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OpenAssetTools/src/ObjLoading/Game/T6/Weapon/GdtLoaderAttachmentUniqueT6.h

16 lines
402 B
C++

#pragma once
#include "Asset/IAssetCreator.h"
#include "Game/T6/T6.h"
#include "Gdt/IGdtQueryable.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include <memory>
namespace T6
{
std::unique_ptr<AssetCreator<AssetAttachmentUnique>>
CreateGdtAttachmentUniqueLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
} // namespace T6