Files
OpenAssetTools/src/ObjWriting/Game/T4/PhysPreset/PhysPresetInfoStringDumperT4.cpp
T
37bb67a3a5 feat: add T4 PhysPreset support (#925)
* feat: add T4 PhysPreset support

* chore: slight adjustment to how the max friction constant is named

---------

Co-authored-by: Jan Laupetin <[email protected]>
2026-07-21 23:56:59 +02:00

92 lines
3.2 KiB
C++

#include "PhysPresetInfoStringDumperT4.h"
#include "Game/T4/InfoString/InfoStringFromStructConverter.h"
#include "Game/T4/ObjConstantsT4.h"
#include "Game/T4/PhysPreset/PhysPresetFields.h"
#include "PhysPreset/PhysPresetCommon.h"
#include <algorithm>
#include <cassert>
#include <type_traits>
using namespace T4;
namespace
{
class InfoStringFromPhysPresetConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
assert(false);
}
public:
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount)
: InfoStringFromStructConverter(structure, fields, fieldCount)
{
}
};
void CopyToPhysPresetInfo(const PhysPreset& physPreset, PhysPresetInfo& physPresetInfo)
{
physPresetInfo.mass = std::clamp(physPreset.mass * 1000.0f, 1.0f, 2000.0f);
physPresetInfo.bounce = physPreset.bounce;
if (physPreset.friction >= PHYS_PRESET_MAX_FRICTION)
{
physPresetInfo.isFrictionInfinity = 1;
physPresetInfo.friction = 0;
}
else
{
physPresetInfo.isFrictionInfinity = 0;
physPresetInfo.friction = physPreset.friction;
}
physPresetInfo.bulletForceScale = physPreset.bulletForceScale;
physPresetInfo.explosiveForceScale = physPreset.explosiveForceScale;
physPresetInfo.sndAliasPrefix = physPreset.sndAliasPrefix;
physPresetInfo.piecesSpreadFraction = physPreset.piecesSpreadFraction;
physPresetInfo.piecesUpwardVelocity = physPreset.piecesUpwardVelocity;
physPresetInfo.canFloat = physPreset.canFloat;
physPresetInfo.gravityScale = std::clamp(physPreset.gravityScale, 0.01f, 10.0f);
}
InfoString CreateInfoString(const PhysPreset& physPreset)
{
PhysPresetInfo physPresetInfo{};
CopyToPhysPresetInfo(physPreset, physPresetInfo);
InfoStringFromPhysPresetConverter converter(&physPresetInfo, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
return converter.Convert();
}
} // namespace
namespace phys_preset
{
void InfoStringDumperT4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysPreset::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(*asset.Asset());
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(*asset.Asset());
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
stream.write(stringValue.c_str(), stringValue.size());
}
}
} // namespace phys_preset