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OpenAssetTools/src/ObjLoading/Asset/AssetCreationContext.h
2025-01-21 22:16:55 +00:00

96 lines
3.6 KiB
C++

#pragma once
#include "Asset/IZoneAssetCreationState.h"
#include "AssetRegistration.h"
#include "Game/IAsset.h"
#include "Pool/XAssetInfo.h"
#include "Zone/AssetList/AssetList.h"
#include "Zone/ZoneTypes.h"
#include <memory>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
class AssetCreatorCollection;
class IgnoredAssetLookup
{
public:
IgnoredAssetLookup();
explicit IgnoredAssetLookup(const AssetList& assetList);
[[nodiscard]] bool IsAssetIgnored(asset_type_t assetType, const std::string& name) const;
std::unordered_multimap<std::string, asset_type_t> m_ignored_asset_lookup;
};
class AssetCreationContext : public ZoneAssetCreationStateContainer
{
public:
AssetCreationContext(Zone& zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup);
template<typename AssetType> XAssetInfo<typename AssetType::Type>* AddAsset(AssetRegistration<AssetType> registration)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(AddAssetGeneric(std::move(registration)));
}
template<typename AssetType> XAssetInfo<typename AssetType::Type>* AddAsset(std::string assetName, typename AssetType::Type* asset)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(AddAssetGeneric(AssetRegistration<AssetType>(std::move(assetName), asset)));
}
XAssetInfoGeneric* AddAssetGeneric(GenericAssetRegistration registration) const;
template<typename AssetType> XAssetInfo<typename AssetType::Type>* LoadDependency(const std::string& assetName)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(LoadDependencyGeneric(AssetType::EnumEntry, assetName));
}
XAssetInfoGeneric* LoadDependencyGeneric(asset_type_t assetType, const std::string& assetName);
template<typename AssetType> IndirectAssetReference LoadIndirectAssetReference(const std::string& assetName)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return LoadIndirectAssetReferenceGeneric(AssetType::EnumEntry, assetName);
}
IndirectAssetReference LoadIndirectAssetReferenceGeneric(asset_type_t assetType, const std::string& assetName);
/**
* \brief Loads an asset dependency like \c LoadDependency but guarantees that the returned asset is not a reference.
* If normally a reference would be created, the actual asset is loaded but a reference is added to the zone.
* \tparam AssetType The type of the asset
* \param assetName The name of the asset
* \return XAssetInfo of the asset that is guaranteed to not be a reference or \c nullptr
*/
template<typename AssetType> XAssetInfo<typename AssetType::Type>* ForceLoadDependency(const std::string& assetName)
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
return static_cast<XAssetInfo<typename AssetType::Type>*>(ForceLoadDependencyGeneric(AssetType::EnumEntry, assetName));
}
XAssetInfoGeneric* ForceLoadDependencyGeneric(asset_type_t assetType, const std::string& assetName);
private:
[[nodiscard]] XAssetInfoGeneric* LoadDefaultAssetDependency(asset_type_t assetType, const std::string& assetName);
Zone& m_zone;
std::unique_ptr<ZoneAssetPools> m_forced_asset_pools;
const AssetCreatorCollection* m_creators;
const IgnoredAssetLookup* m_ignored_asset_lookup;
unsigned m_forced_load_depth;
};
#include "AssetCreatorCollection.h"