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https://github.com/Laupetin/OpenAssetTools.git
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The game reuses pointer across different types as long as bytes and size matches This leads to non-pointer and pointer types being reused To fix this loading code now handles block memory offsets by nulling and block offsets to non-block data with pointing to raw block data The behaviour only seems to realistically happen on nulled memory
244 lines
8.3 KiB
C++
244 lines
8.3 KiB
C++
#pragma once
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#include "Loading/Exception/InvalidLookupPositionException.h"
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#include "Loading/ILoadingStream.h"
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#include "Utils/MemoryManager.h"
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#include "Zone/Stream/IZoneStream.h"
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#include "Zone/XBlock.h"
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#include <cassert>
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#include <cstdlib>
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#include <cstring>
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#include <memory>
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#include <type_traits>
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#include <vector>
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// #define DEBUG_OFFSETS 1
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class ZoneStreamFillReadAccessor
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{
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public:
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ZoneStreamFillReadAccessor(void* blockBuffer, size_t bufferSize, unsigned pointerByteCount, size_t offset);
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[[nodiscard]] ZoneStreamFillReadAccessor AtOffset(size_t offset) const;
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[[nodiscard]] size_t Offset() const;
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[[nodiscard]] void* BlockBuffer(size_t offset) const;
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template<typename T> void Fill(T& value, const size_t offset) const
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{
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assert(offset + sizeof(T) <= m_buffer_size);
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value = *reinterpret_cast<const T*>(static_cast<const char*>(m_block_buffer) + offset);
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}
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template<typename T, size_t S> void FillArray(T (&value)[S], const size_t offset) const
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{
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assert(offset + sizeof(T) * S <= m_buffer_size);
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std::memcpy(value, static_cast<const char*>(m_block_buffer) + offset, sizeof(T) * S);
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}
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template<typename T> void FillPtr(T*& value, const size_t offset) const
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{
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assert(offset + m_pointer_byte_count <= m_buffer_size);
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assert(m_pointer_byte_count <= sizeof(uintptr_t));
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value = nullptr;
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std::memcpy(&value, static_cast<const char*>(m_block_buffer) + offset, m_pointer_byte_count);
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}
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private:
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void* m_block_buffer;
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size_t m_buffer_size;
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unsigned m_pointer_byte_count;
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size_t m_offset;
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};
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template<typename T> class MaybePointerFromLookup
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{
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public:
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explicit MaybePointerFromLookup(void* ptr)
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: m_valid(true),
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m_ptr(ptr),
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m_block(0),
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m_offset(0)
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{
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}
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MaybePointerFromLookup(void* ptr, const block_t block, const size_t offset)
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: m_valid(false),
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m_ptr(ptr),
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m_block(block),
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m_offset(offset)
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{
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}
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explicit MaybePointerFromLookup(const MaybePointerFromLookup<void>& other)
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: m_valid(other.m_valid),
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m_ptr(static_cast<T*>(other.m_ptr)),
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m_block(other.m_block),
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m_offset(other.m_offset)
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{
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}
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[[nodiscard]] T* Expect() const
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{
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if (!m_valid)
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throw InvalidLookupPositionException(m_block, m_offset);
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return static_cast<T*>(m_ptr);
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}
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/**
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* The original linker does an annoying optimization where ConvertOffsetToPointer makes structs
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* reuse data across non-matching types.
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* E.g. a pointer array reuses memory of a scriptstring array.
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* Since cross-platform the sizes of the types do not match anymore, this has to be handled differently.
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* The scenario seems to realistically only happen when the data is nulled so just alloc a nulled memory block.
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* If this strategy fails, in the future it might need to realloc and load existing block data with fill.
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*/
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[[nodiscard]] T* OrNulled(const size_t gameSize, const size_t size, MemoryManager& memory) const
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{
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if (m_valid)
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return static_cast<T*>(m_ptr);
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auto* result = static_cast<T*>(memory.AllocRaw(size));
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// We expect the original game buffer to also have been nulled
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assert(gameSize < size);
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assert(memcmp(result, m_ptr, gameSize) == 0);
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return result;
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}
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bool m_valid;
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void* m_ptr;
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block_t m_block;
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size_t m_offset;
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};
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class ZoneInputStream : public IZoneStream
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{
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public:
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/**
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* \brief Returns the configured bits that make up a pointer.
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*/
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[[nodiscard]] virtual unsigned GetPointerBitCount() const = 0;
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/**
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* \brief Retrieves the new read position in the current block by aligning the position with the specified value and then returning the current read
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* position in the block.
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* \param align The alignment value that the read position is aligned with before being returned. This should typically be the alignment of the struct that
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* should be read afterward.
