mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-26 09:50:38 +00:00
* feat: add T4 PhysPreset support * chore: slight adjustment to how the max friction constant is named --------- Co-authored-by: Jan Laupetin <[email protected]>
113 lines
5.2 KiB
C++
113 lines
5.2 KiB
C++
#include "Game/T4/ObjConstantsT4.h"
|
|
#include "Game/T4/PhysPreset/PhysPresetInfoStringDumperT4.h"
|
|
#include "Game/T4/PhysPreset/RawLoaderPhysPresetT4.h"
|
|
#include "InfoString/InfoString.h"
|
|
#include "SearchPath/MockOutputPath.h"
|
|
#include "SearchPath/MockSearchPath.h"
|
|
#include "ZoneLoading.h"
|
|
|
|
#include <catch2/catch_test_macros.hpp>
|
|
#include <memory>
|
|
#include <sstream>
|
|
#include <string>
|
|
|
|
using namespace T4;
|
|
|
|
namespace
|
|
{
|
|
constexpr auto PHYS_PRESET_NAME = "test_phys_preset";
|
|
constexpr auto SOUND_ALIAS_PREFIX = "physics_metal";
|
|
|
|
std::unique_ptr<PhysPreset> CreateTestPhysPreset()
|
|
{
|
|
auto physPreset = std::make_unique<PhysPreset>();
|
|
physPreset->name = PHYS_PRESET_NAME;
|
|
physPreset->mass = 1.25f;
|
|
physPreset->bounce = 0.25f;
|
|
physPreset->friction = PHYS_PRESET_MAX_FRICTION;
|
|
physPreset->bulletForceScale = 0.5f;
|
|
physPreset->explosiveForceScale = 0.75f;
|
|
physPreset->sndAliasPrefix = SOUND_ALIAS_PREFIX;
|
|
physPreset->piecesSpreadFraction = 0.125f;
|
|
physPreset->piecesUpwardVelocity = 64.0f;
|
|
physPreset->canFloat = 1;
|
|
physPreset->gravityScale = 2.0f;
|
|
return physPreset;
|
|
}
|
|
|
|
std::string DumpPhysPreset(PhysPreset& physPreset)
|
|
{
|
|
Zone dumpingZone("DumpingZone", 0, GameId::T4, GamePlatform::PC);
|
|
dumpingZone.m_pools.AddAsset(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, physPreset.name, &physPreset));
|
|
|
|
MockSearchPath dumpingObjPath;
|
|
MockOutputPath dumpingOutput;
|
|
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
|
|
phys_preset::InfoStringDumperT4 dumper;
|
|
dumper.Dump(dumpingContext);
|
|
|
|
const auto* dumpedFile = dumpingOutput.GetMockedFile("physic/test_phys_preset");
|
|
REQUIRE(dumpedFile != nullptr);
|
|
return dumpedFile->AsString();
|
|
}
|
|
|
|
TEST_CASE("PhysPreset dumper serializes raw fields (T4)", "[t4][physpreset][system]")
|
|
{
|
|
const auto testPhysPreset = CreateTestPhysPreset();
|
|
std::istringstream dumpedStream(DumpPhysPreset(*testPhysPreset));
|
|
|
|
InfoString infoString;
|
|
REQUIRE(infoString.FromStream(INFO_STRING_PREFIX_PHYS_PRESET, dumpedStream));
|
|
REQUIRE(infoString.GetValueForKey("mass") == "1250");
|
|
REQUIRE(infoString.GetValueForKey("bounce") == "0.25");
|
|
REQUIRE(infoString.GetValueForKey("friction") == "0");
|
|
REQUIRE(infoString.GetValueForKey("isFrictionInfinity") == "1");
|
|
REQUIRE(infoString.GetValueForKey("bulletForceScale") == "0.5");
|
|
REQUIRE(infoString.GetValueForKey("explosiveForceScale") == "0.75");
|
|
REQUIRE(infoString.GetValueForKey("sndAliasPrefix") == SOUND_ALIAS_PREFIX);
|
|
REQUIRE(infoString.GetValueForKey("piecesSpreadFraction") == "0.125");
|
|
REQUIRE(infoString.GetValueForKey("piecesUpwardVelocity") == "64");
|
|
REQUIRE(infoString.GetValueForKey("canFloat") == "1");
|
|
REQUIRE(infoString.GetValueForKey("gravityScale") == "2");
|
|
|
|
auto foundObsoleteField = false;
|
|
infoString.GetValueForKey("tempDefaultToCylinder", &foundObsoleteField);
|
|
REQUIRE_FALSE(foundObsoleteField);
|
|
}
|
|
|
|
TEST_CASE("PhysPreset loader restores stock raw fields (T4)", "[t4][physpreset][system]")
|
|
{
|
|
constexpr auto RAW_PHYS_PRESET = R"(PHYSIC\sndAliasPrefix\physics_metal)"
|
|
R"(\mass\1250\friction\0.5\isFrictionInfinity\1\bounce\0.25)"
|
|
R"(\bulletForceScale\0.5\explosiveForceScale\0.75)"
|
|
R"(\piecesSpreadFraction\0.125\piecesUpwardVelocity\64)"
|
|
R"(\tempDefaultToCylinder\1\canFloat\1\gravityScale\2)";
|
|
|
|
MockSearchPath loadingSearchPath;
|
|
loadingSearchPath.AddFileData("physic/test_phys_preset", RAW_PHYS_PRESET);
|
|
|
|
Zone loadingZone("LoadingZone", 0, GameId::T4, GamePlatform::PC);
|
|
AssetCreatorCollection creatorCollection(loadingZone);
|
|
IgnoredAssetLookup ignoredAssetLookup;
|
|
AssetCreationContext loadingContext(loadingZone, &creatorCollection, &ignoredAssetLookup);
|
|
const auto loader = phys_preset::CreateRawLoaderT4(loadingZone.Memory(), loadingSearchPath, loadingZone);
|
|
const auto result = loader->CreateAsset(PHYS_PRESET_NAME, loadingContext);
|
|
|
|
REQUIRE(result.HasBeenSuccessful());
|
|
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<PhysPreset>*>(result.GetAssetInfo());
|
|
const auto* loadedPhysPreset = loadedAssetInfo->Asset();
|
|
|
|
REQUIRE(std::string(loadedPhysPreset->name) == PHYS_PRESET_NAME);
|
|
REQUIRE(loadedPhysPreset->mass == 1.25f);
|
|
REQUIRE(loadedPhysPreset->bounce == 0.25f);
|
|
REQUIRE(loadedPhysPreset->friction == PHYS_PRESET_MAX_FRICTION);
|
|
REQUIRE(loadedPhysPreset->bulletForceScale == 0.5f);
|
|
REQUIRE(loadedPhysPreset->explosiveForceScale == 0.75f);
|
|
REQUIRE(std::string(loadedPhysPreset->sndAliasPrefix) == SOUND_ALIAS_PREFIX);
|
|
REQUIRE(loadedPhysPreset->piecesSpreadFraction == 0.125f);
|
|
REQUIRE(loadedPhysPreset->piecesUpwardVelocity == 64.0f);
|
|
REQUIRE(loadedPhysPreset->canFloat == 1);
|
|
REQUIRE(loadedPhysPreset->gravityScale == 2.0f);
|
|
}
|
|
} // namespace
|