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Files
OpenAssetTools/src/ObjWriting/Game/T6/Maps/AssetDumperMapEnts.cpp

24 lines
533 B
C++

#include "AssetDumperMapEnts.h"
#include <format>
using namespace T6;
bool AssetDumperMapEnts::ShouldDump(XAssetInfo<MapEnts>* asset)
{
return true;
}
void AssetDumperMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
{
const auto* mapEnts = asset->Asset();
const auto mapEntsFile = context.OpenAssetFile(std::format("{}.ents", mapEnts->name));
if (!mapEntsFile)
return;
auto& stream = *mapEntsFile;
stream.write(mapEnts->entityString, mapEnts->numEntityChars - 1);
}