Files
OpenAssetTools/src/ObjWriting/Maps/MapEntsDumper.h.template
T

25 lines
638 B
Plaintext

#options GAME (IW3, IW4, IW5, T4, T5, T6)
#filename "Game/" + GAME + "/Maps/MapEntsDumper" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#set CLASS_NAME "Dumper" + GAME
// This file was templated.
// See MapEntsDumper.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include GAME_HEADER
namespace map_ents
{
class CLASS_NAME final : public AbstractAssetDumper<GAME::AssetMapEnts>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<GAME::AssetMapEnts::Type>& asset) override;
};
} // namespace map_ents