OpenAssetTools/src/ZoneLoading/Game/T6/ZoneDumperT6.cpp

85 lines
3.8 KiB
C++

#include "ZoneDumperT6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "AssetDumpers/AssetDumperRawFile.h"
#include "AssetDumpers/AssetDumperSlug.h"
#include "AssetDumpers/AssetDumperQdb.h"
#include "AssetDumpers/AssetDumperScriptParseTree.h"
#include "AssetDumpers/AssetDumperStringTable.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
bool ZoneDumperT6::CanHandleZone(Zone* zone)
{
return zone->m_game == &game_t6;
}
bool ZoneDumperT6::DumpZone(Zone* zone, const std::string& basePath)
{
#define DUMP_ASSET_POOL(dumperType, poolName) \
if(assetPools->poolName) \
{ \
dumperType dumper; \
dumper.DumpPool(zone, assetPools->poolName, basePath); \
}
const auto assetPools = dynamic_cast<GameAssetPoolT6*>(zone->GetPools());
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset);
// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints);
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def);
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts);
// DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel);
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material);
// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set);
// DUMP_ASSET_POOL(AssetDumperGfxImage, m_image);
// DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank);
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch);
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map);
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world);
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp);
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp);
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents);
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world);
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def);
// DUMP_ASSET_POOL(AssetDumperFont, m_font);
// DUMP_ASSET_POOL(AssetDumperFontIcon, m_font_icon);
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list);
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def);
DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize);
// DUMP_ASSET_POOL(AssetDumperWeaponVariantDef, m_weapon);
// DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment);
// DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique);
// DUMP_ASSET_POOL(AssetDumperWeaponCamo, m_camo);
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals);
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx);
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table);
DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file);
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table);
// DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard);
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals);
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl);
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses);
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set);
DUMP_ASSET_POOL(AssetDumperScriptParseTree, m_script);
// DUMP_ASSET_POOL(AssetDumperKeyValuePairs, m_key_value_pairs);
// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle);
// DUMP_ASSET_POOL(AssetDumperMemoryBlock, m_memory_block);
// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents);
// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer);
// DUMP_ASSET_POOL(AssetDumperSkinnedVertsDef, m_skinned_verts);
DUMP_ASSET_POOL(AssetDumperQdb, m_qdb);
DUMP_ASSET_POOL(AssetDumperSlug, m_slug);
// DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table);
// DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table);
// DUMP_ASSET_POOL(AssetDumperZBarrierDef, m_zbarrier);
return true;
#undef DUMP_ASSET_POOL
}
bool ZoneDumperT6::WriteZoneDefinition(Zone* zone, FileAPI::File* file, bool minimalistic)
{
return true;
}