18 lines
410 B
C++

#include "AssetLoaderXAnim.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderXAnim::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* anim = memory->Create<XAnimParts>();
memset(anim, 0, sizeof(XAnimParts));
anim->name = memory->Dup(assetName.c_str());
return anim;
}