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* feat: font loading and dumping * chore: make font properties unsigned if possible * chore: use merge_patch to dump json font * chore: font material is required * chore: move static methods from font loader and dumper to anonymous namespace * chore: make sure loaded fonts have their glyphs sorted * chore: add macros for json NLOHMANN_TO_JSON_METHOD and NLOHMANN_FROM_JSON_METHOD * feat: encode printable letters as string in json Co-authored-by: hindercanrun <[email protected]> * chore: omit redundant glyph count from jsons --------- Co-authored-by: Jan Laupetin <[email protected]> Co-authored-by: hindercanrun <[email protected]> Co-authored-by: MrIkso <[email protected]>
56 lines
2.3 KiB
C++
56 lines
2.3 KiB
C++
#include "ObjWriterIW3.h"
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#include "Game/IW3/Font/FontDumperIW3.h"
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#include "Game/IW3/Image/ImageDumperIW3.h"
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#include "Game/IW3/Material/MaterialJsonDumperIW3.h"
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#include "Game/IW3/Techset/TechsetDumperIW3.h"
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#include "Game/IW3/XAnim/XAnimDumperIW3.h"
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#include "Game/IW3/XModel/XModelDumperIW3.h"
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#include "LightDef/LightDefDumperIW3.h"
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#include "Localize/LocalizeDumperIW3.h"
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#include "Maps/MapEntsDumperIW3.h"
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#include "PhysPreset/PhysPresetInfoStringDumperIW3.h"
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#include "RawFile/RawFileDumperIW3.h"
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#include "Sound/LoadedSoundDumperIW3.h"
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#include "Sound/SndCurveDumperIW3.h"
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#include "StringTable/StringTableDumperIW3.h"
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#include "Weapon/WeaponDumperIW3.h"
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using namespace IW3;
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void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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{
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RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperIW3>());
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RegisterAssetDumper(std::make_unique<xanim::DumperIW3>());
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RegisterAssetDumper(std::make_unique<xmodel::DumperIW3>());
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RegisterAssetDumper(std::make_unique<material::JsonDumperIW3>());
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RegisterAssetDumper(std::make_unique<techset::DumperIW3>(
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#ifdef TECHSET_DEBUG
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true
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#else
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false
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#endif
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));
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RegisterAssetDumper(std::make_unique<image::DumperIW3>());
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
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RegisterAssetDumper(std::make_unique<sound_curve::DumperIW3>());
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RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperIW3>());
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// REGISTER_DUMPER(AssetDumperClipMap)
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// REGISTER_DUMPER(AssetDumperComWorld)
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// REGISTER_DUMPER(AssetDumperGameWorldSp)
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// REGISTER_DUMPER(AssetDumperGameWorldMp)
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RegisterAssetDumper(std::make_unique<map_ents::DumperIW3>());
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// REGISTER_DUMPER(AssetDumperGfxWorld)
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RegisterAssetDumper(std::make_unique<light_def::DumperIW3>());
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RegisterAssetDumper(std::make_unique<font::JsonDumperIW3>());
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// REGISTER_DUMPER(AssetDumperMenuList)
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// REGISTER_DUMPER(AssetDumpermenuDef_t)
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RegisterAssetDumper(std::make_unique<localize::DumperIW3>());
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RegisterAssetDumper(std::make_unique<weapon::DumperIW3>());
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// REGISTER_DUMPER(AssetDumperSndDriverGlobals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef)
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// REGISTER_DUMPER(AssetDumperFxImpactTable)
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RegisterAssetDumper(std::make_unique<raw_file::DumperIW3>());
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RegisterAssetDumper(std::make_unique<string_table::DumperIW3>());
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}
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