OpenAssetTools/src/Unlinker/Unlinker.cpp

444 lines
14 KiB
C++

#include "Unlinker.h"
#include "ContentLister/ContentPrinter.h"
#include "ContentLister/ZoneDefWriter.h"
#include "IObjLoader.h"
#include "IObjWriter.h"
#include "ObjContainer/IWD/IWD.h"
#include "ObjLoading.h"
#include "ObjWriting.h"
#include "SearchPath/SearchPathFilesystem.h"
#include "SearchPath/SearchPaths.h"
#include "UnlinkerArgs.h"
#include "Utils/ClassUtils.h"
#include "Utils/ObjFileStream.h"
#include "ZoneLoading.h"
#include <filesystem>
#include <format>
#include <fstream>
#include <regex>
#include <set>
namespace fs = std::filesystem;
class Unlinker::Impl
{
public:
/**
* \copydoc Unlinker::Start
*/
bool Start(const int argc, const char** argv)
{
auto shouldContinue = true;
if (!m_args.ParseArgs(argc, argv, shouldContinue))
return false;
if (!shouldContinue)
return true;
if (!BuildSearchPaths())
return false;
if (!LoadZones())
return false;
const auto result = UnlinkZones();
UnloadZones();
return result;
}
private:
_NODISCARD bool ShouldLoadObj() const
{
return m_args.m_task != UnlinkerArgs::ProcessingTask::LIST && !m_args.m_skip_obj;
}
/**
* \brief Loads a search path.
* \param searchPath The search path to load.
*/
void LoadSearchPath(ISearchPath& searchPath) const
{
if (ShouldLoadObj())
{
if (m_args.m_verbose)
std::cout << std::format("Loading search path: \"{}\"\n", searchPath.GetPath());
ObjLoading::LoadIWDsInSearchPath(searchPath);
}
}
/**
* \brief Unloads a search path.
* \param searchPath The search path to unload.
*/
void UnloadSearchPath(ISearchPath& searchPath) const
{
if (ShouldLoadObj())
{
if (m_args.m_verbose)
std::cout << std::format("Unloading search path: \"{}\"\n", searchPath.GetPath());
ObjLoading::UnloadIWDsInSearchPath(searchPath);
}
}
/**
* \brief Loads all search paths that are valid for the specified zone and returns them.
* \param zonePath The path to the zone file that should be prepared for.
* \return A \c SearchPaths object that contains all search paths that should be considered when loading the specified zone.
*/
SearchPaths GetSearchPathsForZone(const std::string& zonePath)
{
SearchPaths searchPathsForZone;
const auto absoluteZoneDirectory = fs::absolute(std::filesystem::path(zonePath).remove_filename()).string();
if (m_last_zone_search_path != nullptr && m_last_zone_search_path->GetPath() == absoluteZoneDirectory)
{
searchPathsForZone.IncludeSearchPath(m_last_zone_search_path.get());
}
else if (m_absolute_search_paths.find(absoluteZoneDirectory) == m_absolute_search_paths.end())
{
if (m_last_zone_search_path)
{
UnloadSearchPath(*m_last_zone_search_path);
}
m_last_zone_search_path = std::make_unique<SearchPathFilesystem>(absoluteZoneDirectory);
searchPathsForZone.IncludeSearchPath(m_last_zone_search_path.get());
LoadSearchPath(*m_last_zone_search_path);
}
for (auto* iwd : IWD::Repository)
{
searchPathsForZone.IncludeSearchPath(iwd);
}
return searchPathsForZone;
}
/**
* \brief Initializes the Unlinker object's search paths based on the user's input.
* \return \c true if building the search paths was successful, otherwise \c false.
