mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 06:27:26 +00:00
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
#include "LoaderSoundCurveIW4.h"
|
|
|
|
#include "Game/IW4/IW4.h"
|
|
#include "ObjLoading.h"
|
|
#include "Parsing/Graph2D/Graph2DReader.h"
|
|
#include "Pool/GlobalAssetPool.h"
|
|
#include "Sound/SoundCurveCommon.h"
|
|
|
|
#include <cstring>
|
|
#include <format>
|
|
#include <iostream>
|
|
#include <sstream>
|
|
|
|
using namespace IW4;
|
|
|
|
namespace
|
|
{
|
|
class LoaderSoundCurve final : public AssetCreator<AssetSoundCurve>
|
|
{
|
|
public:
|
|
LoaderSoundCurve(MemoryManager& memory, ISearchPath& searchPath)
|
|
: m_memory(memory),
|
|
m_search_path(searchPath)
|
|
{
|
|
}
|
|
|
|
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
|
{
|
|
const auto fileName = sound_curve::GetFileNameForAssetName(assetName);
|
|
const auto file = m_search_path.Open(fileName);
|
|
if (!file.IsOpen())
|
|
return AssetCreationResult::NoAction();
|
|
|
|
const auto sndCurveData = graph2d::Read("sound curve", "SNDCURVE", *file.m_stream, fileName, assetName);
|
|
|
|
if (!sndCurveData)
|
|
return AssetCreationResult::Failure();
|
|
|
|
if (sndCurveData->knots.size() > std::extent_v<decltype(SndCurve::knots)>)
|
|
{
|
|
std::cerr << std::format("Failed to load SndCurve \"{}\": Too many knots ({})\n", assetName, sndCurveData->knots.size());
|
|
return AssetCreationResult::Failure();
|
|
}
|
|
|
|
auto* sndCurve = m_memory.Alloc<SndCurve>();
|
|
sndCurve->filename = m_memory.Dup(assetName.c_str());
|
|
sndCurve->knotCount = static_cast<uint16_t>(sndCurveData->knots.size());
|
|
|
|
for (auto i = 0u; i < std::extent_v<decltype(SndCurve::knots)>; i++)
|
|
{
|
|
if (i < sndCurveData->knots.size())
|
|
{
|
|
const auto& [x, y] = sndCurveData->knots[i];
|
|
sndCurve->knots[i][0] = static_cast<float>(x);
|
|
sndCurve->knots[i][1] = static_cast<float>(y);
|
|
}
|
|
else
|
|
{
|
|
sndCurve->knots[i][0] = 0;
|
|
sndCurve->knots[i][1] = 0;
|
|
}
|
|
}
|
|
|
|
return AssetCreationResult::Success(context.AddAsset<AssetSoundCurve>(assetName, sndCurve));
|
|
}
|
|
|
|
private:
|
|
MemoryManager& m_memory;
|
|
ISearchPath& m_search_path;
|
|
};
|
|
} // namespace
|
|
|
|
namespace sound_curve
|
|
{
|
|
std::unique_ptr<AssetCreator<AssetSoundCurve>> CreateLoaderIW4(MemoryManager& memory, ISearchPath& searchPath)
|
|
{
|
|
return std::make_unique<LoaderSoundCurve>(memory, searchPath);
|
|
}
|
|
} // namespace sound_curve
|