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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-07-03 14:28:07 +00:00
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OpenAssetTools/src/ModMan/README.md
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Jan 8dba13f913 refactor: use new webwindowed api (#831)
* chore: update webview with new api

* chore: update modman to use new webview api

* chore: use title handler plugin from webview lib

* chore: use favicon plugin from webview lib

* chore: use vite-plugin-cpp-header from webview repo

* chore: use asset handler from webview lib

* chore: make webview utility

* chore: rename webview to webwindowed

* chore: Rename code usages to webwindowed
2026-06-16 09:50:34 +02:00

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ModMan

ModMan is the experimental GUI for OpenAssetTools.

How do I test it

Currently ModMan is not compiled by default. To enable it, you have to generate with the appropriate premake5 flag:

# On Windows
./generate.bat --modman

# On Linux
./generate.sh --modman

Before building the C++ solution, the ui has to be built. This will require NodeJS to be installed on your machine.

# Download dependencies
npm install

# Build frontend
npm run build

# Optional: Dev Server for UI development
npm run dev

How does it work

ModMan uses webwindowed for providing a web frontend as a native application. Unlike frameworks like Electron this does not ship a browser engine alongside it, but instead relies on browser APIs of your OS. On Windows, this makes use of WebView2, on Linux it uses WebKitGTK.

This adds the following dependencies:

  • Windows: An up-to-date OS with at the very least Windows10. The WebView2 library for development is downloaded by premake.
  • Linux: Developing and using ModMan requires the following dependencies to be installed: gtk4 webkitgtk-6.0