OpenAssetTools/src/ObjLoading/Game/IW4/Leaderboard/JsonLeaderboardDefLoader.h

10 lines
215 B
C++

#pragma once
#include "Game/IW4/IW4.h"
#include "Utils/MemoryManager.h"
namespace IW4
{
bool LoadLeaderboardAsJson(std::istream& stream, LeaderboardDef& leaderboard, MemoryManager* memory);
} // namespace IW4