Files
OpenAssetTools/src/ObjWriting/Game/IW3/ObjWriterIW3.cpp
T
3fb8b2bb17 feat: font loading and dumping (#866)
* feat: font loading and dumping

* chore: make font properties unsigned if possible

* chore: use merge_patch to dump json font

* chore: font material is required

* chore: move static methods from font loader and dumper to anonymous namespace

* chore: make sure loaded fonts have their glyphs sorted

* chore: add macros for json NLOHMANN_TO_JSON_METHOD and NLOHMANN_FROM_JSON_METHOD

* feat: encode printable letters as string in json

Co-authored-by: hindercanrun <[email protected]>

* chore: omit redundant glyph count from jsons

---------

Co-authored-by: Jan Laupetin <[email protected]>
Co-authored-by: hindercanrun <[email protected]>
Co-authored-by: MrIkso <[email protected]>
2026-07-03 19:26:12 +02:00

56 lines
2.3 KiB
C++

#include "ObjWriterIW3.h"
#include "Game/IW3/Font/FontDumperIW3.h"
#include "Game/IW3/Image/ImageDumperIW3.h"
#include "Game/IW3/Material/MaterialJsonDumperIW3.h"
#include "Game/IW3/Techset/TechsetDumperIW3.h"
#include "Game/IW3/XAnim/XAnimDumperIW3.h"
#include "Game/IW3/XModel/XModelDumperIW3.h"
#include "LightDef/LightDefDumperIW3.h"
#include "Localize/LocalizeDumperIW3.h"
#include "Maps/MapEntsDumperIW3.h"
#include "PhysPreset/PhysPresetInfoStringDumperIW3.h"
#include "RawFile/RawFileDumperIW3.h"
#include "Sound/LoadedSoundDumperIW3.h"
#include "Sound/SndCurveDumperIW3.h"
#include "StringTable/StringTableDumperIW3.h"
#include "Weapon/WeaponDumperIW3.h"
using namespace IW3;
void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
{
RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperIW3>());
RegisterAssetDumper(std::make_unique<xanim::DumperIW3>());
RegisterAssetDumper(std::make_unique<xmodel::DumperIW3>());
RegisterAssetDumper(std::make_unique<material::JsonDumperIW3>());
RegisterAssetDumper(std::make_unique<techset::DumperIW3>(
#ifdef TECHSET_DEBUG
true
#else
false
#endif
));
RegisterAssetDumper(std::make_unique<image::DumperIW3>());
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
RegisterAssetDumper(std::make_unique<sound_curve::DumperIW3>());
RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperIW3>());
// REGISTER_DUMPER(AssetDumperClipMap)
// REGISTER_DUMPER(AssetDumperComWorld)
// REGISTER_DUMPER(AssetDumperGameWorldSp)
// REGISTER_DUMPER(AssetDumperGameWorldMp)
RegisterAssetDumper(std::make_unique<map_ents::DumperIW3>());
// REGISTER_DUMPER(AssetDumperGfxWorld)
RegisterAssetDumper(std::make_unique<light_def::DumperIW3>());
RegisterAssetDumper(std::make_unique<font::JsonDumperIW3>());
// REGISTER_DUMPER(AssetDumperMenuList)
// REGISTER_DUMPER(AssetDumpermenuDef_t)
RegisterAssetDumper(std::make_unique<localize::DumperIW3>());
RegisterAssetDumper(std::make_unique<weapon::DumperIW3>());
// REGISTER_DUMPER(AssetDumperSndDriverGlobals)
// REGISTER_DUMPER(AssetDumperFxEffectDef)
// REGISTER_DUMPER(AssetDumperFxImpactTable)
RegisterAssetDumper(std::make_unique<raw_file::DumperIW3>());
RegisterAssetDumper(std::make_unique<string_table::DumperIW3>());
}