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OpenAssetTools/src/ObjLoading/Game/IW5/LightDef/LightDefLoaderIW5.cpp
T

89 lines
3.3 KiB
C++

#include "LightDefLoaderIW5.h"
#include "Game/IW5/IW5.h"
#include "Game/IW5/LightDef/LightDefAssetCreationStateIW5.h"
#include "LightDef/LightDefCommon.h"
#include "Utils/Logging/Log.h"
#include <cstring>
#include <format>
#include <iostream>
#include <sstream>
using namespace IW5;
namespace
{
class LoaderLightDef final : public AssetCreator<AssetLightDef>
{
public:
LoaderLightDef(MemoryManager& memory, ISearchPath& searchPath)
: m_memory(memory),
m_search_path(searchPath)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto filename = light_def::GetFileNameForAsset(assetName);
const auto file = m_search_path.Open(filename);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
auto* lightDef = m_memory.Alloc<GfxLightDef>();
lightDef->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetLightDef> registration(assetName, lightDef);
int8_t attenuationSamplerState;
file.m_stream->read(reinterpret_cast<char*>(&attenuationSamplerState), sizeof(int8_t));
std::string attenuationName;
std::getline(*file.m_stream, attenuationName, '\0');
auto* attenuationImageDependency = context.LoadDependency<AssetImage>(attenuationName);
if (!attenuationImageDependency)
{
con::error("Could not load GfxLightDef \"{}\" due to missing attenuation image \"{}\"", assetName, attenuationName);
return AssetCreationResult::Failure();
}
registration.AddDependency(attenuationImageDependency);
int8_t cucolorisSamplerState;
file.m_stream->read(reinterpret_cast<char*>(&cucolorisSamplerState), sizeof(int8_t));
std::string cucolorisName;
std::getline(*file.m_stream, cucolorisName, '\0');
if (!cucolorisName.empty())
{
auto* cucolorisImageDependency = context.LoadDependency<AssetImage>(cucolorisName);
if (!cucolorisImageDependency)
{
con::warn("Could not load GfxLightDef \"{}\" due to missing cucoloris image \"{}\"", assetName, cucolorisName);
return AssetCreationResult::Failure();
}
registration.AddDependency(cucolorisImageDependency);
lightDef->cucoloris.image = cucolorisImageDependency->Asset();
}
lightDef->attenuation.samplerState = attenuationSamplerState;
lightDef->attenuation.image = attenuationImageDependency->Asset();
lightDef->cucoloris.samplerState = cucolorisSamplerState;
context.GetZoneAssetCreationState<LightDefAssetCreationState>().SetLightDefLookupStart(lightDef, context);
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
};
} // namespace
namespace light_def
{
std::unique_ptr<AssetCreator<AssetLightDef>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<LoaderLightDef>(memory, searchPath);
}
} // namespace light_def