mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-12-27 12:31:50 +00:00
327 lines
15 KiB
C++
327 lines
15 KiB
C++
#include "ZoneLoaderFactoryIW4.h"
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#include "ContentLoaderIW4.h"
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#include "Game/GameLanguage.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Game/IW4/GameIW4.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/ZoneConstantsIW4.h"
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#include "Loading/Processor/ProcessorAuthedBlocks.h"
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#include "Loading/Processor/ProcessorCaptureData.h"
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#include "Loading/Processor/ProcessorIW4xDecryption.h"
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#include "Loading/Processor/ProcessorInflate.h"
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#include "Loading/Steps/StepAddProcessor.h"
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#include "Loading/Steps/StepAllocXBlocks.h"
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#include "Loading/Steps/StepDumpData.h"
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#include "Loading/Steps/StepLoadHash.h"
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#include "Loading/Steps/StepLoadSignature.h"
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#include "Loading/Steps/StepLoadZoneContent.h"
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#include "Loading/Steps/StepLoadZoneSizes.h"
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#include "Loading/Steps/StepRemoveProcessor.h"
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#include "Loading/Steps/StepSkipBytes.h"
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#include "Loading/Steps/StepSkipZoneImageHeaders.h"
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#include "Loading/Steps/StepVerifyFileName.h"
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#include "Loading/Steps/StepVerifyHash.h"
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#include "Loading/Steps/StepVerifyMagic.h"
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#include "Loading/Steps/StepVerifySignature.h"
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#include "Utils/ClassUtils.h"
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#include "Utils/Endianness.h"
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#include "Utils/Logging/Log.h"
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#include <cassert>
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#include <cstring>
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#include <filesystem>
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#include <iostream>
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#include <type_traits>
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using namespace IW4;
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namespace fs = std::filesystem;
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namespace
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{
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struct ZoneLoaderInspectionResultIW4
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{
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ZoneLoaderInspectionResult m_generic_result;
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bool m_is_iw4x;
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};
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std::optional<ZoneLoaderInspectionResultIW4> InspectZoneHeaderIw4(const ZoneHeader& header)
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{
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if (endianness::FromLittleEndian(header.m_version) == ZoneConstants::ZONE_VERSION)
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{
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_IW4X, std::char_traits<char>::length(ZoneConstants::MAGIC_IW4X)))
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{
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if (*reinterpret_cast<const uint32_t*>(&header.m_magic[std::char_traits<char>::length(ZoneConstants::MAGIC_IW4X)])
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== ZoneConstants::IW4X_ZONE_VERSION)
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = false,
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.m_is_signed = false,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = true,
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};
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}
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return std::nullopt;
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_INFINITY_WARD, std::char_traits<char>::length(ZoneConstants::MAGIC_SIGNED_INFINITY_WARD)))
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = true,
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.m_is_signed = true,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = false,
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};
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = false,
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.m_is_signed = false,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = false,
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};
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}
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}
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else if (endianness::FromBigEndian(header.m_version) == ZoneConstants::ZONE_VERSION_XENON)
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{
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::BE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::XBOX,
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.m_is_official = false,
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.m_is_signed = false,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = false,
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};
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_INFINITY_WARD, std::char_traits<char>::length(ZoneConstants::MAGIC_SIGNED_INFINITY_WARD)))
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::BE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::XBOX,
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.m_is_official = true,
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.m_is_signed = true,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = false,
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};
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}
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}
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return std::nullopt;
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}
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void SetupBlock(ZoneLoader& zoneLoader)
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{
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#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
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zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_TEMP, XBlockType::BLOCK_TYPE_TEMP));
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zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_PHYSICAL, XBlockType::BLOCK_TYPE_NORMAL));
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zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_RUNTIME, XBlockType::BLOCK_TYPE_RUNTIME));
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zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VIRTUAL, XBlockType::BLOCK_TYPE_NORMAL));
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zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_LARGE, XBlockType::BLOCK_TYPE_NORMAL));
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zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_CALLBACK, XBlockType::BLOCK_TYPE_NORMAL));
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zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VERTEX, XBlockType::BLOCK_TYPE_NORMAL));
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zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_INDEX, XBlockType::BLOCK_TYPE_NORMAL));
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#undef XBLOCK_DEF
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}
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std::unique_ptr<cryptography::IPublicKeyAlgorithm> SetupRsa(const bool isOfficial, const GamePlatform platform)
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{
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if (isOfficial)
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{
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auto rsa = cryptography::CreateRsa(cryptography::HashingAlgorithm::RSA_HASH_SHA256, cryptography::RsaPaddingMode::RSA_PADDING_PSS);
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if (platform == GamePlatform::PC)
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{
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if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
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{
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con::error("Invalid public key for signature checking");
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return nullptr;
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}
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}
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else if (platform == GamePlatform::XBOX)
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{
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if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD_XENON, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD_XENON)))
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{
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con::error("Invalid public key for signature checking");
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return nullptr;
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}
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}
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return rsa;
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}
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else
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{
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assert(false);
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// TODO: Load custom RSA key here
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return nullptr;
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}
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}
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void AddAuthHeaderSteps(const ZoneLoaderInspectionResultIW4& inspectResult, ZoneLoader& zoneLoader, const std::string& fileName)
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{
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// Unsigned zones do not have an auth header
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if (!inspectResult.m_generic_result.m_is_signed)
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return;
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// If file is signed setup a RSA instance.
