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54 lines
1.7 KiB
Plaintext
54 lines
1.7 KiB
Plaintext
// =========================================
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// WeaponDef
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// =========================================
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use WeaponDef;
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set block XFILE_BLOCK_TEMP;
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set string szInternalName;
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set name szInternalName;
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set string szDisplayName;
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set string szOverlayName;
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set string szXAnims;
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set assetref szXAnims ASSET_TYPE_XANIMPARTS;
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set string szModeName;
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set scriptstring hideTags;
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set scriptstring notetrackSoundMapKeys;
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set scriptstring notetrackSoundMapValues;
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set reusable bounceSound;
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set count bounceSound 29;
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set string szAmmoName;
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set string szClipName;
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set string szSharedAmmoCapName;
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set string szAltWeaponName;
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set string aiVsAiAccuracyGraphName;
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set string aiVsPlayerAccuracyGraphName;
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set reusable aiVsAiAccuracyGraphKnots;
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set count aiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount;
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set reusable aiVsPlayerAccuracyGraphKnots;
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set count aiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
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set reusable originalAiVsAiAccuracyGraphKnots;
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set count originalAiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount; // yeah it does not use original count
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set reusable originalAiVsPlayerAccuracyGraphKnots;
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set count originalAiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount; // yeah it does not use original count
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set string szUseHintString;
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set string dropHintString;
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set string szScript;
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set string fireRumble;
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set string meleeImpactRumble;
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reorder:
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...
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aiVsAiAccuracyGraphName
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aiVsAiAccuracyGraphKnots
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originalAiVsAiAccuracyGraphKnots
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aiVsPlayerAccuracyGraphName
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aiVsPlayerAccuracyGraphKnots
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originalAiVsPlayerAccuracyGraphKnots;
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// SndAliasCustom
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use SndAliasCustom;
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set count name 1;
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set reusable name;
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set condition sound never;
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// snd_alias_list_name
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set string snd_alias_list_name::soundName; |