OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderPhysCollmap.h

15 lines
370 B
C++

#pragma once
#include "Game/IW4/IW4.h"
#include "AssetLoading/BasicAssetLoader.h"
#include "SearchPath/ISearchPath.h"
namespace IW4
{
class AssetLoaderPhysCollmap final : public BasicAssetLoader<ASSET_TYPE_PHYSCOLLMAP, PhysCollmap>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
};
}