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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-07-21 23:40:34 +00:00
Code Activity
Files
531b4811ca38f2a4d39c26c901b7210b08252810
OpenAssetTools/src/ObjLoading/Game/IW4
T
History
njohnsonandJan Laupetin 531b4811ca Fill in lookup start.
2026-05-16 09:54:24 +02:00
..
InfoString
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
Leaderboard
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
LightDef
Fill in lookup start.
2026-05-16 09:54:24 +02:00
Localize
refactor: do not nest asset namespaces in game namespaces
2025-08-06 00:50:35 +02:00
Material
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
Menu
chore: replace all usages of removed ClassUtils macros
2026-03-06 00:13:04 +01:00
PhysPreset
fix: iw4 physpreset uses FLT_MAX as infinite friction
2026-05-03 15:56:09 +02:00
RawFile
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
Sound
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
StringTable
refactor: do not nest asset namespaces in game namespaces
2025-08-06 00:50:35 +02:00
StructuredDataDef
refactor: do not nest asset namespaces in game namespaces
2025-08-06 00:50:35 +02:00
Weapon
Add IW3 PhysPreset dump logic (#744)
2026-04-23 23:27:34 +02:00
ObjLoaderIW4.cpp
chore: use templated loaders for shaders in IW4,T6
2026-03-14 09:09:57 +01:00
ObjLoaderIW4.h
chore: get rid of now unused AssetLoading classes
2025-01-01 18:14:43 +01:00
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