2024-05-20 10:42:02 +02:00

20 lines
718 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
#include "InfoString/InfoString.h"
namespace IW4
{
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponCompleteDef>
{
static void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef);
static InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset);
static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset);
protected:
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
};
} // namespace IW4