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			49 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "Game/IW3/StringTable/AssetLoaderStringTableIW3.h"
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| 
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| #include "Game/IW3/GameIW3.h"
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| #include "Pool/ZoneAssetPools.h"
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| #include "SearchPath/MockSearchPath.h"
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| #include "Utils/MemoryManager.h"
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| 
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| #include <catch2/catch_test_macros.hpp>
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| #include <string>
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| 
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| using namespace IW3;
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| using namespace std::literals;
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| 
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| namespace
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| {
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|     TEST_CASE("AssetLoaderStringTable(IW3): Can parse string table", "[iw3][stringtable][assetloader]")
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|     {
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|         MockSearchPath searchPath;
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|         searchPath.AddFileData("mp/cooltable.csv",
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|                                "test,data,lol\n"
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|                                "lorem,ipsum");
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| 
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|         Zone zone("MockZone", 0, GameId::IW3);
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| 
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|         MemoryManager memory;
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|         AssetCreatorCollection creatorCollection(zone);
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|         IgnoredAssetLookup ignoredAssetLookup;
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|         AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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| 
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|         auto loader = string_table::CreateLoaderIW3(memory, searchPath);
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|         auto result = loader->CreateAsset("mp/cooltable.csv", context);
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|         REQUIRE(result.HasBeenSuccessful());
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| 
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|         const auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(result.GetAssetInfo());
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|         const auto* stringTable = assetInfo->Asset();
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| 
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|         REQUIRE(stringTable->name == "mp/cooltable.csv"s);
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|         REQUIRE(stringTable->columnCount == 3);
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|         REQUIRE(stringTable->rowCount == 2);
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| 
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|         REQUIRE(stringTable->values[0] == "test"s);
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|         REQUIRE(stringTable->values[1] == "data"s);
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|         REQUIRE(stringTable->values[2] == "lol"s);
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|         REQUIRE(stringTable->values[3] == "lorem"s);
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|         REQUIRE(stringTable->values[4] == "ipsum"s);
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|         REQUIRE(stringTable->values[5] == ""s);
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|     }
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| } // namespace
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