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Files
OpenAssetTools/src/ObjLoading/Asset/AssetRegistration.h
2025-01-01 18:14:41 +01:00

62 lines
2.0 KiB
C++

#pragma once
#include "Game/IAsset.h"
#include "Pool/XAssetInfo.h"
#include "Zone/ZoneTypes.h"
#include <memory>
#include <string>
#include <unordered_set>
class GenericAssetRegistration
{
protected:
GenericAssetRegistration(asset_type_t type, std::string name, void* asset);
public:
GenericAssetRegistration(const GenericAssetRegistration& other) = delete;
GenericAssetRegistration(GenericAssetRegistration&& other) = default;
GenericAssetRegistration& operator=(const GenericAssetRegistration& other) = delete;
GenericAssetRegistration& operator=(GenericAssetRegistration&& other) noexcept = default;
void AddDependency(XAssetInfoGeneric* dependency);
void AddScriptString(scr_string_t scriptString);
void AddIndirectAssetReference(IndirectAssetReference indirectAssetReference);
std::unique_ptr<XAssetInfoGeneric> CreateXAssetInfo();
protected:
asset_type_t m_type;
std::string m_name;
void* m_asset;
std::unordered_set<XAssetInfoGeneric*> m_dependencies;
std::unordered_set<scr_string_t> m_used_script_strings;
std::unordered_set<IndirectAssetReference> m_indirect_asset_references;
};
template<typename AssetType> class AssetRegistration : public GenericAssetRegistration
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
public:
AssetRegistration(std::string assetName)
: GenericAssetRegistration(AssetType::EnumEntry, std::move(assetName), nullptr)
{
}
AssetRegistration(std::string assetName, typename AssetType::Type* asset)
: GenericAssetRegistration(AssetType::EnumEntry, std::move(assetName), asset)
{
}
AssetRegistration(const AssetRegistration& other) = delete;
AssetRegistration(AssetRegistration&& other) = default;
AssetRegistration& operator=(const AssetRegistration& other) = delete;
AssetRegistration& operator=(AssetRegistration&& other) noexcept = default;
void SetAsset(typename AssetType::Type* asset)
{
m_asset = asset;
}
};