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* \return A pointer to the memory in which following load calls will load data to.
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*/
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virtual void* Alloc(unsigned align) = 0;
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/**
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* \copydoc ZoneInputStream#Alloc(unsigned)
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*/
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template<typename T> T* Alloc(const unsigned align)
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{
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return static_cast<T*>(Alloc(align));
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}
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virtual void* AllocOutOfBlock(unsigned align, size_t size) = 0;
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/**
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* \copydoc ZoneInputStream#AllocOutOfBlock(unsigned)
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*/
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template<typename T> T* AllocOutOfBlock(const unsigned align, const size_t arraySize = 1u)
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{
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return static_cast<T*>(AllocOutOfBlock(align, sizeof(T) * arraySize));
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}
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/**
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* \brief Loads data from the underlying stream without considering the current block or advancing the block position.
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* The data is read directly to the specified location instead of block memory.
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* \param dst The memory location to load data to.
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* \param size The amount of data to load.
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*/
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virtual void LoadDataRaw(void* dst, size_t size) = 0;
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/**
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* \brief Loads data with the current blocks read operation into its block memory.
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* Depending on the block type, the underlying stream might be read from or not.
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* The current block position is advanced by the number of bytes read.
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* The destination must be inside the current block's memory space, otherwise an exception is thrown.
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* \param dst The destination where the data is loaded to. Must be inside the current block's memory bounds.
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* \param size The amount of data to load.
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*/
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virtual void LoadDataInBlock(void* dst, size_t size) = 0;
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virtual void LoadNullTerminated(void* dst) = 0;
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virtual ZoneStreamFillReadAccessor LoadWithFill(size_t size) = 0;
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virtual ZoneStreamFillReadAccessor AppendToFill(size_t appendSize) = 0;
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virtual ZoneStreamFillReadAccessor GetLastFill() = 0;
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template<typename T> void Load(T* dst)
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{
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LoadDataInBlock(const_cast<void*>(reinterpret_cast<const void*>(dst)), sizeof(T));
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}
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template<typename T> void Load(T* dst, const size_t count)
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{
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LoadDataInBlock(const_cast<void*>(reinterpret_cast<const void*>(dst)), count * sizeof(T));
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}
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template<typename T> void LoadPartial(T* dst, const size_t size)
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{
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LoadDataInBlock(const_cast<void*>(reinterpret_cast<const void*>(dst)), size);
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}
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virtual void* InsertPointerNative() = 0;
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template<typename T> T** InsertPointerNative()
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{
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return static_cast<T**>(InsertPointerNative());
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}
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virtual uintptr_t InsertPointerAliasLookup() = 0;
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virtual void SetInsertedPointerAliasLookup(uintptr_t lookupEntry, void* value) = 0;
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virtual void* ConvertOffsetToPointerNative(const void* offset) = 0;
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template<typename T> T* ConvertOffsetToPointerNative(T* offset)
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{
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return static_cast<T*>(ConvertOffsetToPointerNative(static_cast<const void*>(offset)));
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}
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virtual void* ConvertOffsetToAliasNative(const void* offset) = 0;
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template<typename T> T* ConvertOffsetToAliasNative(T* offset)
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{
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return static_cast<T*>(ConvertOffsetToAliasNative(static_cast<const void*>(offset)));
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}
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/**
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* \brief Adds a lookup from a block pointer to out of block data
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* \param redirectTo A pointer to the out of block data to redirect to
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* \param redirectFrom A pointer to the block data to redirect from
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*/
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virtual void AddPointerLookup(void* redirectTo, const void* redirectFrom) = 0;
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virtual MaybePointerFromLookup<void> ConvertOffsetToPointerLookup(const void* offset) = 0;
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template<typename T> MaybePointerFromLookup<T> ConvertOffsetToPointerLookup(T* offset)
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{
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return MaybePointerFromLookup<T>(ConvertOffsetToPointerLookup(static_cast<const void*>(offset)));
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}
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virtual void* ConvertOffsetToAliasLookup(const void* offset) = 0;
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template<typename T> T* ConvertOffsetToAliasLookup(T* offset)
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{
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return static_cast<T*>(ConvertOffsetToAliasLookup(static_cast<const void*>(offset)));
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}
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#ifdef DEBUG_OFFSETS
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virtual void DebugOffsets(size_t assetIndex) const = 0;
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#endif
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static std::unique_ptr<ZoneInputStream> Create(
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unsigned pointerBitCount, unsigned blockBitCount, std::vector<XBlock*>& blocks, block_t insertBlock, ILoadingStream& stream, MemoryManager& memory);
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};
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