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OpenAssetTools/src/ObjLoading/Game/IW5/PhysPreset/InfoStringLoaderPhysPresetIW5.cpp
T
2026-05-03 16:00:30 +02:00

103 lines
4.0 KiB
C++

#include "InfoStringLoaderPhysPresetIW5.h"
#include "Game/IW5/IW5.h"
#include "Game/IW5/InfoString/EnumStrings.h"
#include "Game/IW5/InfoString/InfoStringToStructConverter.h"
#include "Game/IW5/PhysPreset/PhysPresetFields.h"
#include "Utils/Logging/Log.h"
#include <cassert>
#include <cstring>
#include <limits>
using namespace IW5;
namespace
{
class InfoStringToPhysPresetConverter final : public InfoStringToStructConverter
{
public:
InfoStringToPhysPresetConverter(const InfoString& infoString,
void* structure,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager& memory,
AssetCreationContext& context,
GenericAssetRegistration& registration,
const cspField_t* fields,
size_t fieldCount)
: InfoStringToStructConverter(infoString, structure, zoneScriptStrings, memory, context, registration, fields, fieldCount)
{
}
protected:
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
{
switch (static_cast<physPresetFieldType_t>(field.iFieldType))
{
case PPFT_SCALING:
return ConvertEnumInt(field.szName, value, field.iOffset, szPhysPresetScalingNames, std::extent_v<decltype(szPhysPresetScalingNames)>);
default:
assert(false);
return false;
}
}
};
void CopyFromPhysPresetInfo(const PhysPresetInfo& physPresetInfo, PhysPreset& physPreset)
{
physPreset.mass = physPresetInfo.mass;
physPreset.bounce = physPresetInfo.bounce;
if (physPresetInfo.isFrictionInfinity != 0)
physPreset.friction = std::numeric_limits<float>::max();
else
physPreset.friction = physPresetInfo.friction;
physPreset.bulletForceScale = physPresetInfo.bulletForceScale;
physPreset.explosiveForceScale = physPresetInfo.explosiveForceScale;
physPreset.sndAliasPrefix = physPresetInfo.sndAliasPrefix;
physPreset.piecesSpreadFraction = physPresetInfo.piecesSpreadFraction;
physPreset.piecesUpwardVelocity = physPresetInfo.piecesUpwardVelocity;
physPreset.minMomentum = physPresetInfo.minMomentum;
physPreset.maxMomentum = physPresetInfo.maxMomentum;
physPreset.minPitch = physPresetInfo.minPitch;
physPreset.maxPitch = physPresetInfo.maxPitch;
physPreset.volumeType = physPresetInfo.volumeType;
physPreset.pitchType = physPresetInfo.pitchType;
physPreset.tempDefaultToCylinder = physPresetInfo.tempDefaultToCylinder != 0;
physPreset.perSurfaceSndAlias = physPresetInfo.perSurfaceSndAlias != 0;
}
} // namespace
namespace phys_preset
{
InfoStringLoaderIW5::InfoStringLoaderIW5(MemoryManager& memory, Zone& zone)
: m_memory(memory),
m_zone(zone)
{
}
AssetCreationResult InfoStringLoaderIW5::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
PhysPresetInfo presetInfo;
std::memset(&presetInfo, 0, sizeof(presetInfo));
auto* physPreset = m_memory.Alloc<PhysPreset>();
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
InfoStringToPhysPresetConverter converter(
infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
if (!converter.Convert())
{
con::error("Failed to parse phys preset: \"{}\"", assetName);
return AssetCreationResult::Failure();
}
CopyFromPhysPresetInfo(presetInfo, *physPreset);
physPreset->name = m_memory.Dup(assetName.c_str());
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
} // namespace phys_preset