OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderComWorld.cpp

18 lines
428 B
C++

#include "AssetLoaderComWorld.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderComWorld::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* comWorld = memory->Create<ComWorld>();
memset(comWorld, 0, sizeof(ComWorld));
comWorld->name = memory->Dup(assetName.c_str());
return comWorld;
}