OpenAssetTools/src/ObjLoading.lua

59 lines
971 B
Lua

ObjLoading = {}
function ObjLoading:include()
if References:include("ObjLoading") then
ObjCommon:include()
ZoneCommon:include()
includedirs {
path.join(ProjectFolder(), "ObjLoading")
}
end
end
function ObjLoading:link()
if References:link("ObjLoading") then
Utils:link()
ObjCommon:link()
ZoneCommon:link()
minilzo:link()
minizip:link()
zlib:link()
links {
"ObjLoading"
}
end
end
function ObjLoading:use()
end
function ObjLoading:project()
References:reset()
local folder = ProjectFolder();
project "ObjLoading"
targetdir(TargetDirectoryLib)
location "%{wks.location}/src/%{prj.name}"
kind "StaticLib"
language "C++"
files {
path.join(folder, "ObjLoading/**.h"),
path.join(folder, "ObjLoading/**.cpp")
}
vpaths {
["*"] = {
path.join(folder, "ObjLoading")
}
}
self:include()
Crypto:include()
Utils:include()
minilzo:include()
minizip:include()
zlib:include()
end