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36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#include "DumperMaterialT6.h"
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#include "Game/T6/Material/JsonMaterialWriterT6.h"
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#include "Game/T6/Material/MaterialConstantZoneStateT6.h"
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#include "Material/MaterialCommon.h"
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#include <cassert>
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using namespace T6;
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void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
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{
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auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
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materialConstantState->ExtractNamesFromZone();
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AbstractAssetDumper::DumpPool(context, pool);
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}
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bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
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{
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return true;
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}
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void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
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{
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const auto assetFile = context.OpenAssetFile(material::GetFileNameForAssetName(asset->m_name));
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if (!assetFile)
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return;
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const auto* material = asset->Asset();
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assert(material->info.gameFlags < 0x8000);
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assert(material->info.hashIndex == 0);
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DumpMaterialAsJson(*assetFile, *material, context);
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}
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