mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-22 09:05:44 +00:00
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
#include "AssetLoaderSndCurve.h"
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#include <cstring>
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#include <iostream>
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#include <sstream>
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#include "ObjLoading.h"
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#include "AssetLoading/SndCurve/SndCurveReader.h"
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#include "Game/IW4/IW4.h"
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#include "Pool/GlobalAssetPool.h"
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using namespace IW4;
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std::string AssetLoaderSndCurve::GetAssetFilename(const std::string& assetName)
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{
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std::ostringstream ss;
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ss << "soundaliases/" << assetName << ".vfcurve";
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return ss.str();
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}
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void* AssetLoaderSndCurve::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* sndCurve = memory->Create<SndCurve>();
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memset(sndCurve, 0, sizeof(SndCurve));
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sndCurve->filename = memory->Dup(assetName.c_str());
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return sndCurve;
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}
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bool AssetLoaderSndCurve::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderSndCurve::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto filename = GetAssetFilename(assetName);
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const auto file = searchPath->Open(filename);
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if (!file.IsOpen())
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return false;
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const SndCurveReader reader(*file.m_stream, filename);
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const auto sndCurveData = reader.Read();
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if (!sndCurveData)
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return false;
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if(sndCurveData->m_knots.size() > std::extent_v<decltype(SndCurve::knots)>)
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{
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std::cerr << "Failed to load SndCurve \"" << assetName << "\": Too many knots (" << sndCurveData->m_knots.size() << ")\n";
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return false;
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}
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auto* sndCurve = memory->Create<SndCurve>();
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sndCurve->filename = memory->Dup(assetName.c_str());
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sndCurve->knotCount = static_cast<uint16_t>(sndCurveData->m_knots.size());
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for(auto i = 0u; i < std::extent_v<decltype(SndCurve::knots)>; i++)
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{
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if(i < sndCurveData->m_knots.size())
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{
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const auto& [x, y] = sndCurveData->m_knots[i];
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sndCurve->knots[i][0] = static_cast<float>(x);
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sndCurve->knots[i][1] = static_cast<float>(y);
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}
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else
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{
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sndCurve->knots[i][0] = 0;
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sndCurve->knots[i][1] = 0;
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}
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}
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manager->AddAsset(ASSET_TYPE_SOUND_CURVE, assetName, sndCurve);
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return true;
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}
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