174 lines
6.2 KiB
C++

#include "RenderingContext.h"
#include "Domain/Computations/MemberComputations.h"
#include "Domain/Computations/StructureComputations.h"
RenderingUsedType::RenderingUsedType(const DataDefinition* type, StructureInformation* info)
: m_members_loaded(false),
m_type(type),
m_info(info),
m_is_context_asset(false),
m_non_runtime_reference_exists(false),
m_non_embedded_reference_exists(false),
m_array_reference_exists(false),
m_pointer_array_reference_exists(false),
m_pointer_array_reference_is_reusable(false)
{
}
RenderingContext::RenderingContext(std::string game, std::vector<const FastFileBlock*> fastFileBlocks)
: m_game(std::move(game)),
m_blocks(std::move(fastFileBlocks)),
m_asset(nullptr),
m_has_actions(false),
m_default_normal_block(nullptr),
m_default_temp_block(nullptr)
{
for (const auto* block : m_blocks)
{
if (block->m_is_default)
{
if (block->m_type == FastFileBlockType::NORMAL && m_default_normal_block == nullptr)
m_default_normal_block = block;
else if (block->m_type == FastFileBlockType::TEMP && m_default_temp_block == nullptr)
m_default_temp_block = block;
}
}
}
RenderingUsedType* RenderingContext::AddUsedType(std::unique_ptr<RenderingUsedType> usedType)
{
auto* result = usedType.get();
m_used_types.push_back(usedType.get());
m_used_types_lookup.emplace(std::make_pair(usedType->m_type, std::move(usedType)));
return result;
}
RenderingUsedType* RenderingContext::GetBaseType(const IDataRepository* repository, MemberComputations* computations, RenderingUsedType* usedType)
{
if(usedType->m_type->GetType() == DataDefinitionType::TYPEDEF)
{
const auto* typedefDefinition = dynamic_cast<const TypedefDefinition*>(usedType->m_type);
while(typedefDefinition->m_type_declaration->m_type->GetType() == DataDefinitionType::TYPEDEF)
typedefDefinition = dynamic_cast<const TypedefDefinition*>(typedefDefinition->m_type_declaration->m_type);
const auto foundUsedType = m_used_types_lookup.find(typedefDefinition->m_type_declaration->m_type);
if(foundUsedType == m_used_types_lookup.end())
{
const auto* memberDef = dynamic_cast<const DefinitionWithMembers*>(typedefDefinition->m_type_declaration->m_type);
StructureInformation* info = nullptr;
if (memberDef)
info = repository->GetInformationFor(memberDef);
auto* addedUsedType = AddUsedType(std::make_unique<RenderingUsedType>(typedefDefinition->m_type_declaration->m_type, info));
ScanUsedTypeIfNeeded(repository, computations, usedType);
return addedUsedType;
}
return foundUsedType->second.get();
}
return nullptr;
}
void RenderingContext::AddMembersToContext(const IDataRepository* repository, StructureInformation* info)
{
for(const auto& member : info->m_ordered_members)
{
MemberComputations computations(member.get());
if(computations.ShouldIgnore())
continue;
RenderingUsedType* usedType;
const auto existingUsedType = m_used_types_lookup.find(member->m_member->m_type_declaration->m_type);
if(existingUsedType == m_used_types_lookup.end())
usedType = AddUsedType(std::make_unique<RenderingUsedType>(member->m_member->m_type_declaration->m_type, member->m_type));
else
usedType = existingUsedType->second.get();
auto* baseUsedType = GetBaseType(repository, &computations, usedType);
if(!computations.IsInRuntimeBlock())
{
usedType->m_non_runtime_reference_exists = true;
if (baseUsedType != nullptr)
baseUsedType->m_non_runtime_reference_exists = true;
}
if (computations.ContainsNonEmbeddedReference())
usedType->m_non_embedded_reference_exists = true;
if (computations.ContainsArrayPointerReference() || computations.ContainsArrayReference())
usedType->m_array_reference_exists = true;
if(computations.ContainsPointerArrayReference() && !member->m_is_string)
{
usedType->m_pointer_array_reference_exists = true;
if (member->m_is_reusable)
usedType->m_pointer_array_reference_is_reusable = true;
}
ScanUsedTypeIfNeeded(repository, &computations, usedType);
}
}
void RenderingContext::ScanUsedTypeIfNeeded(const IDataRepository* repository, MemberComputations* computations, RenderingUsedType* usedType)
{
if (usedType->m_info != nullptr && !StructureComputations(usedType->m_info).IsAsset() && !computations->IsInRuntimeBlock() && !usedType->m_members_loaded)
{
usedType->m_members_loaded = true;
AddMembersToContext(repository, usedType->m_info);
}
}
void RenderingContext::MakeAsset(const IDataRepository* repository, StructureInformation* asset)
{
m_asset = asset;
AddUsedType(std::make_unique<RenderingUsedType>(asset->m_definition, asset));
AddMembersToContext(repository, asset);
}
void RenderingContext::CreateUsedTypeCollections()
{
for(auto* usedType : m_used_types)
{
if (usedType->m_info != nullptr)
{
StructureComputations computations(usedType->m_info);
if(usedType->m_info->m_definition == usedType->m_type)
m_used_structures.push_back(usedType);
if(computations.IsAsset() && usedType->m_info != m_asset)
m_referenced_assets.push_back(usedType);
if (!m_has_actions)
{
if ((!computations.IsAsset() || usedType->m_is_context_asset)
&& usedType->m_non_runtime_reference_exists
&& usedType->m_info->m_post_load_action)
{
m_has_actions = true;
}
}
}
}
}
std::unique_ptr<RenderingContext> RenderingContext::BuildContext(const IDataRepository* repository, StructureInformation* asset)
{
auto context = std::make_unique<RenderingContext>(RenderingContext(repository->GetGameName(), repository->GetAllFastFileBlocks()));
context->MakeAsset(repository, asset);
context->CreateUsedTypeCollections();
return std::move(context);
}