*/
bool BuildSearchPaths()
{
for (const auto& path : m_args.m_user_search_paths)
{
auto absolutePath = fs::absolute(path);
if (!fs::is_directory(absolutePath))
{
std::cerr << std::format("Could not find directory of search path: \"{}\"\n", path);
return false;
}
auto searchPath = std::make_unique<SearchPathFilesystem>(absolutePath.string());
LoadSearchPath(*searchPath);
m_search_paths.CommitSearchPath(std::move(searchPath));
m_absolute_search_paths.insert(absolutePath.string());
}
if (m_args.m_verbose)
{
std::cout << std::format("{} SearchPaths{}\n", m_absolute_search_paths.size(), !m_absolute_search_paths.empty() ? ":" : "");
for (const auto& absoluteSearchPath : m_absolute_search_paths)
std::cout << std::format(" \"{}\"\n", absoluteSearchPath);
if (!m_absolute_search_paths.empty())
std::cerr << "\n";
}
return true;
}
bool WriteZoneDefinitionFile(const Zone& zone, const fs::path& zoneDefinitionFileFolder) const
{
auto zoneDefinitionFilePath(zoneDefinitionFileFolder);
zoneDefinitionFilePath.append(zone.m_name);
zoneDefinitionFilePath.replace_extension(".zone");
std::ofstream zoneDefinitionFile(zoneDefinitionFilePath, std::fstream::out | std::fstream::binary);
if (!zoneDefinitionFile.is_open())
{
std::cerr << std::format("Failed to open file for zone definition file of zone \"{}\".\n", zone.m_name);
return false;
}
const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game->GetId());
zoneDefWriter->WriteZoneDef(zoneDefinitionFile, m_args, zone);
zoneDefinitionFile.close();
return true;
}
static bool OpenGdtFile(const Zone& zone, const fs::path& outputFolder, std::ofstream& stream)
{
auto gdtFilePath(outputFolder);
gdtFilePath.append("source_data");
fs::create_directories(gdtFilePath);
gdtFilePath.append(zone.m_name);
gdtFilePath.replace_extension(".gdt");
stream = std::ofstream(gdtFilePath, std::fstream::out | std::fstream::binary);
if (!stream.is_open())
{
std::cerr << std::format("Failed to open file for zone definition file of zone \"{}\".\n", zone.m_name);
return false;
}
return true;
}
void UpdateAssetIncludesAndExcludes(const AssetDumpingContext& context) const
{
const auto assetTypeCount = context.m_zone->m_pools->GetAssetTypeCount();
ObjWriting::Configuration.AssetTypesToHandleBitfield = std::vector<bool>(assetTypeCount);
std::vector<bool> handledSpecifiedAssets(m_args.m_specified_asset_types.size());
for (auto i = 0; i < assetTypeCount; i++)
{
const auto assetTypeName = std::string(*context.m_zone->m_pools->GetAssetTypeName(i));
const auto foundSpecifiedEntry = m_args.m_specified_asset_type_map.find(assetTypeName);
if (foundSpecifiedEntry != m_args.m_specified_asset_type_map.end())
{
ObjWriting::Configuration.AssetTypesToHandleBitfield[i] = m_args.m_asset_type_handling == UnlinkerArgs::AssetTypeHandling::INCLUDE;
assert(foundSpecifiedEntry->second < handledSpecifiedAssets.size());
handledSpecifiedAssets[foundSpecifiedEntry->second] = true;
}
else
ObjWriting::Configuration.AssetTypesToHandleBitfield[i] = m_args.m_asset_type_handling == UnlinkerArgs::AssetTypeHandling::EXCLUDE;
}
auto anySpecifiedValueInvalid = false;
for (auto i = 0u; i < handledSpecifiedAssets.size(); i++)
{
if (!handledSpecifiedAssets[i])
{
std::cerr << std::format("Unknown asset type \"{}\"\n", m_args.m_specified_asset_types[i]);
anySpecifiedValueInvalid = true;
}
}
if (anySpecifiedValueInvalid)
{
std::cerr << "Valid asset types are:\n";
auto first = true;
for (auto i = 0; i < assetTypeCount; i++)
{
const auto assetTypeName = std::string(*context.m_zone->m_pools->GetAssetTypeName(i));
if (first)
first = false;
else
std::cerr << ", ";
std::cerr << assetTypeName;
}
std::cerr << "\n";
}
}
/**
* \brief Performs the tasks specified by the command line arguments on the specified zone.
* \param searchPath The search path for obj data.
* \param zone The zone to handle.
* \return \c true if handling the zone was successful, otherwise \c false.
