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Files
OpenAssetTools/src/ObjWriting/Game/IW4/Sound/SndCurveDumperIW4.cpp
2025-07-31 20:57:13 +01:00

46 lines
1.1 KiB
C++

#include "SndCurveDumperIW4.h"
#include "Dumping/SndCurve/SndCurveDumper.h"
#include <sstream>
using namespace IW4;
namespace
{
std::string GetAssetFilename(const std::string& assetName)
{
std::ostringstream ss;
ss << "soundaliases/" << assetName << ".vfcurve";
return ss.str();
}
} // namespace
namespace IW4::sound
{
bool SndCurveDumper::ShouldDump(XAssetInfo<SndCurve>* asset)
{
return true;
}
void SndCurveDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
{
const auto* sndCurve = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFilename(sndCurve->filename));
if (!assetFile)
return;
::SndCurveDumper dumper(*assetFile);
const auto knotCount = std::min(static_cast<size_t>(sndCurve->knotCount), std::extent_v<decltype(SndCurve::knots)>);
dumper.Init(knotCount);
for (auto i = 0u; i < knotCount; i++)
dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
}
} // namespace IW4::sound