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OpenAssetTools/src/ObjLoading/Game/T6/ZBarrier/RawLoaderZBarrierT6.h
Jan Laupetin 46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00

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339 B
C++

#pragma once
#include "Asset/IAssetCreator.h"
#include "Game/T6/T6.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include <memory>
namespace z_barrier
{
std::unique_ptr<AssetCreator<T6::AssetZBarrier>> CreateRawLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace z_barrier