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auto rsa = SetupRsa(inspectResult.m_generic_result.m_is_official, inspectResult.m_generic_result.m_platform);
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zoneLoader.AddLoadingStep(step::CreateStepVerifyMagic(ZoneConstants::MAGIC_AUTH_HEADER));
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zoneLoader.AddLoadingStep(step::CreateStepSkipBytes(4)); // Skip reserved
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auto subHeaderHash = step::CreateStepLoadHash(sizeof(DB_AuthHash::bytes), 1);
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auto* subHeaderHashPtr = subHeaderHash.get();
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zoneLoader.AddLoadingStep(std::move(subHeaderHash));
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auto subHeaderHashSignature = step::CreateStepLoadSignature(sizeof(DB_AuthSignature::bytes));
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auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get();
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zoneLoader.AddLoadingStep(std::move(subHeaderHashSignature));
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zoneLoader.AddLoadingStep(step::CreateStepVerifySignature(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
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auto subHeaderCapture = processor::CreateProcessorCaptureData(sizeof(DB_AuthSubHeader));
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auto* subHeaderCapturePtr = subHeaderCapture.get();
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zoneLoader.AddLoadingStep(step::CreateStepAddProcessor(std::move(subHeaderCapture)));
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zoneLoader.AddLoadingStep(step::CreateStepVerifyFileName(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
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zoneLoader.AddLoadingStep(step::CreateStepSkipBytes(4)); // Skip reserved
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auto masterBlockHashes =
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step::CreateStepLoadHash(sizeof(DB_AuthHash::bytes), static_cast<unsigned>(std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>));
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auto* masterBlockHashesPtr = masterBlockHashes.get();
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zoneLoader.AddLoadingStep(std::move(masterBlockHashes));
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zoneLoader.AddLoadingStep(step::CreateStepVerifyHash(cryptography::CreateSha256(), 0, subHeaderHashPtr, subHeaderCapturePtr));
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zoneLoader.AddLoadingStep(step::CreateStepRemoveProcessor(subHeaderCapturePtr));
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// Skip the rest of the first chunk
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zoneLoader.AddLoadingStep(step::CreateStepSkipBytes(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
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zoneLoader.AddLoadingStep(step::CreateStepAddProcessor(
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processor::CreateProcessorAuthedBlocks(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP,
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ZoneConstants::AUTHED_CHUNK_SIZE,
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static_cast<unsigned>(std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>),
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cryptography::CreateSha256(),
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masterBlockHashesPtr)));
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}
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} // namespace
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std::optional<ZoneLoaderInspectionResult> ZoneLoaderFactory::InspectZoneHeader(const ZoneHeader& header) const
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{
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auto resultIw4 = InspectZoneHeaderIw4(header);
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if (!resultIw4)
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return std::nullopt;
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return resultIw4->m_generic_result;
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}
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std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneHeader& header,
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const std::string& fileName,
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std::optional<std::unique_ptr<ProgressCallback>> progressCallback) const
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{
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const auto inspectResult = InspectZoneHeaderIw4(header);
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if (!inspectResult)
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW4, inspectResult->m_generic_result.m_platform);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
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zone->m_language = GameLanguage::LANGUAGE_NONE;
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// File is supported. Now setup all required steps for loading this file.
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auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
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SetupBlock(*zoneLoader);
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// Skip unknown 1 byte field that the game ignores as well
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zoneLoader->AddLoadingStep(step::CreateStepSkipBytes(1));
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// Skip timestamp
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zoneLoader->AddLoadingStep(step::CreateStepSkipBytes(8));
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if (inspectResult->m_generic_result.m_platform == GamePlatform::XBOX)
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{
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zoneLoader->AddLoadingStep(step::CreateStepSkipZoneImageHeaders());
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}
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// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
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AddAuthHeaderSteps(*inspectResult, *zoneLoader, fileName);
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zoneLoader->AddLoadingStep(step::CreateStepAddProcessor(processor::CreateProcessorInflate(ZoneConstants::AUTHED_CHUNK_SIZE)));
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if (inspectResult->m_is_iw4x) // IW4x has one extra byte of padding here for protection purposes
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{
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zoneLoader->AddLoadingStep(step::CreateStepAddProcessor(processor::CreateProcessorIW4xDecryption()));
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zoneLoader->AddLoadingStep(step::CreateStepSkipBytes(1));
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}
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if (inspectResult->m_generic_result.m_endianness == GameEndianness::LE)
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{
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// Start of the XFile struct
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zoneLoader->AddLoadingStep(step::CreateStepLoadZoneSizes());
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zoneLoader->AddLoadingStep(step::CreateStepAllocXBlocks());
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// Start of the zone content
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zoneLoader->AddLoadingStep(step::CreateStepLoadZoneContent(
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[zonePtr](ZoneInputStream& stream)
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{
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return std::make_unique<ContentLoader>(*zonePtr, stream);
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},
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32u,
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ZoneConstants::OFFSET_BLOCK_BIT_COUNT,
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ZoneConstants::INSERT_BLOCK,
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zonePtr->Memory(),
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std::move(progressCallback)));
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}
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else
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{
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fs::path dumpFileNamePath = fs::path(fileName).filename();
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dumpFileNamePath.replace_extension(".dat");
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std::string dumpFileName = dumpFileNamePath.string();
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con::warn("Dumping xbox assets is not supported, making a full fastfile data dump to {}", dumpFileName);
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zoneLoader->AddLoadingStep(step::CreateStepDumpData(dumpFileName, 0xFFFFFFFF));
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}
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return zoneLoader;
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}
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