*/
bool HandleZone(ISearchPath& searchPath, Zone& zone) const
{
if (m_args.m_task == UnlinkerArgs::ProcessingTask::LIST)
{
const ContentPrinter printer(zone);
printer.PrintContent();
}
else if (m_args.m_task == UnlinkerArgs::ProcessingTask::DUMP)
{
const auto outputFolderPath = m_args.GetOutputFolderPathForZone(zone);
fs::create_directories(outputFolderPath);
fs::path zoneDefinitionFileFolder(outputFolderPath);
zoneDefinitionFileFolder.append("zone_source");
fs::create_directories(zoneDefinitionFileFolder);
if (!WriteZoneDefinitionFile(zone, zoneDefinitionFileFolder))
return false;
std::ofstream gdtStream;
AssetDumpingContext context;
context.m_zone = &zone;
context.m_base_path = outputFolderPath;
context.m_obj_search_path = &searchPath;
if (m_args.m_use_gdt)
{
if (!OpenGdtFile(zone, outputFolderPath, gdtStream))
return false;
auto gdt = std::make_unique<GdtOutputStream>(gdtStream);
gdt->BeginStream();
gdt->WriteVersion(GdtVersion(zone.m_game->GetShortName(), 1));
context.m_gdt = std::move(gdt);
}
UpdateAssetIncludesAndExcludes(context);
const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game->GetId());
auto result = objWriter->DumpZone(context);
if (m_args.m_use_gdt)
{
context.m_gdt->EndStream();
gdtStream.close();
}
if (!result)
{
std::cerr << "Dumping zone failed!\n";
return false;
}
}
return true;
}
bool LoadZones()
{
for (const auto& zonePath : m_args.m_zones_to_load)
{
if (!fs::is_regular_file(zonePath))
{
std::cerr << std::format("Could not find file \"{}\".\n", zonePath);
continue;
}
auto absoluteZoneDirectory = absolute(std::filesystem::path(zonePath).remove_filename()).string();
auto searchPathsForZone = GetSearchPathsForZone(absoluteZoneDirectory);
searchPathsForZone.IncludeSearchPath(&m_search_paths);
auto zone = ZoneLoading::LoadZone(zonePath);
if (zone == nullptr)
{
std::cerr << std::format("Failed to load zone \"{}\".\n", zonePath);
return false;
}
if (m_args.m_verbose)
std::cout << std::format("Loaded zone \"{}\"\n", zone->m_name);
if (ShouldLoadObj())
{
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game->GetId());
objLoader->LoadReferencedContainersForZone(searchPathsForZone, *zone);
}
m_loaded_zones.emplace_back(std::move(zone));
}
return true;
}
void UnloadZones()
{
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
{
auto& loadedZone = *i;
// Copy zone name since we deallocate before logging
const auto zoneName = loadedZone->m_name;
if (ShouldLoadObj())
{
const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->m_game->GetId());
objLoader->UnloadContainersOfZone(*loadedZone);
}
loadedZone.reset();
if (m_args.m_verbose)
std::cout << std::format("Unloaded zone \"{}\"\n", zoneName);
}
m_loaded_zones.clear();
}
bool UnlinkZones()
{
for (const auto& zonePath : m_args.m_zones_to_unlink)
{
if (!fs::is_regular_file(zonePath))
{
std::cerr << std::format("Could not find file \"{}\".\n", zonePath);
continue;
}
auto zoneDirectory = fs::path(zonePath).remove_filename();
if (zoneDirectory.empty())
zoneDirectory = fs::current_path();
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
auto searchPathsForZone = GetSearchPathsForZone(absoluteZoneDirectory);
searchPathsForZone.IncludeSearchPath(&m_search_paths);
std::string zoneName;
auto zone = ZoneLoading::LoadZone(zonePath);
if (zone == nullptr)
{
std::cerr << std::format("Failed to load zone \"{}\".\n", zonePath);
return false;
}
zoneName = zone->m_name;
if (m_args.m_verbose)
std::cout << std::format("Loaded zone \"{}\"\n", zoneName);
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game->GetId());
if (ShouldLoadObj())
objLoader->LoadReferencedContainersForZone(searchPathsForZone, *zone);
if (!HandleZone(searchPathsForZone, *zone))
return false;
if (ShouldLoadObj())
objLoader->UnloadContainersOfZone(*zone);
zone.reset();
if (m_args.m_verbose)
std::cout << std::format("Unloaded zone \"{}\"\n", zoneName);
}
return true;
}
UnlinkerArgs m_args;
SearchPaths m_search_paths;
std::unique_ptr<SearchPathFilesystem> m_last_zone_search_path;
std::set<std::string> m_absolute_search_paths;
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
};
Unlinker::Unlinker()
{
m_impl = new Impl();
}
Unlinker::~Unlinker()
{
delete m_impl;
m_impl = nullptr;
}
bool Unlinker::Start(const int argc, const char** argv) const
{
return m_impl->Start(argc, argv);
}