OpenAssetTools/src/ZoneLoading/Game/IW4/ContentLoaderIW4.h

26 lines
630 B
C++

#pragma once
#include "Game/IW4/IW4.h"
#include "Loading/ContentLoaderBase.h"
#include "Loading/IContentLoadingEntryPoint.h"
namespace IW4
{
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
{
public:
ContentLoader();
void Load(Zone* zone, IZoneInputStream* stream) override;
private:
void LoadScriptStringList(bool atStreamStart);
void LoadXAsset(bool atStreamStart) const;
void LoadXAssetArray(bool atStreamStart, size_t count);
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
};
} // namespace IW4