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OpenAssetTools/test/SystemTests/Game/IW4/MapEntsIW4.cpp
T

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#include "Game/IW4/Maps/MapEntsDumperIW4.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include "ZoneLoading.h"
#include <catch2/catch_test_macros.hpp>
#include <memory>
#include <string>
using namespace IW4;
namespace
{
TEST_CASE("MapEnts dumper writes entity string (IW4)", "[iw4][mapents][system]")
{
constexpr auto MAP_ENTS_NAME = "maps/mp/test_map.d3dbsp";
char entityString[] = R"({
"classname" "worldspawn"
}
)";
TriggerModel triggerModel{};
Stage stage{};
MapEnts mapEnts{};
mapEnts.name = MAP_ENTS_NAME;
mapEnts.entityString = entityString;
mapEnts.numEntityChars = sizeof(entityString);
mapEnts.trigger.count = 1;
mapEnts.trigger.models = &triggerModel;
mapEnts.stages = &stage;
mapEnts.stageCount = 1;
Zone zone("MockZone", 0, GameId::IW4, GamePlatform::PC);
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MapEnts>>(ASSET_TYPE_MAP_ENTS, mapEnts.name, &mapEnts));
MockSearchPath mockObjPath;
MockOutputPath mockOutput;
AssetDumpingContext dumpingContext(zone, "", mockOutput, mockObjPath, std::nullopt);
map_ents::DumperIW4 dumper;
dumper.Dump(dumpingContext);
const auto* dumpedFile = mockOutput.GetMockedFile("maps/mp/test_map.d3dbsp.ents");
REQUIRE(dumpedFile != nullptr);
REQUIRE(dumpedFile->m_data.size() == sizeof(entityString) - 1);
REQUIRE(dumpedFile->AsString() == entityString);
}
} // namespace