OpenAssetTools/src/Linker/Game/IW4/ZoneCreatorIW4.h
2021-05-08 14:02:08 +02:00

26 lines
854 B
C++

#pragma once
#include <unordered_map>
#include <string>
#include "Zone/ZoneTypes.h"
#include "ZoneCreation/IZoneCreator.h"
namespace IW4
{
class ZoneCreator final : public IZoneCreator
{
std::unordered_map<std::string, asset_type_t> m_asset_types_by_name;
void AddAssetTypeName(asset_type_t assetType, std::string name);
static std::vector<Gdt*> CreateGdtList(ZoneCreationContext& context);
bool CreateIgnoredAssetMap(ZoneCreationContext& context, std::unordered_map<std::string, asset_type_t>& ignoredAssetMap) const;
void CreateZoneAssetPools(Zone* zone) const;
public:
ZoneCreator();
_NODISCARD bool SupportsGame(const std::string& gameName) const override;
_NODISCARD std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
};
}