2021-08-14 15:39:40 +02:00

89 lines
1.7 KiB
C++

#include "CommonT6.h"
#include <cctype>
#include "Utils/Pack.h"
using namespace T6;
int Common::Com_HashKey(const char* str, const int maxLen)
{
if (str == nullptr)
return 0;
int hash = 0;
for (int i = 0; i < maxLen; i++)
{
if (str[i] == '\0')
break;
hash += str[i] * (0x77 + i);
}
return hash ^ ((hash ^ (hash >> 10)) >> 10);
}
int Common::Com_HashString(const char* str)
{
if (!str)
return 0;
auto result = 0x1505;
auto offset = 0;
while(str[offset])
{
const auto c = tolower(str[offset++]);
result = c + 33 * result;
}
return result;
}
int Common::Com_HashString(const char* str, const int len)
{
if (!str)
return 0;
int result = 0x1505;
int offset = 0;
while(str[offset])
{
if (len > 0 && offset >= len)
break;
const int c = tolower(str[offset++]);
result = c + 33 * result;
}
return result;
}
PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in)
{
return PackedTexCoords{ Pack32::Vec2PackTexCoords(in->v) };
}
PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in)
{
return PackedUnitVec{ Pack32::Vec3PackUnitVec(in->v) };
}
GfxColor Common::Vec4PackGfxColor(const vec4_t* in)
{
return GfxColor{ Pack32::Vec4PackGfxColor(in->v) };
}
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out)
{
Pack32::Vec2UnpackTexCoordsUV(in.packed, out->v);
}
void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out)
{
Pack32::Vec3UnpackUnitVecThirdBased(in.packed, out->v);
}
void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out)
{
Pack32::Vec4UnpackGfxColor(in.packed, out->v);
}