OpenAssetTools/src/ObjCompiling/Image/ImageIPakPostProcessor.cpp

75 lines
2.5 KiB
C++

#include "ImageIPakPostProcessor.h"
#include "IPak/IPakCreator.h"
#include <format>
AbstractImageIPakPostProcessor::AbstractImageIPakPostProcessor(const ZoneDefinitionContext& zoneDefinition,
ISearchPath& searchPath,
const std::filesystem::path& outDir)
: m_zone_definition(zoneDefinition),
m_search_path(searchPath),
m_out_dir(outDir),
m_initialized(false),
m_obj_container_index(0u),
m_current_ipak(nullptr),
m_current_ipak_start_index(0u),
m_current_ipak_end_index(0u)
{
}
bool AbstractImageIPakPostProcessor::AppliesToZoneDefinition(const ZoneDefinitionContext& zoneDefinition)
{
for (const auto& objContainer : zoneDefinition.m_zone_definition.m_obj_containers)
{
if (objContainer.m_type == ZoneDefinitionObjContainerType::IPAK)
return true;
}
return false;
}
void AbstractImageIPakPostProcessor::FindNextObjContainer(AssetCreationContext& context)
{
const auto objContainerCount = m_zone_definition.m_zone_definition.m_obj_containers.size();
while (m_obj_container_index < objContainerCount)
{
const auto& objContainer = m_zone_definition.m_zone_definition.m_obj_containers[m_obj_container_index++];
if (objContainer.m_type != ZoneDefinitionObjContainerType::IPAK)
continue;
auto& ipakCreator = context.GetZoneAssetCreationState<IPakCreator>();
m_current_ipak = ipakCreator.GetOrAddIPak(objContainer.m_name);
m_current_ipak_start_index = objContainer.m_asset_start;
m_current_ipak_end_index = objContainer.m_asset_end;
return;
}
m_current_ipak = nullptr;
}
void AbstractImageIPakPostProcessor::PostProcessAsset(XAssetInfoGeneric& assetInfo, AssetCreationContext& context)
{
if (assetInfo.m_name.empty() || assetInfo.m_name[0] == ',')
return;
// Initialize on first image occurance
if (!m_initialized)
{
FindNextObjContainer(context);
m_initialized = true;
}
while (m_current_ipak && m_zone_definition.m_asset_index_in_definition >= m_current_ipak_end_index)
FindNextObjContainer(context);
if (m_current_ipak && m_zone_definition.m_asset_index_in_definition <= m_current_ipak_start_index)
m_current_ipak->AddImage(assetInfo.m_name);
}
void AbstractImageIPakPostProcessor::FinalizeZone(AssetCreationContext& context)
{
context.GetZoneAssetCreationState<IPakCreator>().Finalize(m_search_path, m_out_dir);
}