2020-10-26 01:00:24 +01:00

20 lines
622 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
{
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponCompleteDef>
{
static cspField_t weapon_fields[];
static void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef);
protected:
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponCompleteDef>* asset) override;
void DumpAsset(Zone* zone, XAssetInfo<WeaponCompleteDef>* asset, FileAPI::File* out) override;
};
}