OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderSndCurve.cpp
2022-01-02 13:27:29 +01:00

79 lines
2.2 KiB
C++

#include "AssetLoaderSndCurve.h"
#include <cstring>
#include <iostream>
#include <sstream>
#include "ObjLoading.h"
#include "AssetLoading/SndCurve/SndCurveReader.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
std::string AssetLoaderSndCurve::GetAssetFilename(const std::string& assetName)
{
std::ostringstream ss;
ss << "soundaliases/" << assetName << ".vfcurve";
return ss.str();
}
void* AssetLoaderSndCurve::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* sndCurve = memory->Create<SndCurve>();
memset(sndCurve, 0, sizeof(SndCurve));
sndCurve->filename = memory->Dup(assetName.c_str());
return sndCurve;
}
bool AssetLoaderSndCurve::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderSndCurve::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto filename = GetAssetFilename(assetName);
const auto file = searchPath->Open(filename);
if (!file.IsOpen())
return false;
const SndCurveReader reader(*file.m_stream, filename);
const auto sndCurveData = reader.Read();
if (!sndCurveData)
return false;
if(sndCurveData->m_knots.size() > std::extent_v<decltype(SndCurve::knots)>)
{
std::cerr << "Failed to load SndCurve \"" << assetName << "\": Too many knots (" << sndCurveData->m_knots.size() << ")\n";
return false;
}
auto* sndCurve = memory->Create<SndCurve>();
sndCurve->filename = memory->Dup(assetName.c_str());
sndCurve->knotCount = static_cast<uint16_t>(sndCurveData->m_knots.size());
for(auto i = 0u; i < std::extent_v<decltype(SndCurve::knots)>; i++)
{
if(i < sndCurveData->m_knots.size())
{
const auto& [x, y] = sndCurveData->m_knots[i];
sndCurve->knots[i][0] = static_cast<float>(x);
sndCurve->knots[i][1] = static_cast<float>(y);
}
else
{
sndCurve->knots[i][0] = 0;
sndCurve->knots[i][1] = 0;
}
}
manager->AddAsset(ASSET_TYPE_SOUND_CURVE, assetName, sndCurve);
return true;
}