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			133 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "AssetLoaderGfxImage.h"
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| 
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| #include <cstring>
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| #include <iostream>
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| 
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| #include "Game/IW3/IW3.h"
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| #include "Image/DdsLoader.h"
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| #include "Pool/GlobalAssetPool.h"
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| #include "Image/IwiTypes.h"
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| 
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| using namespace IW3;
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| 
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| void* AssetLoaderGfxImage::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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| {
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|     auto* image = memory->Create<GfxImage>();
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|     memset(image, 0, sizeof(GfxImage));
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|     image->name = memory->Dup(assetName.c_str());
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|     return image;
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| }
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| 
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| bool AssetLoaderGfxImage::CanLoadFromRaw() const
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| {
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|     return true;
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| }
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| 
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| bool AssetLoaderGfxImage::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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| {
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|     // Do not load any GfxImages from raw for now that are not loaded
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|     // TODO: Load iwis and add streaming info to asset
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|     if (assetName.empty() || assetName[0] != '*')
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|         return false;
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| 
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|     std::string safeAssetName = assetName;
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|     for (auto& c : safeAssetName)
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|     {
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|         switch (c)
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|         {
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|         case '*':
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|             c = '_';
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|             break;
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| 
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|         default:
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|             break;
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|         }
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|     }
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| 
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|     const auto file = searchPath->Open("images/" + safeAssetName + ".dds");
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|     if (!file.IsOpen())
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|         return false;
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| 
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|     const DdsLoader ddsLoader(zone->GetMemory());
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|     auto* texture = ddsLoader.LoadDds(*file.m_stream);
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| 
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|     if (texture == nullptr)
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|     {
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|         std::cout << "Failed to load dds file for image asset \"" << assetName << "\"" << std::endl;
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|         return false;
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|     }
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| 
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|     auto* image = memory->Create<GfxImage>();
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|     image->name = memory->Dup(assetName.c_str());
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|     image->picmip.platform[0] = 0;
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|     image->picmip.platform[1] = 0;
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|     image->noPicmip = !texture->HasMipMaps();
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|     image->semantic = TS_FUNCTION;
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|     image->track = 0;
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|     image->cardMemory.platform[0] = 0;
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|     image->cardMemory.platform[1] = 0;
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|     image->width = static_cast<uint16_t>(texture->GetWidth());
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|     image->height = static_cast<uint16_t>(texture->GetHeight());
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|     image->depth = static_cast<uint16_t>(texture->GetDepth());
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|     image->category = IMG_CATEGORY_AUTO_GENERATED;
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|     image->delayLoadPixels = false;
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| 
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|     switch (texture->GetTextureType())
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|     {
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|     case TextureType::T_2D:
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|         image->mapType = MAPTYPE_2D;
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|         break;
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| 
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|     case TextureType::T_3D:
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|         image->mapType = MAPTYPE_3D;
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|         break;
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| 
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|     case TextureType::T_CUBE:
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|         image->mapType = MAPTYPE_CUBE;
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|         break;
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| 
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|     default:
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|         image->mapType = MAPTYPE_NONE;
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|         break;
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|     }
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| 
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|     const auto mipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
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|     const auto faceCount = texture->GetFaceCount();
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| 
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|     size_t dataSize = 0;
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|     for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
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|         dataSize += texture->GetSizeOfMipLevel(mipLevel) * faceCount;
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| 
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|     auto* loadDef = static_cast<GfxImageLoadDef*>(zone->GetMemory()->Alloc(offsetof(GfxImageLoadDef, data) + dataSize));
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|     image->texture.loadDef = loadDef;
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|     loadDef->levelCount = static_cast<char>(mipCount);
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|     loadDef->flags = 0;
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|     if (!texture->HasMipMaps())
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|         loadDef->flags |= iwi6::IMG_FLAG_NOMIPMAPS;
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|     if (texture->GetTextureType() == TextureType::T_CUBE)
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|         loadDef->flags |= iwi6::IMG_FLAG_CUBEMAP;
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|     if (texture->GetTextureType() == TextureType::T_3D)
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|         loadDef->flags |= iwi6::IMG_FLAG_VOLMAP;
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|     loadDef->dimensions[0] = image->width;
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|     loadDef->dimensions[1] = image->height;
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|     loadDef->dimensions[2] = image->depth;
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|     loadDef->format = static_cast<int>(texture->GetFormat()->GetD3DFormat());
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|     loadDef->resourceSize = dataSize;
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| 
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|     char* currentDataBuffer = loadDef->data;
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|     for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
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|     {
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|         const auto mipSize = texture->GetSizeOfMipLevel(mipLevel);
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| 
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|         for (auto face = 0; face < faceCount; face++)
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|         {
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|             memcpy(currentDataBuffer, texture->GetBufferForMipLevel(mipLevel, face), mipSize);
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|             currentDataBuffer += mipSize;
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|         }
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|     }
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| 
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|     manager->AddAsset(ASSET_TYPE_IMAGE, assetName, image);
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| 
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|     return true;
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| }
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