2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-01 06:27:26 +00:00
Files
OpenAssetTools/src/ObjCompiling/Game/T6/KeyValuePairs/KeyValuePairsCompilerT6.h
Jan Laupetin 46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00

17 lines
490 B
C++

#pragma once
#include "Asset/IAssetCreator.h"
#include "Asset/IZoneAssetCreationState.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include "Zone/Definition/ZoneDefinition.h"
#include "Zone/Zone.h"
#include <memory>
namespace key_value_pairs
{
std::unique_ptr<IAssetCreator>
CreateCompilerT6(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates);
} // namespace key_value_pairs