assetName.c_str());
|
|
return image;
|
|
}
|
|
|
|
bool AssetLoaderGfxImage::CanLoadFromRaw() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool AssetLoaderGfxImage::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
|
{
|
|
// Do not load any GfxImages from raw for now that are not loaded
|
|
// TODO: Load iwis and add streaming info to asset
|
|
if (assetName.empty() || assetName[0] != '*')
|
|
return false;
|
|
|
|
std::string safeAssetName = assetName;
|
|
for (auto& c : safeAssetName)
|
|
{
|
|
switch (c)
|
|
{
|
|
case '*':
|
|
c = '_';
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
const auto file = searchPath->Open("images/" + safeAssetName + ".dds");
|
|
if (!file.IsOpen())
|
|
return false;
|
|
|
|
const DdsLoader ddsLoader(zone->GetMemory());
|
|
auto* texture = ddsLoader.LoadDds(*file.m_stream);
|
|
|
|
if (texture == nullptr)
|
|
{
|
|
std::cout << "Failed to load dds file for image asset \"" << assetName << "\"" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
auto* image = memory->Create<GfxImage>();
|
|
image->name = memory->Dup(assetName.c_str());
|
|
image->picmip.platform[0] = 0;
|
|
image->picmip.platform[1] = 0;
|
|
image->noPicmip = !texture->HasMipMaps();
|
|
image->semantic = TS_FUNCTION;
|
|
image->track = 0;
|
|
image->cardMemory.platform[0] = 0;
|
|
image->cardMemory.platform[1] = 0;
|
|
image->width = static_cast<uint16_t>(texture->GetWidth());
|
|
image->height = static_cast<uint16_t>(texture->GetHeight());
|
|
image->depth = static_cast<uint16_t>(texture->GetDepth());
|
|
image->category = IMG_CATEGORY_AUTO_GENERATED;
|
|
image->delayLoadPixels = false;
|
|
|
|
switch (texture->GetTextureType())
|
|
{
|
|
case TextureType::T_2D:
|
|
image->mapType = MAPTYPE_2D;
|
|
break;
|
|
|
|
case TextureType::T_3D:
|
|
image->mapType = MAPTYPE_3D;
|
|
break;
|
|
|
|
case TextureType::T_CUBE:
|
|
image->mapType = MAPTYPE_CUBE;
|
|
break;
|
|
|
|
default:
|
|
image->mapType = MAPTYPE_NONE;
|
|
break;
|
|
}
|
|
|
|
const auto mipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
|
|
const auto faceCount = texture->GetFaceCount();
|
|
|
|
size_t dataSize = 0;
|
|
for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
|
|
dataSize += texture->GetSizeOfMipLevel(mipLevel) * faceCount;
|
|
|
|
auto* loadDef = static_cast<GfxImageLoadDef*>(zone->GetMemory()->Alloc(offsetof(GfxImageLoadDef, data) + dataSize));
|
|
image->texture.loadDef = loadDef;
|
|
loadDef->levelCount = static_cast<char>(mipCount);
|
|
loadDef->flags = 0;
|
|
if (!texture->HasMipMaps())
|
|
loadDef->flags |= iwi6::IMG_FLAG_NOMIPMAPS;
|
|
if (texture->GetTextureType() == TextureType::T_CUBE)
|
|
loadDef->flags |= iwi6::IMG_FLAG_CUBEMAP;
|
|
if (texture->GetTextureType() == TextureType::T_3D)
|
|
loadDef->flags |= iwi6::IMG_FLAG_VOLMAP;
|
|
loadDef->dimensions[0] = image->width;
|
|
loadDef->dimensions[1] = image->height;
|
|
loadDef->dimensions[2] = image->depth;
|
|
loadDef->format = static_cast<int>(texture->GetFormat()->GetD3DFormat());
|
|
loadDef->resourceSize = dataSize;
|
|
|
|
char* currentDataBuffer = loadDef->data;
|
|
for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
|
|
{
|
|
const auto mipSize = texture->GetSizeOfMipLevel(mipLevel);
|
|
|
|
for (auto face = 0; face < faceCount; face++)
|
|
{
|
|
memcpy(currentDataBuffer, texture->GetBufferForMipLevel(mipLevel, face), mipSize);
|
|
currentDataBuffer += mipSize;
|
|
}
|
|
}
|
|
|
|
manager->AddAsset(ASSET_TYPE_IMAGE, assetName, image);
|
|
|
|
return true;
|
|
}
|